RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

BossMann
Also, could you add a option that "unlocks" the build menu's so we don't have to gather resources.
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

xToast
In reply to this post by Above
Above wrote
xToast wrote
Above wrote
xToast wrote
I'm playing this release with Lost Key, works fine.

Speaking of Loki's Lost Key, I'm remaking the cheat menu completely. Only skins from the release, and weapons from the release etc etc.

What cheat features would you want?


Teleport, heal, give certain weapons? Just some ideas I got from Lost Key.

Also, could you take a look at things like color correction? I think you can change it in the mission file somehow..Maybe this could help


A screenshot I took from SPEAR Epoch just so you know what I'm talking about.


Or maybe add SwagFX

Thanks for the suggestions. And yes, I could add effects/color filters. Most of them ends up ruining some of the colors, though. E.G, some items/objects/colors will look amazing, and the others will look worse than without color filters. But your screenshot looks really good, it really look abit ArmA 3ish.


*EDIT: You could just use SWAGFX, though. There's no point in adding an addon to the download, when it's an "optional" kind of addon and can simply be added. If I can get my hands on the Epoch color filter, though, I might use that. Depending on wich one is the best.

Good to hear that, I'm testing some maps at the moment. One of the maps I suggested, County Leitrim, is pretty good but it needs more roads and cities. I know how to use the 3D-Editor and tried to add roads with road painter but I am not quite sure how to put all those things together and create a mission file.
Could you tell me how to do this stuff? I could edit the map (add cities, bases and stuff like that), maybe send you the mission.sqf or whatever you need and you could take a look at it.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Also, could you add a option that "unlocks" the build menu's so we don't have to gather resources.

Yes, good idea.

I've collected a small list of changes for the next update (wich will be released later next week or something). This list is not complete yet.

Changes for upcomming update:

- Completely new cheat menu.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack (picture below).
- Friendly AI missions for Taviana.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Puppetmaster
I been playing a while now on Haleks maps and really enjoy them for the most part so decided to try this one and I seem to be missing something, the bandits attack me, no surprises there but the other survivors all attack me no matter what they are wearing or I am wearing or anything or what colour they have on the map in regular mod, am I missing something or is there no teaming up with the survivors in your maps?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Goat Worrier
In reply to this post by Above
Above wrote
Changes for upcoming update:

- Completely new cheat menu.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack (picture below).
- Friendly AI missions for Taviana.


All great additions - thanks Above.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Goat Worrier
In reply to this post by Puppetmaster
Puppetmaster wrote
I been playing a while now on Haleks maps and really enjoy them for the most part so decided to try this one and I seem to be missing something, the bandits attack me, no surprises there but the other survivors all attack me no matter what they are wearing or I am wearing or anything or what colour they have on the map in regular mod, am I missing something or is there no teaming up with the survivors in your maps?
See above - it needs a friendly AI mission pbo (which will be in the next update), otherwise everyone on your team or "survivors" act strangely and/or treat you as an enemy at some point.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by Puppetmaster
Puppetmaster wrote
I been playing a while now on Haleks maps and really enjoy them for the most part so decided to try this one and I seem to be missing something, the bandits attack me, no surprises there but the other survivors all attack me no matter what they are wearing or I am wearing or anything or what colour they have on the map in regular mod, am I missing something or is there no teaming up with the survivors in your maps?

My friendly AI are not as enhanced as Haleks. Mine randomly join you when you "find" them. So unless you get a group in the bottom left corners, all your AI are bandits.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by Goat Worrier
Goat Worrier wrote
Puppetmaster wrote
I been playing a while now on Haleks maps and really enjoy them for the most part so decided to try this one and I seem to be missing something, the bandits attack me, no surprises there but the other survivors all attack me no matter what they are wearing or I am wearing or anything or what colour they have on the map in regular mod, am I missing something or is there no teaming up with the survivors in your maps?
See above - it needs a friendly AI mission pbo (which will be in the next update), otherwise everyone on your team or "survivors" act strangely and/or treat you as an enemy at some point.

There are already friendly AI missions, just not for Taviana.

And I'm afraid friendly AI will still kill you if you wear bandit clothings.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Goat Worrier
Above wrote
Goat Worrier wrote
Puppetmaster wrote
I been playing a while now on Haleks maps and really enjoy them for the most part so decided to try this one and I seem to be missing something, the bandits attack me, no surprises there but the other survivors all attack me no matter what they are wearing or I am wearing or anything or what colour they have on the map in regular mod, am I missing something or is there no teaming up with the survivors in your maps?
See above - it needs a friendly AI mission pbo (which will be in the next update), otherwise everyone on your team or "survivors" act strangely and/or treat you as an enemy at some point.

There are already friendly AI missions, just not for Taviana.

And I'm afraid friendly AI will still kill you if you wear bandit clothings.
Yes, I've used the friendly AI missions on the other maps and I know about the problems associated with changing to a bandit skin. I should have said that this was only on Tavaina.

Thanks for all your work on this - looking forward to the changes.
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Weapon attachments

BROWNY
How do i attach the scopes, parts, etc to the weapons? I cant right click on thm
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Re: Weapon attachments

Above
Administrator
This post was updated on .
BROWNY wrote
How do i attach the scopes, parts, etc to the weapons? I cant right click on thm

If nothing happens when you right click on your weapon, it's not a customizable weapon.

If you right click on your customizable weapon, a small menu will pop up with the stuff you can attach to it.

Changes for upcomming update:

- Completely new cheat menu.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack (picture below).
- Friendly AI missions for Taviana.
- The Big Survivalist backpack wont be invisible.

*E: I was messing around on Podagorsk, thinking "what do I need to get now", then I found this:

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Re: Weapon attachments

Rabidgerbil
found a problem on Tavi, at the Barracks at Yaroslav, near the airbase there, loot spawns in the barracks but you cant open the doors to get into each room. The only way i got the loot was by using R3F and moving it out of there, then picking it up.
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Re: Weapon attachments

Rabidgerbil
In reply to this post by Above

so you found what you needed then huh :p
Above wrote
Changes for upcomming update:

- Completely new cheat menu.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack (picture below).
- Friendly AI missions for Taviana.
- The Big Survivalist backpack wont be invisible.

*E: I was messing around on Podagorsk, thinking "what do I need to get now", then I found this:

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Re: Weapon attachments

BROWNY
Got an issue with crafting the metal poles. Got the recipe, got tools needed, setup a fire next to workbench but still not gettin an option to make the poles.
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Re: Weapon attachments

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
found a problem on Tavi, at the Barracks at Yaroslav, near the airbase there, loot spawns in the barracks but you cant open the doors to get into each room. The only way i got the loot was by using R3F and moving it out of there, then picking it up.

I know, I don't know why they added loot to rooms you can't enter. However you can loot it if you run up against the door, and hit your inventory bind.  (This is not my fuckup *Smiling*).
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Re: Weapon attachments

Above
Administrator
In reply to this post by BROWNY
BROWNY wrote
Got an issue with crafting the metal poles. Got the recipe, got tools needed, setup a fire next to workbench but still not gettin an option to make the poles.
Roger, I'll take a look at this. What can you do with poles?







Changes for upcomming update:

- Completely new cheat menu.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack (picture below).
- Friendly AI missions for Taviana.
- The Big Survivalist backpack wont be invisible.
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Re: Weapon attachments

BROWNY
You use them in other recipes, like tents, wooden shed, etc
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Re: Weapon attachments

Above
Administrator
BROWNY wrote
You use them in other recipes, like tents, wooden shed, etc

So that's why I can't see my digital Camo tent when placing it? Either way. I'll take a look at the poles, and see if I can find the problem.

How are you meant to craft them, by scrolling on fire, or by clicking on something?
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Re: Weapon attachments

BROWNY
im not sure. Ive been right clickin on the scrap pieces, it comes up with sum options, none say metal pole tho

Where can i find a list of all the things tht can be crafted?
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Re: Weapon attachments

Sakse
In reply to this post by Above
aloha,

thanks again for your great work, Above

and may you can help me,

today, i tried to play with ACE 2 ,
everything works fine, the game runs stable
except the inventory, thats in conflict with the dayz inventory
and looks like this

is there a way to hide out one of them?
i have no idea of rewriting pbo´s, even less programming

greetings

Sakse
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