DayZ-2017 SP V1.1 WITH BASE BUILDING AND WORKING DOGS [gut human/infected now working]

classic Classic list List threaded Threaded
236 messages Options
1 ... 56789101112
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Hey Fedus, is there a way to turn off the whole AEG? I tried to remove the AEG folder in the mission pbo, but the game won't launch :/
Don't really know what to edit in there...
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
This post was updated on .
you need to decompile the mission pbo and open it in the editor and remove the AEG triggers.

also updated the optional addons they are all up to date now.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Pustekuchen
thx 4 work dude...
where can i find dogs and what mission i need?
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
In reply to this post by fedus_87
fedus_87 wrote
edit i have looked into most of the bugs and am not experiencing hardly any of them

tested
player still gets hungry and thirsty
You did test it ingame right? I noticed that a great deal of bugs won't occur if you run the mission in the editor mod. Been playing for 4 hours on the DZG mission, and I can assure you that I don't need to drink/eat anymore :/
Edit : Will try with the new code, to see if it changes anything.

Anyway I'm going to try those addons! :D
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
yes i think i know what it is though i think it is the dog ui that bugs it out and so it is working until you get around a dog but i have had it working and bugged both now so yes it does bug out but i do not know the exact cause at this time.

and you find a dog randomly around the map then you ned raw meat in your inventory then you will have the option to tame the dog and after you feed him once and tame him you can give other orders such as track follow walk run bark stop ect.

you can use the first mission in optional addons or any other mission in optional addons as long as you have the required adoons for whatever mission you choose but for regular 2017 with dogs and construction you just need the base building feature mission.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
This post was updated on .
In reply to this post by fedus_87
fedus_87 wrote
you need to decompile the mission pbo and open it in the editor and remove the AEG triggers.
Thanks dude! I also fixed the plane thing. ^^'

EDIT : I fixed the other plane; it had a Takistanish pilot too. I think something's wrong with their Class name; I had to delete them and add new ones in the editor.

EDIT again : Two more things I noticed while playing the non-DZG version.
- The apo M4 isn't working (at least when spawned via the cheat menu, haven't found any yet), but the M16 works fine though. I had to replace the anim file, same as before.
- Something weird : after I edited your mission, the combat log wouldn't go glitchy anymore. Only things I did was to remove the tank from Balota airport, fix both planes (no more Takistanish dudes inside) and remove the trigger for AEG... So, maybe it was related to those planes. I dunno, food for thoughts. ;)
Oh, and I also replaced the other tank by a reinforced car.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
ok thanks for the work on debugging it really helps alot and i really appreciate it very much.

i left the plane because its cool. or i like it anyways if anyone else doesnt want the flying plane or AEG mod please leave a comment saying whether you want them or not so i can get an overall poll of what the community wants.

fixed
gut human/infected-now working on all release's
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
You're welcome dude ;)
Thank you guys for making awesome mod variations available for solo sessions!
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
np man i just make what i wanna play and share with evreyone here lol.

looked into removing the planes and aeg mod to see if they were conflicting with the dzg scripts causing the hud to bug out. but i removed them and i still had the same effect with the hud flashing at a more rapid pace.

also checked the APO weapons with just running the code without any of my other mods running and indeed the weapons did not spawn either of them actually so i will further look at this. i already have a fix for it though run this mod called Rmod and everything is unlocked.

http://www.tunngle.net/community/topic/87391-rmod-for-private-servers/

also fixed the build recipets menu in game it always shows now-will release this later today sometime. im working on getting the gate codes working so im hoping to have that fixed before i rRErelease it today.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
All right, what about the food/thirst HUD? Is it still glitchy on the DZG mission?
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

steve silent
dont want to alarm ya guys but.

just downloaded from OP did all as asked.. started it up and got this:

content deleted.apoc_shinkicker, 2017_plane
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
im so dumb i forgot to edit instruction #1 so sorry dude download the 2017 V1.1 files from dayz commander now the link was for V1.0 again so sorry everyone i just now realized this mistake.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Dude, the DZG you uploaded seems to be locked (I have "Read Only" folders when I unpack them), I can't edit the mission like I did with the over version :/ (I wanted to remove the AEG trigger)
Could you upload (or send me) a mission I could edit?
Thx ;)
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

fedus_87
Administrator
lol i didnt lock it it should be editable as is. if not uncheck read only if that doesnt work try pbo manager to decompile the mission it is the best pbo decompiler/recompiler iv found.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
I already tried to uncheck them once I've decompiled with PBO manager...
First time this happens to me with a mission file o_O

EDIT : Nevermind! Figured it out; something was wrong with the directory where I extracted my files ;)
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Another issue with the DZG mission : I've been playing for half an hour, and my thirst UI was already flashing. I guess I'll stick with the other mission file for now; the DZG script seems to mess up a lot of things...
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
Another issue with the DZG mission : I've been playing for half an hour, and my thirst UI was already flashing. I guess I'll stick with the other mission file for now; the DZG script seems to mess up a lot of things...
Just a question, since you're saying this is because of the DZG features. Does it appear on every mission with the DZG scripts? Because this never happened to me.

One of the DZG scripts blocked the new meat in 7.5 to work properly, but after having that fixed, nothing was bugged for me.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Haleks
Well I don't think I have on the last Chernarus (will have a look tomorrow); but since I don't have any trouble with the non-DZG 2017 mission, I assumed there was some kind of conflict between that script and the 2017 mod.
I'm only running the Rmod (wich Fedus recommend on the first post - awesome btw, this thing even unlocks backpacks for Arma 2 units!) along with 2017, so I don't see what could mess up the whole thing in my install :/
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP new m4&m16 models FIXED

Above
Administrator
Haleks wrote
Well I don't think I have on the last Chernarus (will have a look tomorrow); but since I don't have any trouble with the non-DZG 2017 mission, I assumed there was some kind of conflict between that script and the 2017 mod.
I'm only running the Rmod (wich Fedus recommend on the first post - awesome btw, this thing even unlocks backpacks for Arma 2 units!) along with 2017, so I don't see what could mess up the whole thing in my install :/
It's really strange, because as I always say, you're one of really few with the UI problems. :<

I haven't played this 2017, but I was just saying, I don't think it's related to DZG at all. :-P (if no the dog scripts). Wich RSPB chernarus 1.7.5.1 should have. But I got no UI glitches on that one.
Reply | Threaded
Open this post in threaded view
|

Re: DayZ-2017 SP V1.1 WITH BASE BUILDING AND WORKING DOGS [gut human/infected now working]

djokerslime
In reply to this post by fedus_87
is this a bug or something? when i start DayZ2017 its normal and all. but when i go near hostile npc's with names i crash, and when i open a backpack of an npc ... i ctd also ...
1 ... 56789101112