RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
Okey, we got about 3 maps: Taviana, Namalsk, Fallujah. I'd say 4-5 before the strawpoll.

Also, I don't know about any map that is bigger than Podagorsk, for sure anyway.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Tango33
tavi
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
This post was updated on .
http://strawpoll.me/540318 VOTE VOTE VOTE.

I'll leave the poll for 1-2 days. Just to get all them votes in there.
This is like sports, but more interesting. Who will be the winner? Mohahah.

Btw, I also activated so that you can vote for 2 maps. Wich was kinda pointless since we only got 3. Haha.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Loopaz
You got my attention in voting ;P

It is possible to do something like AI will help u in shit situation?
EPI pen ?
or lost concious with bleeding and they come to close bleed by bandage ?
I know how hard can be.
Just asking :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Fluix
Hi Above,
i am playing this Mod since the beginning and it´s the best in my opinion.

My english isn´t the best so i don´t know how to explain my most wished features for future updates in long words and just write them.

1. Option too combine backpacks into bigger ones... maybe with a new tool like a sewing kit
2. Option too find the 100rnds !!!
4. An AI-Mod where the friendly Ai secures a specific Area but doesn´t move arround... where u can camp and rest...
5. I´m not sure but are the "change weapon" hotkey working
6. Singleplayer Missions,.... maybe to get cool stuff...
7. Modoption with slower Zombies
8. Zombie attack AI
9. less loot, less bloodbags
10. Crossbow with a Scope or Red Dot
11.

Maybe u can add some, all or none of them, but u are doing anyway a great job!!! Thank you very much for your work.

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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

shnknott
 some cool ideas but if the zombies attack AI it would be a little too easy.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

VileThings
In reply to this post by Above
Above wrote
Okey, we got about 3 maps: Taviana, Namalsk, Fallujah. I'd say 4-5 before the strawpoll.

Also, I don't know about any map that is bigger than Podagorsk, for sure anyway.
Lingor and Panthera should go on the list as well. Both has some really beautiful spots, perfect for building a base.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

VileThings
In reply to this post by Above
Above wrote
Actually, it only spawns in heli crashes, and castles. ;D
That's strange. I could have sworn I found it on an oil rig.

Above wrote
Yes, I guess. The problem is that the wrecks that fuck the Balota base up are the ones that spawns from the DayZ code. Also, removing most of the wrecks at NWAF will just leave an empty base. But I'll see what I can come up with.
That's just the thing. It doesn't really feel like a base. At least not to me. It's just an enclosure with lots of wrecks. What makes Chernarus such a great map is the fact that it's modelled on a real world location, so it feels very authentic. That makes tacked on things just stand out all the more. Now I wouldn't want to add to your workload in any way, just expressing my thoughts :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
In reply to this post by Above
with the last update I can no longer repair damaged parts of the car, I can just remove them .... I'm in podagorsk, not even you also occurs in Chernarus, someone else will at last??

generators do not work either, nor 250l fuel barrels .... or fuel pumps epoch, does not give any option .... :(

I also passed the bandits to stop attacking me when I change clothes, is that I only attack my own allies ....

also .... most epoch constructed objects are floating in the air .... I know that this will last for more people, I hope you fix ....

again sorry for my translate .... and thanks for the trouble above
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C] VOTE FOR THE NEW MAP!

Snuggly Overlord
In reply to this post by Above
Above, why don't doors of any kind (including garage doors) let me pace them? Is it something to do with epoch being SP?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Goat Worrier
In reply to this post by Above
Above wrote
Okey, we got about 3 maps: Taviana, Namalsk, Fallujah. I'd say 4-5 before the strawpoll.

Also, I don't know about any map that is bigger than Podagorsk, for sure anyway.
Hmm...it's possible that Podagorsk just feels small then due to it being pretty barren in the top half of it :  
http://i.imgur.com/pzbifnf.png

Hey ho, it looks like it's going to be Taviana anyway.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by VileThings
VileThings wrote
Above wrote
Actually, it only spawns in heli crashes, and castles. ;D
That's strange. I could have sworn I found it on an oil rig.

Above wrote
Yes, I guess. The problem is that the wrecks that fuck the Balota base up are the ones that spawns from the DayZ code. Also, removing most of the wrecks at NWAF will just leave an empty base. But I'll see what I can come up with.
That's just the thing. It doesn't really feel like a base. At least not to me. It's just an enclosure with lots of wrecks. What makes Chernarus such a great map is the fact that it's modelled on a real world location, so it feels very authentic. That makes tacked on things just stand out all the more. Now I wouldn't want to add to your workload in any way, just expressing my thoughts :)

The oil rigs had castle loot, but they were removed.

About the bases, I understand what you are saying. But they're small survival hold ups from the start of the apocolypse, with alot of military resources. That's how I look at them, and it floats my cake with a boat.

The base at NWA, however, is just a mess. At least when it comes to wrecks.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by Fluix
Fluix wrote
Hi Above,
i am playing this Mod since the beginning and it´s the best in my opinion.

My english isn´t the best so i don´t know how to explain my most wished features for future updates in long words and just write them.

1. Option too combine backpacks into bigger ones... maybe with a new tool like a sewing kit
2. Option too find the 100rnds !!!
4. An AI-Mod where the friendly Ai secures a specific Area but doesn´t move arround... where u can camp and rest...
5. I´m not sure but are the "change weapon" hotkey working
6. Singleplayer Missions,.... maybe to get cool stuff...
7. Modoption with slower Zombies
8. Zombie attack AI
9. less loot, less bloodbags
10. Crossbow with a Scope or Red Dot
11.

Maybe u can add some, all or none of them, but u are doing anyway a great job!!! Thank you very much for your work.

Thank you so much for the great ideas, and feedback!

The only of those idea that I had planned was reducing the loot, and bloodbags.

About the change weapon hotkey, I didn't add that, because it would make things really easy. It's more realistic if you have to go into your inventory and put your gun away.

I'll see what I can do from this list.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C] VOTE FOR THE NEW MAP!

Above
Administrator
In reply to this post by Snuggly Overlord
Snuggly Overlord wrote
Above, why don't doors of any kind (including garage doors) let me pace them? Is it something to do with epoch being SP?
I noticed this too, it isn't. The models are being loaded, and they're properly added. They just refuse to pop up when you're placing them.


I'll see if I can nail this with the newer system.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by Goat Worrier
Goat Worrier wrote
Above wrote
Okey, we got about 3 maps: Taviana, Namalsk, Fallujah. I'd say 4-5 before the strawpoll.

Also, I don't know about any map that is bigger than Podagorsk, for sure anyway.
Hmm...it's possible that Podagorsk just feels small then due to it being pretty barren in the top half of it :  
http://i.imgur.com/pzbifnf.png

Hey ho, it looks like it's going to be Taviana anyway.
Just so you know, this map is not accurate for my Podagorsk mission. I added a SHIT TON of stuff along that road way up worth. =)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by Rome85
Rome85 wrote
with the last update I can no longer repair damaged parts of the car, I can just remove them .... I'm in podagorsk, not even you also occurs in Chernarus, someone else will at last??
This glitch is "old", you have to fix the vehicle, drive it into a wall, and then fix it, and it'll go back to it's regular damage etc. I don't know why this happens, yet.


Rome85 wrote
generators do not work either, nor 250l fuel barrels .... or fuel pumps epoch, does not give any option .... :(
I'm not 100% sure I added the actions for this. But I remember building stuff from it.

Rome85 wrote
also .... most epoch constructed objects are floating in the air .... I know that this will last for more people, I hope you fix ....
This depends on what direction you're facing, for some reason. And yes, I'm fixing this.

Rome85 wrote
again sorry for my translate .... and thanks for the trouble above
No worries! I understand what you're saying. =)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by VileThings
VileThings wrote
Above wrote
Okey, we got about 3 maps: Taviana, Namalsk, Fallujah. I'd say 4-5 before the strawpoll.

Also, I don't know about any map that is bigger than Podagorsk, for sure anyway.
Lingor and Panthera should go on the list as well. Both has some really beautiful spots, perfect for building a base.

I know, I saw some youtuber play Panthera, and it got me thinking about using Panthera (before the straw poll idea). But I completely forgot about it. Wich kinda ruined this straw poll. But oh well. There's room for other maps.

What I will do, though is that I'll add additional links for each maps, so that you don't have to download 5+ GB's and have all the maps in your addons folder at all times.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
In reply to this post by Above
thanks,to see if it works ....
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rabidgerbil
In reply to this post by Above
imagine being able to fly/drive between each map! i know it would be a huge undertaking and ton of work but would be awesome lol
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Above wrote
Guys, tell me what map you guys want for the next update. Either a non-DayZ map, or a DayZ map.

I'll make a straw poll of all results, and I'll make the winning map a BreakingZero map.
Well, if you could some how convert arma 3's altis map to arma 2 i would kiss you... but i doubt that is possible so i choose namalsk.
Saw this now, it is possible. I don't know how fast I could make it work properly, though.
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