DayZ-2017 SP V1.1 WITH BASE BUILDING AND WORKING DOGS [gut human/infected now working]

classic Classic list List threaded Threaded
236 messages Options
1 ... 3456789 ... 12
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
Yeah it was actually nice to see something that strange for once!

^^

We've both been arguing about adding patrol bandits, wich got cars and helis. They'll still shoot at you/try to run you over.

I remember 38b where I had to hide from helis, it had a special feel to it.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Above wrote
We've both been arguing about adding patrol bandits, wich got cars and helis. They'll still shoot at you/try to run you over.
Funny that you would mention that; lately I was thinking that it would a great addition to the SP mod - didn't know there was once a version with it!
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
Above wrote
We've both been arguing about adding patrol bandits, wich got cars and helis. They'll still shoot at you/try to run you over.
Funny that you would mention that; lately I was thinking that it would a great addition to the SP mod - didn't know there was once a version with it!

Uh oh, you've been missing out. I remember those missons like it was yesterday. I was looting Stary, the tents to be exact. And I start hearing a helicopter or more, oh my. I legged it to the big red barn for my life. I then saw it, tried to stay LoS wich worked. It then started shooting other bandits, and then took off.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

lilshadowxzx
So is it going to ever come back to the sp mods :0
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
lilshadowxzx wrote
So is it going to ever come back to the sp mods :0

It depends on the interest. I'm totally up for messing with it.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Above wrote
lilshadowxzx wrote
So is it going to ever come back to the sp mods :0

It depends on the interest. I'm totally up for messing with it.
I'm totally up for you beeing messing with it! :D
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
Above wrote
lilshadowxzx wrote
So is it going to ever come back to the sp mods :0

It depends on the interest. I'm totally up for messing with it.
I'm totally up for you beeing messing with it! :D

Sure, I'm starting now. What map?

*EDIT: I can't promise success though.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
I'm thinking good old Chernareus - or Takistan would be nice, really enjoyed it...
But the supa dope release would be the latest Namaslk (with EVR, Bloodsuckers & all that good shit) with bandits roaming in vehicles...
But I'll be happy with Chernarus ;)
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
I'm thinking good old Chernareus - or Takistan would be nice, really enjoyed it...
But the supa dope release would be the latest Namaslk (with EVR, Bloodsuckers & all that good shit) with bandits roaming in vehicles...
But I'll be happy with Chernarus ;)
Roger.
As you said, the latest Namalsk with all the new features + patrolling bandits in vehicles would smash it.
Sadly we couldn't get the latest Namalsk to spawn loot.

I will do this for the Chernarus mission I had, it's the same as the new Taviana and Lingor.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Dude, I feel that the next releases to come are going to kick ass...
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
Dude, I feel that the next releases to come are going to kick ass...
I can't believe I almost forgot how fucking badass it felt with the patrolling helis (they weren't to common for DayZ)....

It will be so darn epic to have'em back if this works. I'm testing atm.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

lilshadowxzx
Epicness! and for map, after whatever one's your doing :o what about lingor o_o? or Celle (HMCelle and lingor RSP would be perf. along with cherno as said above xD)

These new sp misisons will be perfect from what i hear :o
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP V1.1

double tap
In reply to this post by fedus_87
Help.  I followed the install instructions in the first post.  Getting this error:
You can not play/edit this mission. .... which has been deleted.tank_apoc_shinkicker, 2017_plane

What am I missing?
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP V1.1

double tap
Ok. Fixed it.   All is good.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
In reply to this post by fedus_87
This is such a nice mission... The more I play it the more I dig it!
The way bandits, survivors & Zeds spawn is friggin' perfect dude; it looks like they spawn way farer than before. I found a travel car in Cherno yesterday (I could hear some gunshots in town, killed a couple of bandits, didn't see any survivors), after I fixed it, I took her for a spin...
And noticed that most of the zombies  had already spawned in villages right before I arrived! Even in MP, most of the time you have to wait a bit when arriving in a a vehicle... After a moment, I decided to stop and check my car & my equipment - some bandits were shooting at my car even before I would get out! SO immersive ^^

So far, I think that's the best release I had my hands on, nice work dude!

(Can we expect an updated code for the apo weapons? I thought the new guns were included in 1.1, but I was wrong it seems)
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
well thanks alot man first of all but the code is not modified by me in any way except for me unlocking SP and making the mission suited for it.

and yea i do plan on doing all the same mods for it again but i have been playing online with friends alot more now we have been working on a server building a base which has the ability to lock and operate a concrete door with a sercurity code so we have an awesome base going on atm it has been super fun and time consuming lol
 
i will try to upload some footage of how the stuff works but here is the link to the website for anyone interested

http://www.dayzgaming.com/
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

TechnoScrabble
In reply to this post by Above
Why'd you guys get rid of them in the first place? If it's coding conflict, I [i]might[/i] be able to help.

[i]Might.[/i] Not very good with code. More of a hardware guy.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
This post was updated on .
In reply to this post by Haleks
NEW BASE BULDING FEATURE ADDED AND WORKING DOGS need raw meat in inventory to tame a dog if you find one

and a trip up the furthest NW road may hold a suprise
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Looks like the new mission isn't working; I was stuck at "waiting for character to create" and then a black screen. I had to stop the game via the Task manager :/
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
This post was updated on .
hmm ok nvm i fixed it reuploading now
1 ... 3456789 ... 12