RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
Above wrote
Btw, Haleks! I got something spicey for you.

You can add camo to your faces + arma (without addons obviously).

player setface "face0-107_camo(1-8 I think)"
It's actually 6 camo per faces^^
I didn't add them because it would be wayyy too much work (more than 600 files to create)!
Also about the dayz_code, I've edited the following files besides the zombie fix : player_monitor.fsm, variables.sqf (number of Zeds), as well as the config file for loot buildings (added custom skins).

@Havoc : thanks, I didn't realized about the anti-dupe system; I will remove it for the next update!
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
In reply to this post by Havoc
Havoc wrote
Well I just found a vehicle and tried to save it but it didn't give me the save option.
Either way it didn't get removed after loading the save. So maybe I just encountered a rare poké... I mean bug.

So Zeds attack after loading too now, but some other really odd shit just happened. I got an error something about a sound weight_1 not found. And then my character suddenly stopped to lie down on the ground and waited until killed by zombies. What the single fuck???
No warning, nothing, I couldn't do anything about it. This really sucked =/
Damn... that's the realism script :/
I'm going to re-upload mission files without it until I fix it. I might also propose it as an optionnal mission.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Havoc
In reply to this post by Haleks
Yea that anti-dupe is annyoing =/

What about that falling over?

This time it popped a little text on the screen something about blah blah pushing yourself too hard, blah carrying too much, blah rest blah blah.
This is sort of really god damn obnoxious. It doesn't even show how much I'm carrying, but I doubt a weapon, 3 clips a blood bag and a steak are so heavy to just randomly take a nap while being chased by 20 zeds. We have that thing called adrenaline to keep us idiots alive in situations exactly like this, the rest succumbs to Darwinism.

BTW I this time it gave me the vehicle save, so I hope it won't disappear again.

EDIT: Oh whoops you had already replied XD Well Cheers~ Looking forward to the next update! :D
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
Re-uploading right now ;)

EDIT : woops! cancel that, I forgot to fix the anti dupe! >_<
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Havoc
By the way is there a way to increase the health of bandits? They always die with one shot regardless of caliber. 12k like the player would be nice. Also not sure if it's possible or asking for too much but could bandits/survivors be made to get knocked unconscious or get broken bones?
I think I only ever managed to not instantly kill a bandit once and he started bandaging himself(or blood-bagging, but you can't tell)
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
In reply to this post by Haleks
Re-updated!
Anti-dupe and realism script both deactivated!
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
In reply to this post by Havoc
Havoc wrote
By the way is there a way to increase the health of bandits? They always die with one shot regardless of caliber. 12k like the player would be nice. Also not sure if it's possible or asking for too much but could bandits/survivors be made to get knocked unconscious or get broken bones?
I think I only ever managed to not instantly kill a bandit once and he started bandaging himself(or blood-bagging, but you can't tell)
What the heck? Didn't know it was possible for the AI to bandage itself! Unless you shot a medic survivor who then healed himself...
As far as I know it would be quite difficult to apply the dayz health system to NPC - I'm not saying it's not doable, but I wouldn't know how to do it right now. But it should be possible to modify the AI armor - meanwhile you can try to activate the 'extended armor' setting in your difficulties options.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

mp5lng
In reply to this post by Havoc
Havoc wrote
By the way is there a way to increase the health of bandits? They always die with one shot regardless of caliber. 12k like the player would be nice. Also not sure if it's possible or asking for too much but could bandits/survivors be made to get knocked unconscious or get broken bones?
I think I only ever managed to not instantly kill a bandit once and he started bandaging himself(or blood-bagging, but you can't tell)
Broken bones are there ! Shoot AIs on feet and you'll se him crawling ! ;-) but bloodbag or bandage him self happens only when you order an AI to heal himself at a field hospital,.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
Btw, Haleks! I got something spicey for you.

You can add camo to your faces + arma (without addons obviously).

player setface "face0-107_camo(1-8 I think)"
It's actually 6 camo per faces^^
I didn't add them because it would be wayyy too much work (more than 600 files to create)!
Also about the dayz_code, I've edited the following files besides the zombie fix : player_monitor.fsm, variables.sqf (number of Zeds), as well as the config file for loot buildings (added custom skins).

@Havoc : thanks, I didn't realized about the anti-dupe system; I will remove it for the next update!

Oh, so all I need is the zombie file? I've taken that and it works perfectly. :)

I'm fixing up Napf now. :D
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Havoc wrote
By the way is there a way to increase the health of bandits? They always die with one shot regardless of caliber. 12k like the player would be nice. Also not sure if it's possible or asking for too much but could bandits/survivors be made to get knocked unconscious or get broken bones?
I think I only ever managed to not instantly kill a bandit once and he started bandaging himself(or blood-bagging, but you can't tell)
What the heck? Didn't know it was possible for the AI to bandage itself! Unless you shot a medic survivor who then healed himself...
As far as I know it would be quite difficult to apply the dayz health system to NPC - I'm not saying it's not doable, but I wouldn't know how to do it right now. But it should be possible to modify the AI armor - meanwhile you can try to activate the 'extended armor' setting in your difficulties options.

Damagemultiplier? Also, isn't the armor for the player? ;o
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Havoc wrote
By the way is there a way to increase the health of bandits? They always die with one shot regardless of caliber. 12k like the player would be nice. Also not sure if it's possible or asking for too much but could bandits/survivors be made to get knocked unconscious or get broken bones?
I think I only ever managed to not instantly kill a bandit once and he started bandaging himself(or blood-bagging, but you can't tell)
What the heck? Didn't know it was possible for the AI to bandage itself! Unless you shot a medic survivor who then healed himself...
As far as I know it would be quite difficult to apply the dayz health system to NPC - I'm not saying it's not doable, but I wouldn't know how to do it right now. But it should be possible to modify the AI armor - meanwhile you can try to activate the 'extended armor' setting in your difficulties options.
I'm totally agree with havoc, AIs healing themselves or even better....healing each other ! I found an AI with NO medic icon, i shot him by accident, and when i selected him to order him to go somewhere i aimed at him and the healing icon appeared so i ordered him to heal himself :-) and it worked, i'm 1000% sure he was no medic, enless there are some medic AIs without icons,.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
mp5lng wrote
Haleks wrote
Havoc wrote
By the way is there a way to increase the health of bandits? They always die with one shot regardless of caliber. 12k like the player would be nice. Also not sure if it's possible or asking for too much but could bandits/survivors be made to get knocked unconscious or get broken bones?
I think I only ever managed to not instantly kill a bandit once and he started bandaging himself(or blood-bagging, but you can't tell)
What the heck? Didn't know it was possible for the AI to bandage itself! Unless you shot a medic survivor who then healed himself...
As far as I know it would be quite difficult to apply the dayz health system to NPC - I'm not saying it's not doable, but I wouldn't know how to do it right now. But it should be possible to modify the AI armor - meanwhile you can try to activate the 'extended armor' setting in your difficulties options.
I'm totally agree with havoc, AIs healing themselves or even better....healing each other ! I found an AI with NO medic icon, i shot him by accident, and when i selected him to order him to go somewhere i aimed at him and the healing icon appeared so i ordered him to heal himself :-) and it worked, i'm 1000% sure he was no medic, enless there are some medic AIs without icons,.
Yes, there's some medic guys without icons :/
Never thought about setting those! >_<'
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Haleks
In reply to this post by astocky
astocky wrote
I had a couple of people on my channel wondering how to install the SP mod, so I created a video. I said you would be happy to help people having issues. I hope you don't mind.
Not at all! I've added the link to the main post.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Sb8i
This post was updated on .
In reply to this post by Above
:D very true and even u can have the red cross flag or the british flag in ur base. But i was gonna ask Halek if he can include the R3F logistic in his version, i tried to incluide it as Above did but no success. It is very intresting.

oh, my bad i read the rest of comments and saw that you are gonna Upgrade it with time, thank a lot.......
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Above
Administrator
Sb8i wrote
:D very true and even u can have the red cross flag or the british flag in ur base. But i was gonna ask Halek if he can include the R3F logistic in his version, i tried to incluide it as Above did but no success. It is very intresting.
I gotta launch it through the cheat menu on 1.7.7 >_>

It works, though. Launch it once and it'll work until you restart.

If you wanna do it, remove the exec line from init.sqf and put it in a cheat.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Sb8i
This post was updated on .
Oh ok, but how do i add it to cheat menu, last time i was trying to incluide spawn bodygaurd in your version BP and i failed i guess i got tired from reading tutorials lately. lol. and what about the #Include BF3 where do i inlcude the line?
Thank you so much for the response i guess we enjoy Bf3 i wonder if u saw the stach with laptop you can spawn with Loki key ( in the camps , called Bf3 something)

It worked! Thanks..
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Above
Administrator
Sb8i wrote
Oh ok, but how do i add it to cheat menu, last time i was trying to incluide spawn bodygaurd in your version BP and i failed i guess i got tired from reading tutorials lately. lol. and what about the #Include BF3 where do i inlcude the line?
Thank you so much for the response i guess we enjoy Bf3 i wonder if u saw the stach with laptop you can spawn with Loki key ( in the camps , called Bf3 something)

It worked! Thanks..

Add the description lines from BP. Should work fine, that's what I did. I just threw them in after the loading.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
Btw, Haleks! I got something spicey for you.

You can add camo to your faces + arma (without addons obviously).

player setface "face0-107_camo(1-8 I think)"
It's actually 6 camo per faces^^
I didn't add them because it would be wayyy too much work (more than 600 files to create)!
Also about the dayz_code, I've edited the following files besides the zombie fix : player_monitor.fsm, variables.sqf (number of Zeds), as well as the config file for loot buildings (added custom skins).

@Havoc : thanks, I didn't realized about the anti-dupe system; I will remove it for the next update!

Forgot to reply to this. I meant like replace most of the faces and add camo.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

Haleks
This post was updated on .
In reply to this post by Haleks
I'm gonna do one last update (the last one for this week, promised!).
I wrote a small script wich will delete bandits units (not the choppers) if they are farther than 10km from the player : considering the amount of triggers, this should help preventing the map from becoming over-populated. Not to mention it should save some CPU on long term playthroughs.

EDIT : done. The same fix is to be expected for factions 2017 soon.
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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.3 [06/14 UPDATED]

astocky
Haleks wrote
I'm gonna do one last update (the last one for this week, promised!).
I wrote a small script wich will delete bandits units (not the choppers) if they are farther than 10km from the player : considering the amount of triggers, this should help preventing the map from becoming over-populated. Not to mention it should save some CPU on long term playthroughs.

EDIT : done. The same fix is to be expected for factions 2017 soon.
Again, I barely have time to download and open it up and you have updated again. Thanks so much, take a break and it seems keep getting improvements and bug fixes faster than the official release.
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