RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.1] |16/10|

Above
Administrator
Snuggly Overlord wrote
Above, any progress with fixing the doors and garages? They still don't seem to show up

Great job anyway

No sorry, I've been fixing other stuff. The strange thing, is that I can load those models in the 3D editor.



But I'll look into it. I want a door.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.1] |16/10|

JuniYo
Above, can you please help me, I can't download the newest version of the mod nor can I download Taviana :L
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
In reply to this post by Rabidgerbil
Rabidgerbil wrote


I have to agree with Above here, when there are so many auto-fuel spots
around, it would defy the point of having it in base, when you can drive for
1-2 min and fill up instantly.
in that case should eliminate generators, fuel pumps and more things that are not used,others are occupying space if you use objects in the world and in the inventory of the bandits,is my opinion,
furthermore,trying to find a fuel tank Taviana,to see if it takes 2 or 3 minutes ...the stations do not have fuel tanks,and I have not seen any...

I personally would like to enjoy the system's full epoch and if I want to build a fuel station in my base is that the system epoch will allow me,
not think it's the only one who thinks so
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

dave616
@ Goat Worrier, thanks, that worked.

Is their a loot map for Taviana?  Where are the mil spawns?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.0] |15/10|

Goat Worrier
In reply to this post by Above
Above wrote
The files in the "Addons" folder in my downloads ALWAYS goes into your  @BreakingPoint folder. And missions goes in your mission folder, it's literally that easy.

And if you're playing Taviana, you'll have to replace dayz_code (unless you have 2 folders for BreakingZero).
And then copy the Podagorsk/Chernarus dayz_code back in, when you wanna play Chernarus/Podagorsk.
Your addons are good - the 3.1 update and Taviana - as you say, they're easy to install. It's just the main file that might confuse some of the new peeps, as it's format is not the same as the others.

Q : Is there a friendly AI pbo for this Taviana at all?


dave616 wrote
@ Goat Worrier, thanks, that worked.

Is their a loot map for Taviana?  Where are the mil spawns?
Glad it worked - not a clue about the map though sorry.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.0] |15/10|

Gear4Gaming
In reply to this post by Above
Is there any chance that you could make just a dayz epoch version? like with no extra vehicles and guns just the base building and the epoch features? thanks again
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

VileThings
In reply to this post by dave616
dave616 wrote
Is their a loot map for Taviana?  Where are the mil spawns?
http://www.dayzdb.com/map/taviana

Highest single concentrations of mil loot are on the oil rigs in the NE of the map.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
Okey, I'll reply to you all without quotes.

The generator/fuel items are just pointless, true. I'm still debating with myself what to do. And there are actually quite alot of auto-refuel tanks on Taviana.

Will I make a "clean" Epoch release? Possibly, in the future. I wont promise anything, though. It would be more fun to make an Aftermath singleplayer. Since I already took the good stuff from Epoch.


Now a question, does anyone want custom codes with the 1.7.7.1 UI? (Hearing/vision icons are still 1.8).
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rabidgerbil
how do i fix this? tried to play Tavi and got this "you can not play or edit this mission it is dependent on downloadable content which has been deleted.zero_wrecks"
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
Rabidgerbil wrote
how do i fix this? tried to play Tavi and got this "you can not play or edit this mission it is dependent on downloadable content which has been deleted.zero_wrecks"

How exacly did you install this? The DayZero wreck addon should be a part of the maindownload. Either download DayZero if you don't have it, and copy the zero_wrecks addon. If it's missing from the main post, then I'll update the 3.1 link and add it.

I'm updating soon anyways, replacing the biggest backpack, or the model anyway. I think you guys will like it.

And I'll make custom codes with the 1.7.7.1 UI, just in case anyone wants it. (The only difference will be the hud/UI).
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rabidgerbil
part of the Tavi files or the updated Breaking Zero files? i looked in both and its not in the addon folders of those files
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
Rabidgerbil wrote
part of the Tavi files or the updated Breaking Zero files? i looked in both and its not in the addon folders of those files

Roger.

I'll add it to the 3.2 update. If you're eager to play, get it from DayZero, the update will be another 20 min or so.

But I'm replacing both "Survivalist" packs. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Anatema
Hello
First of all, great job.
I have a problem because I can not update the cinder wall, in my inventory I have 4 cinder wall and 1 Bucket Mortar  but when I get close to the wall I have no upgrade option.
Can you help
thanks
Firma photo firma.jpg
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
In reply to this post by Above
something very useful that you could add is the option to combine the almost empty ammunition magazines that have the version 1.7.7.1

and seen nothing in Taviana,in Volvaco vilas,There are literally objects embedded in that mountain,I think it's a base that has displaced and to embedded there,it may be the base that should be down at the airport Krasnoznamesk,I wish I knew how to take a photo....
they have not yet finished the map,the cities are a little empty,in some buildings the loot was shifted out,I would like to see a more apocalyptic environment,Taviana has great potential,
are you gonna do something big ....I know
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
In reply to this post by Anatema
Anatema wrote
Hello
First of all, great job.
I have a problem because I can not update the cinder wall, in my inventory I
have 4 cinder wall and 1 Bucket Mortar  but when I get close to the wall I
have no upgrade option.
Can you help
thanks
happens to me too...
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by Rome85
Rome85 wrote
something very useful that you could add is the option to combine the almost empty ammunition magazines that have the version 1.7.7.1

and seen nothing in Taviana,in Volvaco vilas,There are literally objects embedded in that mountain,I think it's a base that has displaced and to embedded there,it may be the base that should be down at the airport Krasnoznamesk,I wish I knew how to take a photo....
they have not yet finished the map,the cities are a little empty,in some buildings the loot was shifted out,I would like to see a more apocalyptic environment,Taviana has great potential,
are you gonna do something big ....I know

Taviana does have missplaced tents/bases. There's nothing I can do about that. :/
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10|

Above
Administrator



This is now updated to 3.2! Copy and replace all addons.

Taviana was update, too!

3.2 changes:

- Small and big Survivalist packs were replaced with Origins models (same amount of slots).
- Timecycle changes, day will be twice as long as before, and night will be slightly faster.
- Taviana got a new world model for the map, of a Taviana map.
- Some barrels and a castle were added to Taviana.
- Codes with the 1.7.7.1 UI were added (the inventory and hearing/vision + broken leg are still 1.8).
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

xToast
In reply to this post by Above
What about Caribou for the next map? I think it looks pretty cool.

Caribou on Armaholic
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
This post was updated on .
xToast wrote
What about Caribou for the next map? I think it looks pretty cool.

Caribou on Armaholic

I remember it being really small, wich turned me off. I was actually looking at it for the previous straw poll. But I never added it or brought it up. But since we got 2 free "slots" for the next poll, I'll add it.

So the list is basically: Namalsk, Fallujah, Caribou and Panthera. We can still fit 1 more map in.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

saprykheid
Namalsk, and please add fog. "Operation Cold Bore" for instance uses a fog script on Namalsk, which is great on that island.
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