Administrator
|
"Having all maps on the same map" is impossible, without rocket science skills. However, I can make it possible to travel between maps, and will later on. What it will do is "teleport" you to another map, if you take the vehicle assigned for the travel. |
@Above,
Hey I've been playing the mod for a few days and one issue I've run into is Bandits not engaging. Throughout my journey only two survivors joined me but when I encounter Bandits, they just engage zombies and walk on by me. Can this be fixed is is this a bug? |
happens to me to last me at first but then when they attack you change your clothes stop attack ... to you to happen?? or simply not attacked from the start?? sorry for my translation |
translator stupid ..... not to understand anything
in short ... I feel the same as the but I'm going to change clothes I hope you will understand this .... vote zombies free safe areas where they can build a foundation quietly. vote not zombies in castles |
Administrator
|
This post was updated on .
In reply to this post by Blaze
I've heard more people say this, and I've also seen it once myself. But now, I haven't seen it in 1-3 weeks. I don't know what's causing this for some people, sometimes. Changing skin doesn't break anything for me, so it's not the skins. It's something else that breaks them. Also, Taviana won. The link is in the comments somewhere, in case you wanna check it again for whatever reason. But the voting is over, so any vote from now on doesn't count. *EDIT: The latest Epoch is out. So I'll update this now, and probably post it today.
|
In reply to this post by Rome85
No problem I understood you just fine :). As I recall I changed clothes a few time but is safe zones. I have come across spots where I hear gunfire and the rounds impact near my position but when I get up close to the bandits they just walk on by. I even killed a few to see if this would spark an outrage with other bandits but nothing lol. |
Administrator
|
I think this is just the AI targetting having a hickup. |
In reply to this post by Above
OK it's no biggie the mod itself is still enjoyable in my opinion. Of course I inquire about in the event there is a possible solution but the fight to survive still is in motion lol I will copy my current save file and attempt to start a fresh game to see if maybe it was a screw up on my end. Glad Taviana won the vote, I have the up most confidence you will do a great job with that project. Thank you Above |
Administrator
|
This post was updated on .
Thank you, I'll do my best with Taviana. And the bandits, wich might be fixed now, because they all go berserk on me, and have done for the last 1-2 weeks. If it isn't fixed for everyone, then something breaks it. Wether it's an addon, or a feature. And then we gotta find it, and fix it. Unless, of course, it's just the AI having a hickup. About the new Epoch building system, it should work abit better. The objects wont tilt depending on slope or not. So what you see in the preview, pre-build, should be what you get. The binds still don't launch after reload. And I haven't found a good way to attack the object to your cursor. But this seems to work great until I work something else out. *EDIT: I'm now done with everything exept Taviana, I'm going to do that now. But I'll post the update first, and then Taviana as a different link, like I mentioned before. |
Awesome, can you post the Changelog for the 2.9? don't want to assume on what's what, thanks for the hard work. |
Administrator
|
This post was updated on .
Sorry, I completely forgot to do that! Thank you for being alert! 2.9 changes: - The health regen system used in 1.8, + the UI for it. - The latest Epoch building system. - The crowbar classname is changed, so it'll spawn from now on. - Possibly fixed the AI not attacking. - The 1.8 crafting system should no longer break the Epoch building. *EDIT: I'll add more bases and wrecks to Taviana tomorrow or something. It is abit thin as of now. But I wont clutter the map too much. Just some small stuff here and there. |
well ... again me and my mistakes
I'm playing BreakingZeroSPFriendlyAI.chernarus I did a test with the bandits,only attack when you have civilian_clothes,it's funny because when you wear nothing left to attack,please,someone else happens? not if it happens in the other missions.... and ... one more thing,I leave a list of some things that should work but do not work: portable generator,fuel pump,fuel barrel. The following list is of items that do not appear when trying to build: wood garage door,wood garage door locked,wall w/door,wall w/door locked,safe,large wall w/door,large wall w/door locked. workbench also disappears upon removal,that's normal? I need to know if this happens to more people I hope I've been helpful in something above,you are the best and this is the best mod.thanks |
Administrator
|
That's really strange, it never happened to me. I don't know about others, however. But the bandits attack me regardless of skins, even when I had the ignore issue, myself. Are you using any additional addons? I haven't looked into this, as my prio was the building system. Is it really needed, with auto refuel and everything? Yes, I know about this. I don't know why it happens, though. All models should be loading properly. I haven't properly gone Sherlock on it, however. Yes, this is how it's intended to work. Thank you so much, I'm glad you're enjoying it. |
In reply to this post by Above
yuuup: @CBA_CO,@KRON_SupportCall,@GLT_Missilebox_complete,@ASC_Core,@ASC_WeaponPack,@SigmaVehiclesPack always good to have a fuel station in your base ... please .... also without that epoch is incomplete ... thanks you and thanks for making it possible |
Administrator
|
This is possibly why you have that skin issue. Because no one else has reported the same thing. I really do fail to see the importance, regardless of where your base is, there'll be an instant full-fuel can withing 1000m wich is a 2 min run. I might take a look at it later, but not now. thanks you and thanks for making it possible |
you sure? am the only one? .... anyway uninstall all addons and proves,proves also in other missions,thanks but it is something that brings the system epoch and should work,therefore got yourself epoch,that you can build anything,is something that is there and can not be used,but I understand,anyone else cares about this,is a shame .... thanks for your time |
I have to agree with Above here, when there are so many auto-fuel spots around, it would defy the point of having it in base, when you can drive for 1-2 min and fill up instantly. |
Administrator
|
This post was updated on .
In reply to this post by Rome85
This was another problem, abit like yours. But it had nothing to do with skins. I know how to fix both of them, it just wont let me edit that file, for some reason. I'll try again, though. I got some smaller things to fix anyways. =) *EDIT: About the garage doors/doors. I can open and use those in the 3D editor. So I really don't get why they don't show up ingame. I'll dig deeper. I just noticed this in the editor when I was adding some more barracks to the map. |
This post was updated on .
In reply to this post by Above
Above yousumbish, you fixed the problems I was having on both Building/Crafting and AI's stuttering after a reload, thank you for that. I'm now on my 7th hour of playtime and currently building a base after a reload. still gonna check everything so I can forward any hiccups to you. I have a couple of suggestions on the Epoch Base building, Can you remove the "Countdown to Build" timer? and add the Raise/Lower Build item so we can have more freedom on the base building? other than that the last time I played on an epoch server when you de-construct a workbench it gives you back the materials needed to build it though it's negligible, and lastly can you put the smelting system on this mod? like smelt Engine, Fuel part, Tank traps and so on a camp fire so we have more options on getting the "Scrap Metal" other than spending Countless Hours trying to farm it on industrial areas or just cheating it. And Lastly Craft Canvas from Clothe/skins. Have you seen DAYZ Aftermath? the gameplay, build system, weapon customization and custom buildings on that is good, been playing it for the past 2 weeks, and I think it would be a good next project if you're looking for one, that is if you can make an SP for that mod unlike Origins "Infringement" you mentioned before. BTW do you have any idea if there's anyone working on a DayZ 2017? I really love that Mod, it gives the most feeling/experience on DayZ survival, sucks that it hasn't been updated. Thanks for the update man, looking forward to your next update. EDIT* By anychance did you include the "Combination Safe" on the loot table? |
Administrator
|
Sweet! And do so! The reason this isn't working atm, is because it's not working. Binds wont load after reloading. Therefor the only way to build is having a timer for the build. Have you seen DAYZ Aftermath? the gameplay, build system, weapon customization and custom buildings on that is good, been playing it for the past 2 weeks, and I think it would be a good next project if you're looking for one, that is if you can make an SP for that mod unlike Origins "Infringement" you mentioned before. BTW do you have any idea if there's anyone working on a DayZ 2017? I really love that Mod, it gives the most feeling/experience on DayZ survival, sucks that it hasn't been updated. Thanks for the update man, looking forward to your next update. EDIT* By anychance did you include the "Combination Safe" on the loot table? |
Free forum by Nabble | Edit this page |