RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
mp5lng wrote
something wrong with death screen, whenever i die it doesn't give me the option to restart or revert, it just say "YOU ARE DEAD" & start up a new game or just get stuck in "loading", so task killer is the only way i fix the freeze, hope it's something easy to fix for next ups,.

Peace,.
It's not restarting a new game, it's respawning you in the same game - you should still be able to bring up the pause menu once respawned and revert to the previous save if you want to.

Does your game freeze often when it happens though? I might disable this feature until I sort it out.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
In reply to this post by Haleks
Haleks wrote
Havoc wrote
Haleks,
have you removed all Vehicle refuel scripts? I can't refuel at pump stations and I can't refuel at fuel tanks.
All I can do is run back and forth with my two 5L and one 20L to fill my Huey. And it takes 50 x 20L canisters to get that thing fueled up. And since 177 removed the possibility to refuel from multiple canisters at once, I gotta wait until the fucking animation finishes to refuel from the next.
Yes I did, a couple versions ago. :/
But I'm planning on making several mission files for the next update :
- hardcore ones (vanilla 1.7.7, no cheats).
- "easy" ones : refuel script, (maybe) no tackling from the zeds, cheats activated.
- And maybe the BAF mission from Factions 1.7.6.1.
The bandit edition should be available in both versions.

Also here's the changelog for the upcoming update (v2.4) :
- Extended armor for NPCs.
- Fixed bandits spawning with a m40 without ammo (replaced by the SVD rifle).
- added radio to military loot, removed Epi-pen.
- Fix the player unable to pack his tent (done!).

I have quite a few things to test, and I'm also waiting on the hotfix...
Actually you know, scrap what I said, it's not THAT hard to fill up the Huey enough to fly around. It's not like I need fuel for a 2 hour mission.

Maybe you could make the bandit edition true to the name and double the amount of bandits(and survivors) that spawn all together.

I should really learn some ArmA2 modding so I can tailor the experience to my needs. I'm ok with having Zeds around, I can just make them walkers instead of runners. But I love hunting bandits and survivors, so I'd really like more of the conflicts that arise when I find groups of bandits or survivors.

Btw you already have a CJ130 that spawns at the NWAF, could you maybe add some other Arma2 air vehicles? Like a Merlin or some other kind of attacc chopper. That'd be so cool :P Just a suggestion, I'm not wild for it or anything.

Generally Factions is perfect as it is right now, except I want more things to kill! I'm blood-thirsty!!!!@-@
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
Havoc wrote
Haleks wrote
Havoc wrote
Haleks,
have you removed all Vehicle refuel scripts? I can't refuel at pump stations and I can't refuel at fuel tanks.
All I can do is run back and forth with my two 5L and one 20L to fill my Huey. And it takes 50 x 20L canisters to get that thing fueled up. And since 177 removed the possibility to refuel from multiple canisters at once, I gotta wait until the fucking animation finishes to refuel from the next.
Yes I did, a couple versions ago. :/
But I'm planning on making several mission files for the next update :
- hardcore ones (vanilla 1.7.7, no cheats).
- "easy" ones : refuel script, (maybe) no tackling from the zeds, cheats activated.
- And maybe the BAF mission from Factions 1.7.6.1.
The bandit edition should be available in both versions.

Also here's the changelog for the upcoming update (v2.4) :
- Extended armor for NPCs.
- Fixed bandits spawning with a m40 without ammo (replaced by the SVD rifle).
- added radio to military loot, removed Epi-pen.
- Fix the player unable to pack his tent (done!).

I have quite a few things to test, and I'm also waiting on the hotfix...
Actually you know, scrap what I said, it's not THAT hard to fill up the Huey enough to fly around. It's not like I need fuel for a 2 hour mission.

Maybe you could make the bandit edition true to the name and double the amount of bandits(and survivors) that spawn all together.

I should really learn some ArmA2 modding so I can tailor the experience to my needs. I'm ok with having Zeds around, I can just make them walkers instead of runners. But I love hunting bandits and survivors, so I'd really like more of the conflicts that arise when I find groups of bandits or survivors.

Btw you already have a CJ130 that spawns at the NWAF, could you maybe add some other Arma2 air vehicles? Like a Merlin or some other kind of attacc chopper. That'd be so cool :P Just a suggestion, I'm not wild for it or anything.

Generally Factions is perfect as it is right now, except I want more things to kill! I'm blood-thirsty!!!!@-@

It sounds like you need murder-rehab. :< So evul 3:
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
Yes, murder-rehab! Rehab where I murder everyone else! Yes x1000!

No really, I have a thing for video game violence, but I'm in reality a totally balanced and peace loving person. >=3

But yea, Arma2 has that awesome feeling, when you get shot at and you only hear the bullets crackle and instantly fall to the ground and crawl to cover. That mixed with a post-apoc scenario and the survival aspect is just heaps of fun.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
This post was updated on .
In reply to this post by Havoc
Havoc wrote
Maybe you could make the bandit edition true to the name and double the amount of bandits(and survivors) that spawn all together.

I should really learn some ArmA2 modding so I can tailor the experience to my needs. I'm ok with having Zeds around, I can just make them walkers instead of runners. But I love hunting bandits and survivors, so I'd really like more of the conflicts that arise when I find groups of bandits or survivors.
I was actually thinking about doing something like that for the BAF mission, since it is supposed to take place in the early days of the crisis. I really would like to add some civil war ambiance to that mission - it's the reason why I was messing around with AEG at one point : I wanted to add street lights back, and more driveable vehicles to emulate the fact that the crisis was just beginning (meaning more alive people, more panick, more gunfights).

Just some ideas I'm messing with; I'll consider the possible changes to make for the bandit edition ;)

EDIT : Doh! Found out that, somehow, the 1.7.7 code breaks the BAF mission... T_T'
Bam
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Bam
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
Camaro209 wrote
Same as me when i die it freezez and it only says loading.. theres a problem with the tents i try packing my tent but nothing happends.. and one question is there any possible way to spawn items?
Damn... I will disable the respawn then...
And yes, there was a glitch with the tents, it is already fixed for the upcoming update - I'm only waiting on the 1.7.7 hotfix to include the latest fixes before updating.
And right now, the cheats menu isn't available - I wanted to change a few things. Factions v2.4 will however include optionnals mission files with the cheats. I just have to finish them and run some tests; the update should be ready this week.

EDIT : meanwhile you can install kron' support call : it will allow to spawn pretty much everything.
Bam
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Bam
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
In reply to this post by Havoc
Havoc wrote
Yes, murder-rehab! Rehab where I murder everyone else! Yes x1000!

No really, I have a thing for video game violence, but I'm in reality a totally balanced and peace loving person. >=3

But yea, Arma2 has that awesome feeling, when you get shot at and you only hear the bullets crackle and instantly fall to the ground and crawl to cover. That mixed with a post-apoc scenario and the survival aspect is just heaps of fun.
Hahahahaha!!

I was just kidding with you, and yes, indeed. ArmA has turned my life-spark into Xenon. :D
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Camaro209 wrote
Same as me when i die it freezez and it only says loading.. theres a problem with the tents i try packing my tent but nothing happends.. and one question is there any possible way to spawn items?
Damn... I will disable the respawn then...
And yes, there was a glitch with the tents, it is already fixed for the upcoming update - I'm only waiting on the 1.7.7 hotfix to include the latest fixes before updating.
the update should be ready this week.
Fair enough ! Waiting for the next update !
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
In reply to this post by Above
Above wrote
and yes, indeed. ArmA has turned my life-spark into Xenon. :D
Rise and shine ArmA fan !!!
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
This post was updated on .
I've fixed the combat roll not working after resuming!

And I think I can do the same for the journal, so that we can bring it up by pressing 'lock scroll' rather than opening the utilities menu!

EDIT : I've also reduced the chances to be infected when hit by a Zed - it is clearly overdone currently.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

jhjrhnmkeuyfjgl,tjh,l
In reply to this post by Haleks
hey i have no friendly ai,only bandits,also the respawn doesnt work to me,it stuck on loading.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

kodabar
Administrator
In reply to this post by Haleks
Juste like mp5lng, it's freezing on the "Loading" screen after I die. An Alt-F4 will force it to shutdown with a few seconds delay. Not a big deal though.

This is with Support Call, Lost Key and Cowarmod all loaded.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
kodabar wrote
Juste like mp5lng, it's freezing on the "Loading" screen after I die. An Alt-F4 will force it to shutdown with a few seconds delay. Not a big deal though.

This is with Support Call, Lost Key and Cowarmod all loaded.
This is interesting. Above had included Haleks respawn script by accident in his Napf release and it worked there. Albeit it broke the self-bloodbag script upon respawning.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Cactus
This post was updated on .
In reply to this post by kodabar
kodabar wrote
Juste like mp5lng, it's freezing on the "Loading" screen after I die. An Alt-F4 will force it to shutdown with a few seconds delay. Not a big deal though.

This is with Support Call, Lost Key and Cowarmod all loaded.
Same here.  I don't have Support Call or Lost Key but have CBA, CoWar and JSRS loaded.

After Alt-Tab to desktop and then re-entering the game, it managed to load the Character Selection Screen.  For me, it seemed like it froze on 'Loading' and an Alt-Tab to desktop/reenter managed to get it going again.

All in all though, not much to complain.  Good work Haleks.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

\"Ann Leefield\"
In reply to this post by Haleks
GUYS, ITT I read about dynamic weather.
+1!
IT WOULD BE REALLY GOOD for the immersion to have variance in weather. Fog and rain, I love it!

Please consider it :)
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

\"Ann Leefield\"
In reply to this post by Cactus
Same here as well. Also all recommended Cowarmod addons plus JSRS. "Loading" screen and I had to kill the arma task.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

\"Ann Leefield\"
In reply to this post by Haleks
This is just a normal DayZ question: Isn't it possible to hide in fir trees any more? In older DayZ versions it was possible to go into a fir tree and the Zeds dint attack me then...
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
\"Ann Leefield\" wrote
This is just a normal DayZ question: Isn't it possible to hide in fir trees any more? In older DayZ versions it was possible to go into a fir tree and the Zeds dint attack me then...
Try it out?

Also EDIT your posts, no need for 3 oneliners. Click the "More v" on your post and then "Edit"
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