RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

xToast
Yeah, Caribou is quite small.. I looked for some other maps on Armaholic:

Trinity
Varkgard
Sahrani
County Leitrim, Ireland

I don't really know how adding maps works for DaiZy and I don't want to force you or something like that, those maps are just some ideas.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by saprykheid
saprykheid wrote
Namalsk, and please add fog. "Operation Cold Bore" for instance uses a fog script on Namalsk, which is great on that island.

We're gonna vote on the map.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.1] |16/10|

Anomyourself
In reply to this post by JuniYo
Same here , cant dl the mod and the map
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Rabidgerbil
In reply to this post by Above
Sahrani is good for the desolate, 'im the only one left' feel, ton of buildings to search through as well. also if you are trying to improve heli skills, its good to fly through the city and buildings  Thats a map i'd like to see at least
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Re: RELEASE: BreakingZero [1.8] [Update: 3.1] |16/10|

Above
Administrator
In reply to this post by Anomyourself
Anomyourself wrote
Same here , cant dl the mod and the map
I'll re-upload it to Google Drive.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
Sahrani is good for the desolate, 'im the only one left' feel, ton of buildings to search through as well. also if you are trying to improve heli skills, its good to fly through the city and buildings  Thats a map i'd like to see at least

Yeah, Sahrani and Namalsk are the 2 I wanna see at the top. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Rabidgerbil
im going to download sahrani anyway just to fly through the streets and practices tight landings etc
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
This post was updated on .
Rabidgerbil wrote
im going to download sahrani anyway just to fly through the streets and practices tight landings etc

Yeah, I'll most likely have a closer look myself.


*EDIT: Guys, about this, yes or no? I got it ready if you want it.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Tango33
sounds great, have you have a chance to see if lost key gives u a problem after saves. anyways those are both great maps
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Matsuda_sempai
Actually I did Caribou frontier on this breaking zero and it was a very fun gameplay there are islands on the map that need to be fleshed out but what is really nice is there are 3 Geocaches that are hidden on the map that could be used for some high in gear if you can find them. but I would love to see some desert maps like Takistan or these if any body wanted to play them:
http://www.armaholic.com/page.php?id=15580 (This one is really big and has a huge airfield)
http://www.armaholic.com/page.php?id=22057 (This one is a bit smaller but is more detailed and has new models)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

s_PHETZ_naz
In reply to this post by Above
bro, why i can't craft metal poles with scrap metal even when i'm near the firepit? :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

xToast
In reply to this post by Tango33
I'm playing this release with Lost Key, works fine.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
xToast wrote
I'm playing this release with Lost Key, works fine.

Speaking of Loki's Lost Key, I'm remaking the cheat menu completely. Only skins from the release, and weapons from the release etc etc.

What cheat features would you want?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Swefty
i would really like teleporting in the cheat menu
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Goat Worrier
This post was updated on .
In reply to this post by Above
Related to Lost_Key...

If you add in some team members via Lost_key after a while they are removed from your control (you're demoted to a team member) and a little later may actually become hostile to you, even Survivors. I'm guessing this is because of the lack of a friendly AI mission pbo? Is there any way this can be sorted out for Taviana at all please?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Snuggly Overlord
In reply to this post by Above
Here are some I want (Some are in lokies key, but I plan on not using that in the future)
Change weather
Spawn dog
Spawn AI
Evac chopper

Teleport
Spawn ready made house
Spawn cattle
Screen filter change (drug effect)

Add guns to vehicle
Give ammo
Spawn vehicle

Add new items and food to the "spawn item" menu (New food, guns, skins,backpacks, tools etc)
Invincibility/Invisibility
Spectate AI

Full hunger/thirst level
Become zombie (sounds hard to do)

(When you include more maps) Teleport to another map
Aim Bot [?]
Spawn loot

Destroy targeted (anything, buildings right to zombies)
Explosive ammo
Lose zombie agro
Change view (birds eye and so on)
Make cold/warm

Trader menu (in the cheat menu...could work)
Delete all items (and add radio)
Morph into animal
Car radio's

Spawn bandit/zombie hord at destination
Give infection/make bleed
No knock out (cant be knocked out)
Cant bleed
Preform actions (dance, on the knees, hands up)
Spawn unarmed AI
Thermal vision

I have some more suggestions too
Could you make certain castles spawn only WW2/Vietnam war era loot? (Lee Enfields, m16/m14, and skins from that era)

Make loot less common in the more residential area's

(When missions are added) Spawn mission

Reduce the amount of vehicles and make them spawn by wrecks and along main roads/highways    


 Just a couple of suggestions, but thats is all (for now) doing a great job, got any progress on fixing the Epoch building system?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

xToast
In reply to this post by Above
Above wrote
xToast wrote
I'm playing this release with Lost Key, works fine.

Speaking of Loki's Lost Key, I'm remaking the cheat menu completely. Only skins from the release, and weapons from the release etc etc.

What cheat features would you want?


Teleport, heal, give certain weapons? Just some ideas I got from Lost Key.

Also, could you take a look at things like color correction? I think you can change it in the mission file somehow..Maybe this could help


A screenshot I took from SPEAR Epoch just so you know what I'm talking about.


Or maybe add SwagFX
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

s_PHETZ_naz
In reply to this post by Above
hey bro, i have a question. why i cannot craft metal poles with 2 scrap metals even when i'm near a firepit? i would greatly appreciate some help. Thanks
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
In reply to this post by Snuggly Overlord
Snuggly Overlord wrote
Here are some I want (Some are in lokies key, but I plan on not using that in the future)
That's what I was aming for, replacing other cheat addons.


Snuggly Overlord wrote
Change weather
Spawn dog
Spawn AI
Evac chopper

Teleport
Spawn ready made house
Spawn cattle
Screen filter change (drug effect)

Add guns to vehicle
Give ammo
Spawn vehicle

Add new items and food to the "spawn item" menu (New food, guns, skins,backpacks, tools etc)
Invincibility/Invisibility
Spectate AI

Full hunger/thirst level
Become zombie (sounds hard to do)

(When you include more maps) Teleport to another map
Aim Bot [?]
Spawn loot

Destroy targeted (anything, buildings right to zombies)
Explosive ammo
Lose zombie agro
Change view (birds eye and so on)
Make cold/warm

Trader menu (in the cheat menu...could work)
Delete all items (and add radio)
Morph into animal
Car radio's

Spawn bandit/zombie hord at destination
Give infection/make bleed
No knock out (cant be knocked out)
Cant bleed
Preform actions (dance, on the knees, hands up)
Spawn unarmed AI
Thermal vision

I have some more suggestions too
Could you make certain castles spawn only WW2/Vietnam war era loot? (Lee Enfields, m16/m14, and skins from that era)

Make loot less common in the more residential area's

(When missions are added) Spawn mission

Reduce the amount of vehicles and make them spawn by wrecks and along main roads/highways    


 Just a couple of suggestions, but thats is all (for now) doing a great job, got any progress on fixing the Epoch building system?

That's an awesome list. I'll be using some of the suggestions. We're limited on space, unless we want 100 sub-pages.


About teleport however, that broke something before. That's why it was removed from most releases. If I remember what it broke, I might be able to fix it.


The Epoch building system should work alright now, since your preview is how it actually ends up. So you can make a proper house.

As for the binds/higher lower, I've not figured out a way.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.2] |18/10-2013|

Above
Administrator
This post was updated on .
In reply to this post by xToast
xToast wrote
Above wrote
xToast wrote
I'm playing this release with Lost Key, works fine.

Speaking of Loki's Lost Key, I'm remaking the cheat menu completely. Only skins from the release, and weapons from the release etc etc.

What cheat features would you want?


Teleport, heal, give certain weapons? Just some ideas I got from Lost Key.

Also, could you take a look at things like color correction? I think you can change it in the mission file somehow..Maybe this could help


A screenshot I took from SPEAR Epoch just so you know what I'm talking about.


Or maybe add SwagFX

Thanks for the suggestions. And yes, I could add effects/color filters. Most of them ends up ruining some of the colors, though. E.G, some items/objects/colors will look amazing, and the others will look worse than without color filters. But your screenshot looks really good, it really look abit ArmA 3ish.


*EDIT: You could just use SWAGFX, though. There's no point in adding an addon to the download, when it's an "optional" kind of addon and can simply be added. If I can get my hands on the Epoch color filter, though, I might use that. Depending on wich one is the best.
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