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Well, I never use the building scripts. So it's whatever for all I care. If you really don't mind at all, I can just leave it for whoever wants it, and point out that you put alot of effort into it. But I really don't feel like using everything you've made. I just didn't think of it, so it stayed there. |
It really is up to you : I don't mind at all ^^
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This post was updated on .
Well, if you really don't mind at all, I'll keep it for those who use it. I'm to lazy to grind basematerial. But promise me to say no when you DO mind. :P Also, I'm messing with the hunger/thirst timer (since re-loading didn't fix it for me), I started manually changing the timer. I'm getting closer to the result I wanna see. I'll give you the value when I got what I'd consider accurate, okey? :D *EDIT: I really can't find what's causing the timers to fuck up. They might just be changed somewhere else for 1.7.7. My thirst dropped fairly fast on MP aswell. *EDIT2: The timers might actually be properly working, lol. I'm using the timer on my phone to find out. |
In reply to this post by Haleks
Great as always!!! But the most funny thing was that the zombie blasted my ass with shotgun xD. I just posted for you to know that there is some zombies with weapons, i think its some kind of bug or something. But i laughed pretty hard xDDD
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In reply to this post by Haleks
Can you make a version of this without the AI?
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In reply to this post by Motors6
What the heck??? Were they walking like zeds? You really sure it was'nt an AI? |
O_O I remember facing a lonely bandit with an mp5, he was literally hiding right in the middle of a hord of zeds :-p maybe that's what happened with Motors6,. PS : I forgot what update i'm using now XD, so i'm gonna re-download again and start up,. |
And haleks, did you changed the bandit 10km deletion script to 5km ? I think this is a next update feature,.
Peace,. |
No, I think I'll leave to 10 on this release : when flying a chopper, combats can happen on great ditances. This way if you have to land your heli a bit far to fix it, you can still go back to the fighting. By the way, I'll probably update this within a few days : the update will have the extended armor for NPCs. |
Great ! Taugher enemies ! :-) and far away fighting is always welcome ! Thanks dude,. Another thing haleks, i used every cowar addon you posted, and they're working perfect except some friendly AIs' animation, when they start following me they keep doing this...(step forward-stop moving-aim-lower the rifle-step forward-stop....) And so on, i travel about 60 metters while they still doing the same crap and become "away" in the end,. I guess it's a conflict between cowar addons, probably just for me,. Thanks for responding ! |
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This post was updated on .
In reply to this post by Haleks
How did you add armor to bandits? :D *EDIT: Why are you calling the compiles in the mission instead of the one in the code like before, back in the days? |
Any body know if stashes working ?
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In reply to this post by mp5lng
Try to remove the slx_anim_ai_lowriflemove file, I'll remove it from the list - it's a bit glitchy. They should; all the actions are processed the same way, so if the new features work (they do for what I've seen), this should work too. |
In reply to this post by Above
Here's a nice how to. ;) Can't remember for sure right now, but I think I'm compiling custom functions in there. |
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In reply to this post by Haleks
Hey, do you use some dynamic weather? I'd be very interested in. Like e.g. http://forums.bistudio.com/showthread.php?131298-RUBE-Weather-Module
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Damn that looks interesting! Will definitely have a look at it and try to include it! I'm not sure their temperature handling will be compatible with the dayz one though. But having a coherent climat handling, especially for a game without time limit, would be nice indeed. @Above : I'm going to take some time to play a couple of hours tonight and see how the food/thirst rates behave. |
In reply to this post by mp5lng
Has anyone tried re-packing a camping tent? I deployed one near Elektro and later tried to take it with me to Cherno and it played the animation but would not re-pack the tent (tried it with & without items inside).
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In reply to this post by Haleks
There are some Single Player Missions which use RĂ¼be module and it works fine, its simply great. I do not know if it has any performance impacts, but I don't think so.
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