This post was updated on .
IMPORTANT NOTE : Factions 3.0.2 has some stability issues regarding zeds & loot spawns.
Until the 3.0.3 update is ready, I strongly recommend trying DaiZy 2018 instead. Compared to Factions 3.0.2, it includes countless fixes and is much more stable! This is a single player release based on DayZ 1.8.0.3 Features in this release : - Bandits and recruitable survivors AI. - Respawning Survivor NPC's. - 25 additional character models & skins. - Random helicrash sites. - Zombies spawning in forests. - Self bloodbag ability. - Patroling Choppers. - Zombies reacting to AI gunshots. - Loot cycle script (triggered when sleeping at tents). Additional changelog/features : - Demonized's Clean up script included. It will handle the deletion of dead bodies. - The GLT OPA Backpacks for All mod by Legislator is included in the Addons folder : no need of rMod. - Xyberviri's Factions script : AI will react to zombies. - Krixes Self Bloodbag script is included. - Daimyo's Building Script. - Utilities menu to change the player' skin or face (press '0' twice).
___________________________________________________________________________________________________________________________________________________________________ INSTRUCTIONS : First thing first : update OA with the beta patch recommended by DayZ Commander! Currently it is the 103.718 patch; you can grab it here : http://www.arma2.com/downloads/update/beta/ARMA2_OA_Build_103718.zip 1. Download DayZ 1.8.0.3 using DayZ Commander. 2. Download the DaiZy FACTIONS files. 3. Make a folder called "@DaiZyFACTIONS" in your Arma 2 OA directory; inside, create a folder called "Addons". 4. Add all the DayZ 1.8.0.3 files to the Addons folder inside "@DaiZyFACTIONS". 5. Copy & Paste all the files from the Addons folder of the package you just downloaded into the Addons folder inside @DaiZyFACTIONS (overwrite dayz files). 6. Add one of the mission files to your "mission" folder in your arma 2 OA directory. 7. Don't forget to create a new OA Beta Patch shortcut and add "-mod=@DaiZyFACTIONS" in the target line! NOTE : If you have an error message about missing content, you might have to copy the Addons folder from Arma 2 into your Operation Arrowhead folder. If you guys have some troubles installing it, Astocky made a nice video tutorial for you! (Big thanks to him!) ___________________________________________________________________________________________________________________________________________________________________ Recommended Mods : - CoWar Mod : The Lite Version is more than enough for DaiZy SP : You'll have a shitload of usefull features such as AI auto rearm, functionnal supressing fire, better driving skills and so on... It's worth spending some time reading the documentation files if you want to customize DaiZy to your likes. A must have, especially for this release since it greatly enhances AI units skills. NOTE : There's a glitch with the bayonnette knife mod : it spawns NVGs in the player's inventory. List of recommended files : - The J.S.R.S Sound Mod : replaces Arma 2 sounds; you can also configure it the way you want (just follow LordJarhead's instructions to remove sound files). Please note that the following file conflicts with roadflares & other throwable objects sounds : "jsrs_grenade_c.pbo" (Just remove it if you don't want to jump off the ground everytime you throw a chemlight!) - LandTex (included in coWarmod) : greatly enhances landscapes textures. - The Community Base Addons are required to run the above mods. Known issues : - Do not save & reload while inside a vehicle! The thirst & hunger features currently don't work in vehicles. - Bandit squads & choppers can't engage each others (they are on the same side). - I've removed pistols from AI units in order to prevent them being stuck when switching weapons (it's an old Arma 2 glitch wich occurs with spawned units). However, if you're using the auto-rearm feature from CoWarmod, your units might pick up a secondary weapon when they have the chance. If you notice that one of your units is unable to move, with a pistol drawn, just open your map, go to the 'units' menu and click on 'gear'. Make him drop his rifle and he will move again. CREDITS : AboveDayZ, Fedus_87, Niceonegunit, DayZ_SP, Unknown, ZedHunter & Haleks. |
A couple of additional notes fellas : the humanity function still doesn't work sadly.
And I think the infected survivor camps aren't working either; I'll have to add them later. Other than that, it should run fine - don't hesitate to report any issues! Also for now, it has dayz vanilla loot table, except for the custom skins I added. The vehicles are the same as before. Enjoooy! |
Darn it, sleep is going to be impossible tonight Thanks so much for the update. I will download and start testing as soon as I get home. |
To be considered as a 'beta' release!
I should have taken more time to test it... ^^' |
In reply to this post by astocky
Smells good, will be giving this a try.
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I'm re-uploading : I forgot to set the thirst reset when respawning... :/
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Done. One thing for you guys who run the CoWar mod : I don't recommend using the 'asr_ai_sys_aiskill' file. It seems that it is conflicting with the DayZ AI : NPC don't fire their weapon and Zeds don't try to hit the player... As soon as I deactivated it though, it was gunshots fest in town. Quite a bummer since this addon gives the AI the ability to search houses. :/ |
In reply to this post by Haleks
Awesome stuff! All installed and about to partake!
I really gave DaiZy 2017 a truckload of patience last night and it paid off! At first I thought that the zombies were doing way too much damage, but the trick is simple really... just don't aggro zombies and get hit. I guess that I too fell into the trap of being 'too used' to zombies being more of an irritant than an actual threat. Being able to play these mods single player is really really good, because you can't just prone-crawl across Cherno online. No way. Them pesky people who just love picking off the unarmed! (Although an AI squad of 3 patrolled around the pub I was in like a pack of wolves, and the whole thing was extremely tense. Even though AI kill on sight, at least they might cap some zombies/other AI just so you have an actual chance of knowing their rough location!) I've seen a lot of unhappiness over 1.7.7 on Reddit, and I personally had a quick go before another bullet to the head without warning or even being held up! (Frankie1080p style!). I will spend the next couple of hours with this to see how it plays out! Thanks Haleks for putting the time into these awesome single player versions! |
In reply to this post by Haleks
Thx Haleks
Now i can wipe the old Dayz'es and just stick with the 1.7.7 Cuz this 1 is more Zeddy be Ready and run shoot and planning in a split second 1 misstake and death is the only way My dope is Dayz MP and SP So thx again you guys for the SP version(s) |
In reply to this post by Haleks
Ok... Cough just played for... Cough Cough 45 mins...
It's a... Cough different game! I spent the last 10 minutes... Cough hiding in the alley across from Elektro's... Cough hospital waiting for zombies to walk away so I can... Cough Cough grab some antibiotics (I think I can see a couple in the window). Cough Taking a quick... Cough break but returning very shortly! Cough |
Hehe^^ I was reading some feedback on the 1.7.7 patch; most of people seem to agree on the fact that DayZ is becoming an actual survival game. Being a fan of 2017, I must say I'm quite happy with the direction they took with this update. |
I agree with what you say Haleks. The only problem I'm having is finding any antibiotics! The ones I thought they were in the window were tin cans, lollums!
So now that it has turned into a timed game I have decided to run all the way from Elektro to Cherno to see if I make it before death (And if there are actually antibiotics and bloodbags waiting for me there of course!) I have discovered a problem/glitch/bug so far. The zombies have decided that I'm alright after all and have befriended me! When I loaded it back up and resumed my game, something somewhere has gone wrong I believe as I have been running down the open streets passed loads of staggering zombies and not one has aggro'ed at me. What I tend to do (because you can only save once) is suspend my game and close Arma 2. Then go to my C:\Users\crowbars82\Documents\ArmA 2 Other Profiles\crowbars82\Saved\missions folder and zip up the DaiZyFactions2.2[Bandit Edition].chernarus folder into a .TAR file. So if I die I can quit the session back to the main menu, alt-tab, unzip the .TAR overwriting the previous save, alt-tab, resume mission! I've been saving my game using this method for the past 4-5 versions and it's worked a treat :) I am guessing that the non-aggro zombie issue was caused when resuming a mission? |
In reply to this post by Haleks
How does this run in LAN for friends? cant select multiplayer when ingame :/
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In reply to this post by crowbars82
Mmm, probably :/ I will look at it tomorrow and try to find out what's wrong - from what I've seen they still aggro you but fail to do the attack animations. |
Cool dude. Looks like my time is nearly up in this playthrough anyway... a team of 3 bandits are making their way down the hill to the petrol station west of Elektro!
http://i.imgur.com/i0hqZMG.jpg Their aim is somewhat... good! I have 6 rounds in my M1911 too... yikes! |
In reply to this post by Haleks
Seems to work just fine for me. I just posted a quick test video on my channel. AI firing, zombies attacking all with the 'asr_ai_sys_aiskill' installed. Maybe because I am using the latest beta or something. DaiZy Factions 2.2 for DayZ 1.7.7) Testing on Youtube |
i know u guys work hard on these but every time i restart the first hit gets me infected and knocks me down.
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I think this is down to the actual 1.7.7 mod. It is rather... unforgiving now, best way I can describe it! The only advice I have at present is to not get hit. I managed this for about 15 minutes myself, crawling around Elektro, until I heard gunfire nearby so I crawled into a building to peek out the window... but didn't notice the proned zombie under the table! "Eurrrgh!" #BASH# Cough cough cough :D |
In reply to this post by mike
That is just 1.7.7.it has nothing to do with the SP factions. Zombies have less chance of knocking you down if you face them. But you really need to avoid them now |
In reply to this post by crowbars82
dang it you ninja'd my post |
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