DayZ-2017 SP V1.1 WITH BASE BUILDING AND WORKING DOGS [gut human/infected now working]

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Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
oh yea you are probably getting the error because they are not the same files on commander anymore the 2017 mod has been updated to V1.1 so therefore yes there are going to be errors because the code has been altered.

i will upload the updated version for 2017 as soon as possible. hopefully sometime tonight. im actually going to promise this here now so i will have to be dedicated to it tonight. lol

going to sleep now but the work will commence tonight and hopefully be up for you guys to enjoy some tasty human or zombie flesh tomorrow.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Pustekuchen
sounds good bro
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Re: DayZ-2017 SP new m4&m16 models FIXED

lilshadowxzx
In reply to this post by fedus_87
xD kk, ty, btw is one of the cstom backpacks the pot leaf one? (seen it around in general, and ur pics :o)
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Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
no if you use the ksk mod the pack provided with it are the white and black camo dayz and red and black camo dayz coyote packs. but they are not added to the loot table because they do not fit the 2017 theme.

if you wish to spawn these packs try using loki's lost key and spawn under ammo crates spawn tf3 and tf5 those are the packs but be warned even though it is coyote skin it only has 14 slots.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Any chance you add the CZ 550 back to the loot table? It's been removed from 1.1... :/
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Re: DayZ-2017 SP new m4&m16 models FIXED

lilshadowxzx
In reply to this post by fedus_87
I couldnt find the pot leaf backpack :l i found ft5&ft3 but they werent the pot leaf backpack :c
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Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
In reply to this post by Haleks
Also, Fedus, besides the CZ 550 thing, I was wondering if you would mind making a map (for your next release) with very few or no survivors at all? On the current mission, I usually end up with something like 10 team mates in no time... Having a large squad can fit in regular DayZ, since it has a "Walking Dead" feeling - but 2017 was designed to resemble "The Road" (Awesome book, awesome movie). My opinion is that there should be only 5 of them (or just a bit more) on the whole map - having some of them hidden in some camp would be great! ^^
The bandits are a bit numerous too for 2017 - but this is just my own opinion/vision of this mod ;)
Hope you will consider those suggestions though :P
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Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
the leaf pack is not included i said what packs were used in my 1st reply they are the camo dayz packs.

and i will probably make the mission more of a lone wolf feel and add only ai where i see fit and put them only in places that you would find other players in MP.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
fedus_87 wrote
and i will probably make the mission more of a lone wolf feel and add only ai where i see fit and put them only in places that you would find other players in MP.
You can find players anywhere tho ;O

If we add AI like we add cars, then we can add snipers in ghillies with x% chance of beeing there. So lets say Elektro/Cherno had a 60% chance of having a sniper and a bandit/survivor here and there.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Pustekuchen
thx 4 work dude

someone has an idea how i can spawn a gyrocopter?
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Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Loki's Lost Key, or get the classname and spawn it in with a script executer.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
In reply to this post by Above
Above wrote
If we add AI like we add cars, then we can add snipers in ghillies with x% chance of beeing there. So lets say Elektro/Cherno had a 60% chance of having a sniper and a bandit/survivor here and there.
I'd like such a system for bandits : at least you would have a chance to snipe them - or being sniped! At the moment they spawn (I'm talking about Daizy in general) quite close and it always ends up in a close combat gunfight... Would be nice to be able to spot them - or beeing spotted from afar : it would definitly feel like MP and encourage us to reconsider the way we approach cities.

Enough talking, I'm gonna try this new 2017 right now!
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Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
I'd like such a system for bandits : at least you would have a chance to snipe them - or being sniped! At the moment they spawn (I'm talking about Daizy in general) quite close and it always ends up in a close combat gunfight... Would be nice to be able to spot them - or beeing spotted from afar : it would definitly feel like MP and encourage us to reconsider the way we approach cities.

Enough talking, I'm gonna try this new 2017 right now!
I reckon the AI in most of my latest releases are snipe-able. There's obviously a chance they'll spawn closer than you might want. But there will still be plenty of AI to snipe in a city. My latest Taviana doesn't spawn bandits close to you. Same goes for the new Lingor. :D

But having bandits spawn like I mentioned before, would really make it even more like MP, deffo. The problem would be giving them the patrol and loadout script. I tried to mess with the editor, to add code for it. But I'm not sure how it's done in the editor.
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Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
ai is tweaked to only spawn in very high traffic areas now have bandits and a very low chance of survivors only in places away in areas you may find someone trying to hide out and wait out the appocalypse and the reason is because this late in the appocalypse with canniblism and all going on noone would be friendly anymore for fear of being eaten. btw everyone should watch the movie THE DAY appocalypse movie about cannibleism
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Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
fedus_87 wrote
ai is tweaked to only spawn in very high traffic areas now have bandits and a very low chance of survivors only in places away in areas you may find someone trying to hide out and wait out the appocalypse and the reason is because this late in the appocalypse with canniblism and all going on noone would be friendly anymore for fear of being eaten. btw everyone should watch the movie THE DAY appocalypse movie about cannibleism

Hahaha! DOPE!

Thanks for the tip, I'll dow.. *Cough* buy it, and watch it.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
This post was updated on .
In reply to this post by fedus_87
Didn't know that movie, I'll have a look.

By the way, I'm playing your mission right now and so far it's dope!
No bandits/survivors for the moment, I only visited Kamenka and Komarovo, except a couple of them at Balota - everything seems fine regarding the AI spawn.
And I just stumbled upon something wicked!! XD
I saw an old plane flying over Balota as I arrived in Komarovo! It finally landed on the airfield where I managed to shoot the pilot - and it was a goddamn Takistanish dude! o_O
I don't know if it's a (awesome) glitch or not - to me it was some paysan guy who somehow managed to flee Takistan and was forced to land in Chernarus... Very nice surprise anyway!^^
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Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
yea i added that but it was supposed to be a plane for you to find and fix yourself but when i tested it had took off flyin and was circling the airfield so i left it thought it was cool aswell.
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Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
So it wasn't supposed to spawn with a pilot?
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Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Hahahaha! I heard this whole thing take place. I was laughing with the biggest wtf face ever. x'D

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Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Yeah it was actually nice to see something that strange for once!
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