RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator


@Above : I'm going to take some time to play a couple of hours tonight and see how the food/thirst rates behave.


Cool, I appriciate it. I'm still messing around with it, without a single clue what's causing it. But I guess I'll find out eventually. Haha. :D
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
In reply to this post by Haleks
Sup Haleks,

didn't check if you had fixed the UH-1H/Helicopter Hull issue but just in case:

in dayz_code\configs\CfgVehicles\RepairParts.hpp add:

class HitHull {
                part = "PartGeneric";
        };
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
In reply to this post by saprykheid
saprykheid wrote
There are some Single Player Missions which use RĂ¼be module and it works fine, its simply great. I do not know if it has any performance impacts, but I don't think so.

DayZ already got a dynamic weather system, though? It would be easier to just make rain abit more common. Or make the cycle go abit faster.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
In reply to this post by Havoc
Havoc wrote
Sup Haleks,

didn't check if you had fixed the UH-1H/Helicopter Hull issue but just in case:

in dayz_code\configs\CfgVehicles\RepairParts.hpp add:

class HitHull {
                part = "PartGeneric";
        };
Niiice! Thanks dude! I did had a look at that file but failed to notice they forgot one of the parts.
We will also have a look at that tent pack problem.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
Haleks wrote
Havoc wrote
Sup Haleks,

didn't check if you had fixed the UH-1H/Helicopter Hull issue but just in case:

in dayz_code\configs\CfgVehicles\RepairParts.hpp add:

class HitHull {
                part = "PartGeneric";
        };
Niiice! Thanks dude! I did had a look at that file but failed to notice they forgot one of the parts.
We will also have a look at that tent pack problem.
Tents don't save properly in Multiplayer either so maybe it has something to do with this.
DayZ will get a hotfix on Monday.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
Havoc wrote
Haleks wrote
Havoc wrote
Sup Haleks,

didn't check if you had fixed the UH-1H/Helicopter Hull issue but just in case:

in dayz_code\configs\CfgVehicles\RepairParts.hpp add:

class HitHull {
                part = "PartGeneric";
        };
Niiice! Thanks dude! I did had a look at that file but failed to notice they forgot one of the parts.
We will also have a look at that tent pack problem.
Tents don't save properly in Multiplayer either so maybe it has something to do with this.
DayZ will get a hotfix on Monday.
I might as well wait on it then ^^

EDIT : the new infection system is going to be awesome!
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
So far i LOVE the new UI icons !
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Motors6
In reply to this post by Haleks
it was that zombie farmer dude but with shotgun walking like normal human in bloody clothes, so im pretty sure it wasnt AI survivor or bandit..
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
Motors6 wrote
it was that zombie farmer dude but with shotgun walking like normal human in bloody clothes, so im pretty sure it wasnt AI survivor or bandit..

I will keep an eye opened (didn't have the time to play lately); I'll also look at the code and see whatever I can find - but it reaally is some odd glitch that one...
Tell me if it happens again (what Zed model, what weapon)!
But keep in mind that some units use the same civilian models than some zeds, like this one. ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
There are Zed player skins as far as I'm aware. Maybe you used one by accident for a Bandit.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
Havoc wrote
There are Zed player skins as far as I'm aware. Maybe you used one by accident for a Bandit.
It is all the same skins from 1.7.6.1 and I've spent so much time testing the AI that I'm pretty sure I don't. Believe me I would have noticed!^^
For me it was either an AI with a civilian skin (I happened to see some them covered in blood - probably wounds from a previous fight) or some glitchy zombie (I remember seeing one putting his fake weapon on his back while in MP).
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
All possible :P

Well Factions is a joy to play as always, without R3F (<3) and I fixed the Huey issue myself until the next update, everything seems to be quite bugfree for me. Which is a first :P
(Except for the still Self-Repairing Bus, which I take as a feature)
I saved and loaded immediately at start to see if that helps against the thirst/hunger issue and surprisingly: it does!
It took 14 minutes for hunger to drop one level and 21 minutes for thirst to drop two levels while constantly running around.

I hope Above gets this fixed for Narf, in 21 minutes my thirst would have gone from full to zero at least 6 times. It's really annoying.

I compared all the files that reference thirst or drinking in the dayz_code between your mod and Aboves, and they all seem to match with some tabs or line breaks here or there being different, so I don't understand why save/load fixes the thirst in your mod but doesn't in his. Could there be something that went wrong when he converted the new map to DayZ?
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
Havoc wrote
I hope Above gets this fixed for Narf, in 21 minutes my thirst would have gone from full to zero at least 6 times. It's really annoying.

I compared all the files that reference thirst or drinking in the dayz_code between your mod and Aboves, and they all seem to match with some tabs or line breaks here or there being different, so I don't understand why save/load fixes the thirst in your mod but doesn't in his. Could there be something that went wrong when he converted the new map to DayZ?
I wish I had a clue but it could be many things... For instance being panicked increases the hunger rate.
I really don't know if the map itself can affect it though.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
Haleks wrote
Havoc wrote
I hope Above gets this fixed for Narf, in 21 minutes my thirst would have gone from full to zero at least 6 times. It's really annoying.

I compared all the files that reference thirst or drinking in the dayz_code between your mod and Aboves, and they all seem to match with some tabs or line breaks here or there being different, so I don't understand why save/load fixes the thirst in your mod but doesn't in his. Could there be something that went wrong when he converted the new map to DayZ?
I wish I had a clue but it could be many things... For instance being panicked increases the hunger rate.
I really don't know if the map itself can affect it though.
Wait what? You can be panicked? Is that what once made my character scream like a fucking lunatic for 2 minutes straight the other day?
Is there a way to get rid of that shit? I think it's up to the game to get the player tense, and not be pretentious and pretend to be in a panicky situation.


But I tested it again, I did the same things in Narf as I did in Factions. I ran around town dodging zombies and collecting loot. 10 Minutes and my fluids were completely empty. I drank, exactly 10 minutes later dry again. And food was empty as well. So 10 minutes for thirst and 20 for hunger.

In Factions during normal looting in elektro it took 40 minutes to get my thirst blinking.
I'm glad it works here at last. And I hope Above will find a way because this constant drinking is super annoying and gets in the way of my enjoyment in a massive fashion.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
This post was updated on .
Havoc wrote
Haleks wrote
Havoc wrote
I hope Above gets this fixed for Narf, in 21 minutes my thirst would have gone from full to zero at least 6 times. It's really annoying.

I compared all the files that reference thirst or drinking in the dayz_code between your mod and Aboves, and they all seem to match with some tabs or line breaks here or there being different, so I don't understand why save/load fixes the thirst in your mod but doesn't in his. Could there be something that went wrong when he converted the new map to DayZ?
I wish I had a clue but it could be many things... For instance being panicked increases the hunger rate.
I really don't know if the map itself can affect it though.
Wait what? You can be panicked? Is that what once made my character scream like a fucking lunatic for 2 minutes straight the other day?
Is there a way to get rid of that shit? I think it's up to the game to get the player tense, and not be pretentious and pretend to be in a panicky situation.


But I tested it again, I did the same things in Narf as I did in Factions. I ran around town dodging zombies and collecting loot. 10 Minutes and my fluids were completely empty. I drank, exactly 10 minutes later dry again. And food was empty as well. So 10 minutes for thirst and 20 for hunger.

In Factions during normal looting in elektro it took 40 minutes to get my thirst blinking.
I'm glad it works here at last. And I hope Above will find a way because this constant drinking is super annoying and gets in the way of my enjoyment in a massive fashion.
I had the same problem on the Factions files, I even commented about it here before I started on Napf. :P

*EDIT: Could be because of 1 of the addons I'm using. I'm testing now, without some addons.


*EDIT2: I've done more testing, and the messed up thirst/hunger starts when you resume a save.... I really don't fucking understand what's causing it. And I wanna fix that mf'er, now. I'll try to remove all custom addons and see if it's related to addons, otherwise I got some hard work to do.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
Above wrote
Havoc wrote
Haleks wrote
Havoc wrote
I hope Above gets this fixed for Narf, in 21 minutes my thirst would have gone from full to zero at least 6 times. It's really annoying.

I compared all the files that reference thirst or drinking in the dayz_code between your mod and Aboves, and they all seem to match with some tabs or line breaks here or there being different, so I don't understand why save/load fixes the thirst in your mod but doesn't in his. Could there be something that went wrong when he converted the new map to DayZ?
I wish I had a clue but it could be many things... For instance being panicked increases the hunger rate.
I really don't know if the map itself can affect it though.
Wait what? You can be panicked? Is that what once made my character scream like a fucking lunatic for 2 minutes straight the other day?
Is there a way to get rid of that shit? I think it's up to the game to get the player tense, and not be pretentious and pretend to be in a panicky situation.


But I tested it again, I did the same things in Narf as I did in Factions. I ran around town dodging zombies and collecting loot. 10 Minutes and my fluids were completely empty. I drank, exactly 10 minutes later dry again. And food was empty as well. So 10 minutes for thirst and 20 for hunger.

In Factions during normal looting in elektro it took 40 minutes to get my thirst blinking.
I'm glad it works here at last. And I hope Above will find a way because this constant drinking is super annoying and gets in the way of my enjoyment in a massive fashion.
I had the same problem on the Factions files, I even commented about it here before I started on Napf. :P

*EDIT: Could be because of 1 of the addons I'm using. I'm testing now, without some addons.


*EDIT2: I've done more testing, and the messed up thirst/hunger starts when you resume a save.... I really don't fucking understand what's causing it. And I wanna fix that mf'er, now. I'll try to remove all custom addons and see if it's related to addons, otherwise I got some hard work to do.
Good luck!
I really hope you'll find the cause, Napf is a great map.


Haleks,
have you removed all Vehicle refuel scripts? I can't refuel at pump stations and I can't refuel at fuel tanks.
All I can do is run back and forth with my two 5L and one 20L to fill my Huey. And it takes 50 x 20L canisters to get that thing fueled up. And since 177 removed the possibility to refuel from multiple canisters at once, I gotta wait until the fucking animation finishes to refuel from the next.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
Havoc wrote
Above wrote
Havoc wrote
Haleks wrote
Havoc wrote
I hope Above gets this fixed for Narf, in 21 minutes my thirst would have gone from full to zero at least 6 times. It's really annoying.

I compared all the files that reference thirst or drinking in the dayz_code between your mod and Aboves, and they all seem to match with some tabs or line breaks here or there being different, so I don't understand why save/load fixes the thirst in your mod but doesn't in his. Could there be something that went wrong when he converted the new map to DayZ?
I wish I had a clue but it could be many things... For instance being panicked increases the hunger rate.
I really don't know if the map itself can affect it though.
Wait what? You can be panicked? Is that what once made my character scream like a fucking lunatic for 2 minutes straight the other day?
Is there a way to get rid of that shit? I think it's up to the game to get the player tense, and not be pretentious and pretend to be in a panicky situation.


But I tested it again, I did the same things in Narf as I did in Factions. I ran around town dodging zombies and collecting loot. 10 Minutes and my fluids were completely empty. I drank, exactly 10 minutes later dry again. And food was empty as well. So 10 minutes for thirst and 20 for hunger.

In Factions during normal looting in elektro it took 40 minutes to get my thirst blinking.
I'm glad it works here at last. And I hope Above will find a way because this constant drinking is super annoying and gets in the way of my enjoyment in a massive fashion.
I had the same problem on the Factions files, I even commented about it here before I started on Napf. :P

*EDIT: Could be because of 1 of the addons I'm using. I'm testing now, without some addons.


*EDIT2: I've done more testing, and the messed up thirst/hunger starts when you resume a save.... I really don't fucking understand what's causing it. And I wanna fix that mf'er, now. I'll try to remove all custom addons and see if it's related to addons, otherwise I got some hard work to do.
Good luck!
I really hope you'll find the cause, Napf is a great map.


Haleks,
have you removed all Vehicle refuel scripts? I can't refuel at pump stations and I can't refuel at fuel tanks.
All I can do is run back and forth with my two 5L and one 20L to fill my Huey. And it takes 50 x 20L canisters to get that thing fueled up. And since 177 removed the possibility to refuel from multiple canisters at once, I gotta wait until the fucking animation finishes to refuel from the next.

Oh damn... I'm not the only one suffering with dilemas! xD

And thanks, I really do hope I find it too, I wanna play this shit.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
This post was updated on .
In reply to this post by Havoc
Havoc wrote
Haleks,
have you removed all Vehicle refuel scripts? I can't refuel at pump stations and I can't refuel at fuel tanks.
All I can do is run back and forth with my two 5L and one 20L to fill my Huey. And it takes 50 x 20L canisters to get that thing fueled up. And since 177 removed the possibility to refuel from multiple canisters at once, I gotta wait until the fucking animation finishes to refuel from the next.
Yes I did, a couple versions ago. :/
But I'm planning on making several mission files for the next update :
- hardcore ones (vanilla 1.7.7, no cheats).
- "easy" ones : refuel script, (maybe) no tackling from the zeds, cheats activated.
- And maybe the BAF mission from Factions 1.7.6.1.
The bandit edition should be available in both versions.

Also here's the changelog for the upcoming update (v2.4) :
- Extended armor for NPCs.
- Fixed bandits spawning with a m40 without ammo (replaced by the SVD rifle).
- added radio to military loot, removed Epi-pen.
- Fix the player unable to pack his tent (done!).

I have quite a few things to test, and I'm also waiting on the hotfix...


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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
Haleks wrote
- hardcore ones (vanilla 1.7.7, no cheats).
a hardcore Game you say !  
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
something wrong with death screen, whenever i die it doesn't give me the option to restart or revert, it just say "YOU ARE DEAD" & start up a new game or just get stuck in "loading", so task killer is the only way i fix the freeze, hope it's something easy to fix for next ups,.

Peace,.
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