RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
\"Ann Leefield\" wrote
This is just a normal DayZ question: Isn't it possible to hide in fir trees any more? In older DayZ versions it was possible to go into a fir tree and the Zeds dint attack me then...

I think they fixed that, in 1.7.7. =)
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

astocky
Does anyone know if you can edit the base DayZ weapon damages. I know that they are way off and have been crunching some numbers to get them a bit closer to reality: (Weapon Damage). Now I just need to work out how to put them into the game and do some testing.

Some of the weapons will get a bit OP against zombies though, so I will probably have to buff them a bit as well - like maybe 12000 blood (or more).

This link for example: (Bullet Energy Transfer and Wounding) clearly shows that even a lowly 5.56x45 Nato round should really mess up your day. Not that you should need to be shot 4 times to die.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
astocky wrote
Does anyone know if you can edit the base DayZ weapon damages. I know that they are way off and have been crunching some numbers to get them a bit closer to reality: (Weapon Damage). Now I just need to work out how to put them into the game and do some testing.

Some of the weapons will get a bit OP against zombies though, so I will probably have to buff them a bit as well - like maybe 12000 blood (or more).

This link for example: (Bullet Energy Transfer and Wounding) clearly shows that even a lowly 5.56x45 Nato round should really mess up your day. Not that you should need to be shot 4 times to die.
Due to the way our body is mostly fluids, any bullet could mess up your day thanks to hydrostatic shock. (Energy transfer in liquids)
But since this is based off ArmA2, in which you play soldiers equipped with Type III and Type IV body armors which can protect against damage from 7.62 x 51mm NATO (Type III) and up to 166 grain armor piercing ammo (Type IV) you usually endure more than one bullet in the game.

I'm quite sure you'll ALWAYS die from a single headshot. (I've been insta-killed a couple of times in DaiZy.

But I wonder too if damage can be edited o.o
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
astocky wrote
Does anyone know if you can edit the base DayZ weapon damages. I know that they are way off and have been crunching some numbers to get them a bit closer to reality: (Weapon Damage). Now I just need to work out how to put them into the game and do some testing.

Some of the weapons will get a bit OP against zombies though, so I will probably have to buff them a bit as well - like maybe 12000 blood (or more).

This link for example: (Bullet Energy Transfer and Wounding) clearly shows that even a lowly 5.56x45 Nato round should really mess up your day. Not that you should need to be shot 4 times to die.

I'm not sure you can modify the weapons damages; but it would be way simpler to create a custom damage handling for the player (rather than editing every single weapon config).

EDIT : this should interest you!

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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
the funny thing is when i compared the "zombieAgent" file in this release with factions2017...i found the "forceSpeed" is augemented by 2 in 1.7.7, that's why zeds are incredibly fast :-p   and i was thinking zeds in 2017 are fast !  heh ! even better ! no more cities !

PS   : found my lovely m249 with 3 mags !
PSS : combining mags is SO nice and usefull !
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
mp5lng wrote
PSS : combining mags is SO nice and usefull !
Happy to learn that it works fine!! I didn't have time to test it ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
Haleks wrote
mp5lng wrote
PSS : combining mags is SO nice and usefull !
Happy to learn that it works fine!! I didn't have time to test it ;)
working the way we all wanted it to be ! combined two makarov mags...1 with 3 bullets & another with 5...they gave me 1 with 8 !
any way to port this feature to your 2017 release ?
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Shrykull
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Nougat Man
After I play this for a few hours everything i try to do (like eat a can of beans or drink some water) has like a minute delay.
I've tried with the cowar mod and without it, but it always does this after like 3 or 4 hours of me playing. The delay is only on like right clicking stuff to use it.
It Doesn't have any delay with moving things in and out of my inventory, shooting, or walking, etc. Just using food and all that stuff.
Can anyone tell me why its doing this?
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
Nougat Man wrote
After I play this for a few hours everything i try to do (like eat a can of beans or drink some water) has like a minute delay.
I've tried with the cowar mod and without it, but it always does this after like 3 or 4 hours of me playing. The delay is only on like right clicking stuff to use it.
It Doesn't have any delay with moving things in and out of my inventory, shooting, or walking, etc. Just using food and all that stuff.
Can anyone tell me why its doing this?
I wish I had a clue on whatever is causing this; the weird thing is that I also experience this on Factions 2017, but only when filling a water bottle...
I will try to find out what is happening with those delayed actions.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Havoc
Haleks,

dunno if you already know, but the hotfix is there: http://dayzmod.com/forum/index.php?/topic/140121-dayz-mod-1771-hotfix/
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Nougat Man wrote
After I play this for a few hours everything i try to do (like eat a can of beans or drink some water) has like a minute delay.
I've tried with the cowar mod and without it, but it always does this after like 3 or 4 hours of me playing. The delay is only on like right clicking stuff to use it.
It Doesn't have any delay with moving things in and out of my inventory, shooting, or walking, etc. Just using food and all that stuff.
Can anyone tell me why its doing this?
I wish I had a clue on whatever is causing this; the weird thing is that I also experience this on Factions 2017, but only when filling a water bottle...
I will try to find out what is happening with those delayed actions.
NOP ! not at all ! never had that issue !
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
In reply to this post by Havoc
Havoc wrote
Haleks,

dunno if you already know, but the hotfix is there: http://dayzmod.com/forum/index.php?/topic/140121-dayz-mod-1771-hotfix/
Yeah I know^^
I was quite busy (and still am) with 2017 though; I will do my best to update this week, but I cannot promise the optionnal missions will be ready - depends on how much work 1.7.7.1 will be...
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
In reply to this post by Shrykull
Shrykull wrote
anybody else getting zombies with invisible bodies??
Does it happen all the time?
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
Haleks wrote
Shrykull wrote
anybody else getting zombies with invisible bodies??
Does it happen all the time?

I think it's the few that spawn inside buildings. I had similar reports on Taviana, where zombies spawn inside buildings all the time.

Don't take my word for it, though.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Haleks
You may be right; I've experienced it but wasn't really paying attention :/
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
Haleks wrote
You may be right; I've experienced it but wasn't really paying attention :/

Yeah, it's one of them small things where you just go "Hah! :)" and move on.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

master bates
In reply to this post by Haleks
Not seen prolly they bumped into a zed that was lets say in privet time in a dark corner
1.7.7 is where u just cant rush in to houses and dont say goodeve zeddie
They get pissed , and smack ya

Anyways 1.7.7.1 is better but has some ,lets say weirdness
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Shrykull
In reply to this post by Above
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/15 UPDATED]

Above
Administrator
Shrykull wrote
Above wrote
Haleks wrote
Shrykull wrote
anybody else getting zombies with invisible bodies??
Does it happen all the time?

I think it's the few that spawn inside buildings. I had similar reports on Taviana, where zombies spawn inside buildings all the time.

Don't take my word for it, though.
 No there were also crawlers crawling around with out bodies it was frequent but not with all zombies. Maybe a particular skin??

Wait... The zombie was invisible, but you could see that he was crawling? :S

Are you having a bad acid trip? No, I'm just kidding. But I don't get it, though. :D
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