RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Assaultthespie
Its hard to build a base alone... So I had to use some cheats, things got simple after the base was completed. Anyways, I like the Health Percentage Thing in the next update. Its hard to tell how much blood you got from just looking at the icon. :3
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
Assaultthespie wrote
Its hard to build a base alone... So I had to use some cheats, things got simple after the base was completed. Anyways, I like the Health Percentage Thing in the next update. Its hard to tell how much blood you got from just looking at the icon. :3

Alright, either way, awesome base. ;D

And it is possible to build that base without cheating, it's mostly wooden walls.

And yes, the HP percentage thing is amazing. Especially now after they removed the debug console completely and so on. :-)

I'm still working on the update, and I still got the whole Taviana part to finish. But I wont go to bed until I'm done.
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Re: Weapon attachments

Siegfrid
In reply to this post by Above
Above wrote
Yup, I'll add the safes. I was sure you crafted those. So I never added them. About the Vehicle ammo drop thingy majig, I'll see what I can do. The ammo does drop in military buildings, though.
No man, the safes has to be bought on Epoch, About the Ammo Event, it's mainly for Vehicle ammunition, though specifically the 2000rnd m134, so if you can add the 2000rnd m134 box ammo on the drop list you can just scrap that vehicle Ammo event.
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Re: Weapon attachments

Above
Administrator
Siegfrid wrote
Above wrote
Yup, I'll add the safes. I was sure you crafted those. So I never added them. About the Vehicle ammo drop thingy majig, I'll see what I can do. The ammo does drop in military buildings, though.
No man, the safes has to be bought on Epoch, About the Ammo Event, it's mainly for Vehicle ammunition, though specifically the 2000rnd m134, so if you can add the 2000rnd m134 box ammo on the drop list you can just scrap that vehicle Ammo event.

Realized. ^^

I'm not sure the 2000 rounds M134 is an ArmA object. But I'll see what's needed. I'll have to wait with those things until the next update, though. And the safe is glitched, like the doors etc. It wont show up for some reason. They're all added, and spawnable in the editor. So I really don't get it. But I'll do some research on the matter.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Blaze
In reply to this post by Rome85
@Above,

Hey what's up! I'm currently playing the latest release and have ran into an issue twice with the camping tents. I was able to place two tents and sleep. After my guy wakes up and I attempt to pack up tents a message comes up saying Tent not set up... I tried moving the tent around to see if maybe it the area but still no luck. Has anyone one else reported this issue?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
Blaze wrote
@Above,

Hey what's up! I'm currently playing the latest release and have ran into an issue twice with the camping tents. I was able to place two tents and sleep. After my guy wakes up and I attempt to pack up tents a message comes up saying Tent not set up... I tried moving the tent around to see if maybe it the area but still no luck. Has anyone one else reported this issue?

Yes, I have the same problem, and someone else reported it, too.

The problem is that I don't know exacly what's causing it, it's something in the Epoch stuff, though. I'll find out soon enough, and upload a hotfix for 3.3.

I'm also just finishing the second mirror upload now. Didn't expect this update to take more than 6 hours.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Bizniach
In reply to this post by Rome85
Rome85 wrote
Above wrote
Yes, I have this same problem. I've completely forgotten about it. I'll
check it outski.
thank you very much,not know what to do...

Above wrote
Are you using ASR_AI? Using that might fix it for you. that's what I'm using
for AI improvements.
well...
remember not speak English,and google translator is very bad,
I have not ASR_AI,Do I have to install?
because if so,I search and install,and test...
Rome,

Here is the link to the ASR_AI page if you haven't got it yet (download link is at the bottom of the page): http://www.armaholic.com/page.php?id=12105 

Biz
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by Blaze
Blaze wrote
@Above,

Hey what's up! I'm currently playing the latest release and have ran into an issue twice with the camping tents. I was able to place two tents and sleep. After my guy wakes up and I attempt to pack up tents a message comes up saying Tent not set up... I tried moving the tent around to see if maybe it the area but still no luck. Has anyone one else reported this issue?

Yes, I have the same problem, and someone else reported it, too.

The problem is that I don't know exacly what's causing it, it's something in the Epoch stuff, though. I'll find out soon enough, and upload a hotfix for 3.3.

I'm also just finishing the second mirror upload now. Didn't expect this update to take more than 6 hours.


*EDIT: I actually took a look at the pack tent script from Epoch, 1.8 and BreakingZero, they're all the same. I'll have to dig deeper.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Above
Administrator
This post was updated on .
In reply to this post by Above
BreakingZero 3.3 update! Changelog below! Mirror #1.

BreakingZero 3.3 update! Changelog below! Mirror #2.

Optional maps:

Taviana 3.3 [18/10-2013]. Mirror #1.

Taviana 3.3 [18/10-2013]. Mirror #2.


3.3 changes:

- The item slots in the gear interface are now properly setup.
- Backpacks are less common.
- AI drops the new food again, since it disappeared for some reason.
- Additional codes with health percentage beside the blood icon. (For the 1.8 UI and the 1.7.7.1 UI).
- All the new food spawn chances were increased, instead of just half of them.
- The Dora backpack was replaced with the Origins Explorer backpack.
- Friendly AI missions for Taviana.
- The Big Survivalist backpack wont be invisible.

*EDIT: I might use an early Origins map for the Taviana version, since we can do alot more fun stuff with that. And I'll probably replace our current vehicle addon with the Origins vehicles, since you can have a friggin' flying base with working tents etc. Mohaha.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

VileThings
Does the friendly AI have infinite ammo now?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Above
Administrator
VileThings wrote
Does the friendly AI have infinite ammo now?

Nope, I've completely forgot about this. I'll be better at making a list of stuff to add!

I got good news, though, we're soon using the latest Origins map for Taviana, a huge island have been added etc.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

VileThings
Above wrote
Nope, I've completely forgot about this. I'll be better at making a list of stuff to add!

I got good news, though, we're soon using the latest Origins map for Taviana, a huge island have been added etc.
Neat

Yeah, the friendly AI is more frustrating than useful atm without infinite ammo, seeing as how long it takes to resupply them :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Above
Administrator
VileThings wrote
Above wrote
Nope, I've completely forgot about this. I'll be better at making a list of stuff to add!

I got good news, though, we're soon using the latest Origins map for Taviana, a huge island have been added etc.
Neat

Yeah, the friendly AI is more frustrating than useful atm without infinite ammo, seeing as how long it takes to resupply them :)

Yeah, I'll sort it, but for the next update. It takes damn long to do all changes, 12 times for the missions, and about as many for the other files. I'm not crying about it, but I need a small break after the new Taviana stuff.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Above
Administrator








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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

VileThings
Above wrote


What the actual fuck?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Above
Administrator
VileThings wrote
Above wrote


What the actual fuck?
Hahah! That would be the flying fort! Another thing, the new Origins map is amazing... All I really gotta do is add the loot spots for all the Origins shizzle, add the vehicles and then do the same for the rest of the missions.


The Taviana package will be abit bigger, but it will be worth every kilobyte. I'll probably have to take a nap before uploading, though.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Rabidgerbil
In reply to this post by Above
gimmie!! I want...no need that airbase lol
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

Above
Administrator
Rabidgerbil wrote
gimmie!! I want...no need that airbase lol

Sooon... :3 The best part about this is probably the FPS fixes they made. :D



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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

saprykheid
NEW TAVI ME WANT BADLEY
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3] |21/10-2013|

VileThings
saprykheid wrote
NEW TAVI ME WANT BADLEY
If he gets a Bradley I want one too.
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