RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: Weapon attachments

Above
Administrator
BROWNY wrote
im not sure. Ive been right clickin on the scrap pieces, it comes up with sum options, none say metal pole tho

Where can i find a list of all the things tht can be crafted?
http://dayzepoch.com/wiki/index.php?title=Main_Page
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Re: Weapon attachments

Above
Administrator
In reply to this post by Sakse
Sakse wrote
aloha,

thanks again for your great work, Above

and may you can help me,

today, i tried to play with ACE 2 ,
everything works fine, the game runs stable
except the inventory, thats in conflict with the dayz inventory
and looks like this

is there a way to hide out one of them?
i have no idea of rewriting pbo´s, even less programming

greetings

Sakse

Thanks for the possitive feedback.


ACE used to replace the inventory by itself. But I guess it can't with the new UI.
The best way to fix it is to remove ACE completely, the harder way would be to remove it without removing the UI for everyone who isn't using ACE.
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Re: Weapon attachments

Sakse
i thought so, that there is no way to combine the features

but with the old dayz inventory, it worked
is there an option to change it into the old one, by myself?
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Re: Weapon attachments

Above
Administrator
Sakse wrote
i thought so, that there is no way to combine the features

but with the old dayz inventory, it worked
is there an option to change it into the old one, by myself?

Ouch, switching UI's requires alot of editing. What you would wanna do is first of all is copy the old UI from an old code, and then all the coordinates and settings for it.

The UI goes into the GUI folder and the UI will be in RSCTitles and Player_GUI or whatever the file is called, it's inside the Config folder.

(All this is inside the dayz_code).

Does ACE even add that much? I only remember the interface + you pass out if you run for too long.
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Re: Weapon attachments

Sakse
Above wrote
Sakse wrote
i thought so, that there is no way to combine the features

but with the old dayz inventory, it worked
is there an option to change it into the old one, by myself?

Ouch, switching UI's requires alot of editing. What you would wanna do is first of all is copy the old UI from an old code, and then all the coordinates and settings for it.

The UI goes into the GUI folder and the UI will be in RSCTitles and Player_GUI or whatever the file is called, it's inside the Config folder.

(All this is inside the dayz_code).

Does ACE even add that much? I only remember the interface + you pass out if you run for too long.
thank anyway
but it sounds to complicated while reading :D
its worth the trouble

i´ll kick out ACE and enjoy dayz as it is :D

but another thing,
is there a way to select the Tac-50 out of ACE?
i love this weapon, but i didnt found a seperate mod for this :/

maybe this is possible at least :D
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Re: Weapon attachments

xToast
Sakse wrote
Above wrote
Sakse wrote
i thought so, that there is no way to combine the features

but with the old dayz inventory, it worked
is there an option to change it into the old one, by myself?

Ouch, switching UI's requires alot of editing. What you would wanna do is first of all is copy the old UI from an old code, and then all the coordinates and settings for it.

The UI goes into the GUI folder and the UI will be in RSCTitles and Player_GUI or whatever the file is called, it's inside the Config folder.

(All this is inside the dayz_code).

Does ACE even add that much? I only remember the interface + you pass out if you run for too long.
thank anyway
but it sounds to complicated while reading :D
its worth the trouble

i´ll kick out ACE and enjoy dayz as it is :D

but another thing,
is there a way to select the Tac-50 out of ACE?
i love this weapon, but i didnt found a seperate mod for this :/

maybe this is possible at least :D
The TAC-50 is a weapon made by the ACE team so I don't think that it is possible to take it to DaiZy. (Atleast I think that's how it is because there is no addon for the TAC) It's like you tried to take a Winchester or a crossbow to normal ArmA, it won't work because Rocket made them for DayZ only.
I'm a toast. Deal with it.
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Re: Weapon attachments

Rabidgerbil
In reply to this post by BROWNY
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Re: Weapon attachments

Rabidgerbil
In reply to this post by Above
i just use the R3F option and move the loot pile through the wall and into an open area instead lol
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Re: Weapon attachments

Above
Administrator
This post was updated on .
In reply to this post by Sakse
Sakse wrote
Above wrote
Sakse wrote
i thought so, that there is no way to combine the features

but with the old dayz inventory, it worked
is there an option to change it into the old one, by myself?

Ouch, switching UI's requires alot of editing. What you would wanna do is first of all is copy the old UI from an old code, and then all the coordinates and settings for it.

The UI goes into the GUI folder and the UI will be in RSCTitles and Player_GUI or whatever the file is called, it's inside the Config folder.

(All this is inside the dayz_code).

Does ACE even add that much? I only remember the interface + you pass out if you run for too long.
thank anyway
but it sounds to complicated while reading :D
its worth the trouble

i´ll kick out ACE and enjoy dayz as it is :D

but another thing,
is there a way to select the Tac-50 out of ACE?
i love this weapon, but i didnt found a seperate mod for this :/

maybe this is possible at least :D

Yes, this is probably possible. ;D I'll take a look at it.


*EDIT: I'll have it added in the next update, wich I'll try to have ready soon.


*EDIT: Can't you just remove ACE_C_UI? I'm adding the weapon either way.
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Re: Weapon attachments

Sakse
Above wrote

Yes, this is probably possible. ;D I'll take a look at it.


*EDIT: I'll have it added in the next update, wich I'll try to have ready soon.
thats why i love you *no homo* :D

Above wrote
*EDIT: Can't you just remove ACE_C_UI? I'm adding the weapon either way.
i tried, but didnt worked
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Re: Weapon attachments

Above
Administrator
This post was updated on .
Sakse wrote
Above wrote

Yes, this is probably possible. ;D I'll take a look at it.


*EDIT: I'll have it added in the next update, wich I'll try to have ready soon.
thats why i love you *no homo* :D

Above wrote
*EDIT: Can't you just remove ACE_C_UI? I'm adding the weapon either way.
i tried, but didnt worked

Roger. I'm currently trying to find the weapon in their code.  *EDIT: I found the TAC 50. Time to have fun. :D


Changes for upcomming update:

- C-130 crashes will burn/smoke.
- C-130 crashes will be randomly placed on mission start.
- Completely new cheat menu.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack (picture below).
- Friendly AI missions for Taviana.
- The Big Survivalist backpack wont be invisible.
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Re: Weapon attachments

Sakse
Above wrote
EDIT: Could you link me the exact ACE you're using? I can literally find like 10 of them. And I don't wanna look for a weapon that might not exist in that ACE version. Haha.
these are mainfiles of ACE2
http://www.armaholic.com/page.php?id=8602


and here are the files of ACEX
http://www.armaholic.com/page.php?id=8603

this two packs are required
in one of these is the Tac, but dont know which one
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Re: Weapon attachments

Above
Administrator
Sakse wrote
Above wrote
EDIT: Could you link me the exact ACE you're using? I can literally find like 10 of them. And I don't wanna look for a weapon that might not exist in that ACE version. Haha.
these are mainfiles of ACE2
http://www.armaholic.com/page.php?id=8602


and here are the files of ACEX
http://www.armaholic.com/page.php?id=8603

this two packs are required
in one of these is the Tac, but dont know which one

I found code for the ammo in the USNAVY version. I'll download yours, unless I found models and configs for the weapon. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Kenix434
In reply to this post by Above
Hello!

First off, I would like to say that your effort into this mod is absolutely fantastic. I can not thank you enough for the amount time you have put into it.

I just have a quick question. Would it be possible to add traders from the Epoch mod in? And add a currency system? Or is this just out of the question?

Thanks again.
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Re: Weapon attachments

Sakse
In reply to this post by Above
dont know, if it could help,
but i found this in Loki´s Key

without ACE



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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by Kenix434
Kenix434 wrote
Hello!

First off, I would like to say that your effort into this mod is absolutely fantastic. I can not thank you enough for the amount time you have put into it.

I just have a quick question. Would it be possible to add traders from the Epoch mod in? And add a currency system? Or is this just out of the question?

Thanks again.

I might add additional files for this in the future. It will never be a part of the main mission, however.
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Re: Weapon attachments

Above
Administrator
In reply to this post by Sakse
Sakse wrote
dont know, if it could help,
but i found this in Loki´s Key

without ACE


Thanks, I'll take a look. I couldn't find a single model, so the CheyTac is probably the best I can offer. I'm not giving up yet, though.


*EDIT: I got this weapon too, but it got the M107 model.
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Re: Weapon attachments

Sakse
Above wrote
*EDIT: I got this weapon too, but it got the M107 model.
i think, i got it
in the ACEX folder is the file acex_c_wep_sniper
and this is in there:



but now, i dont know further
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Re: Weapon attachments

Above
Administrator
Sakse wrote
Above wrote
*EDIT: I got this weapon too, but it got the M107 model.
i think, i got it
in the ACEX folder is the file acex_c_wep_sniper
and this is in there:



but now, i dont know further

NICE! This is it! I didn't even see a sniper file. I'll get back at it! :)
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Re: Weapon attachments

Loopaz
Hello
I have just played in night and i have idea
big or small good or bad
but
Above can u manage that military or normal flashlight can be attached to the main weapons ?
it can be very helpful!
Decide
Greets ! Great jod! i just discovering tavi
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