RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
BossMann wrote
Above wrote
I doubt anyone gives as big of a shit about this, as I do. But this will be in the next update.
I didn't think it was a part of 1.8, so I didn't even bother at first. But hey, now we got a working regen system + UI. Meaning your food will regen over time. (You can still eat 10 stakes after each other, and get the same amount of blood as the regular food regen, it will just take longer).

Well, its something that i wanted.

I'm really glad to hear that. I think I'm a real detailwhore, when it comes to certain stuff.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

saprykheid
This post was updated on .
In reply to this post by Above
The enemy AI: Do they spawn a while after I enter a town? I used the 0-0-4 cheat menu and observed, they are rather passive and stay in their position, also it seems they don't follow me enough... What do you think? Not sure if my observation is right.

I'd like to have some more threat by AI, maybe also more enemy AI units...

Above, can you tell numbers and probabilities of enemy AI? Thanks :-)

Also, please add date/time to your update notifications in posting #1.

EDIT. BUG REPORT: The L85A2 custom loadout cannot be loaded, it does not find a necessary sqf file.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Swefty
In reply to this post by Goat Worrier

i know how to install it before its just i was stupid that i put the addons from the download out side the addons from my oa folder but i didnt know but i checked it out then i found out why it wont work but thanks for the help
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Siegfrid
This post was updated on .
In reply to this post by Above
Above wrote
Siegfrid wrote
Hi there, I just found a bug on the Epoch Building system, no idea if it's only me but when you Save, Quit game, then Load save game, it wont let you Craft anything anymore, you cant even unpack the "pack of plywood" or craft lumber, or arrows or anything related to crafting, pretty much the same as the AI's when you load from a save game, they just stand around doing nothing.

That's strange, I have none of these problems (assuming you're not talking about friendly AI).

SOME of the bandits will randomly just stand and do fuck all, but that's related to something else, that I haven't cracked yet. :(



*EDIT: Do you get any error or anything at all to go on? Also, try changing skin.

No, I'm not getting any errors, what happens is when I quit the game for the day and load it next day, I cant craft at all, when I try to craft a LUMBER or any of the recipes when you right click on a woodpile it wont do anything, it will only give me a white notice saying "CRAFTING ALREADY IN PROGRESS" but wont do the animation, other than that I've notice too that the other recipe for epoch building don't work like for example when you try to craft some Arrows, you need Woodpiles and Razor and if you don't have the razor it will ask tell you that you are missing an item Razor, I did it with just a wood pile and with a razor too but it don't do anything of that anymore, it just tells you "Crafting Already in progress" and does no animation at all. I tried Repairing a Vehicle first to force an animation and didn't work, I tried changing skins and still nothing. I tried it with Woodpiles and Cinderblocks, nothing works, even the DAYZ Crafting system in the journal don't work, I tried to craft a Sepsis bandage and still the same result, I'm only getting the "White Notice" you get when you're crafting, cooking, boiling, or chopping wood, The only thing that works is the Weapon attachment system, speaking of weapon attachment system, the M1911 Attach Supressor doesn't work, it'll do the animation and the confirmation, but you still get the regular M1911 Old.

As for the AI's I'm not using the Friendly AI's I still use the regular all bandit AI, it's the same ever since breaking point, they just stand around doing nothing after you quit your game for the day and reload your save game the next day, I just tried shooting at one, shot Near him like a foot away from 400m and after that I shot his leg, he didn't move at all, same as the 6 other AI spawns around me.

Btw, I'm using the Chernarus Timecycle regular AI ever since, I can do a Fraps if you want so you'd see it for yourself.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by saprykheid
saprykheid wrote
The enemy AI: Do they spawn a while after I enter a town? I used the 0-0-4 cheat menu and observed, they are rather passive and stay in their position, also it seems they don't follow me enough... What do you think? Not sure if my observation is right.

I'd like to have some more threat by AI, maybe also more enemy AI units...

Above, can you tell numbers and probabilities of enemy AI? Thanks :-)

Also, please add date/time to your update notifications in posting #1.

EDIT. BUG REPORT: The L85A2 custom loadout cannot be loaded, it does not find a necessary sqf file.

My AI move around alot, and act really good. I suggest downloading ASR_AI, it makes them have a random skill setting, and more.

8 AI spawn each time, I'll make it random, however.


I know, that L85 was removed a long time ago. It's not a glitch, the script just can't spawn the gun (if I remember correctly).

BUT! I will rewrite the bigger parts of the cheat menu, add some more up-to-date food, and other items. Perhaps a building menu for you cheaters, ehehe.

About time/date of update, I'll do this in the future.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

MALAU
In reply to this post by Above
Google Docs link has used up all it's bandwidth, leaving only the wretched mega.co.nz.
This is going to steal 3.5gb (the file size) in disk space on your Drive C regardless of where you think the file is going to end up !

Checkout the 'Clear Offline Data' section of this link to purge all the duplicated bullshit once your download is finished...

http://www.ghacks.net/2013/07/08/fix-firefox-needs-your-consent-to-download-large-files-on-mega-message/
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Above
Administrator
In reply to this post by Siegfrid
Siegfrid wrote
No, I'm not getting any errors, what happens is when I quit the game for the day and load it next day, I cant craft at all, when I try to craft a LUMBER or any of the recipes when you right click on a woodpile it wont do anything, it will only give me a white notice saying "CRAFTING ALREADY IN PROGRESS" but wont do the animation
 

This happened to me when I used the regular crafting system once (the ones that came with 1.8). But I can build after reloading, so I'll have to check this out.

Siegfrid wrote
Other than that I've notice too that the other recipe for epoch building don't work like for example when you try to craft some Arrows, you need Woodpiles and Razor and if you don't have the razor it will ask tell you that you are missing an item Razor, I did it with just a wood pile and with a razor too but it don't do anything of that anymore, it just tells you "Crafting Already in progress" and does no animation at all.
We shouldn't be using the Epoch system for arrows. But I'll see what I can work out.

Siegfrid wrote
I tried Repairing a Vehicle first to force an animation and didn't work, I tried changing skins and still nothing.
So this glitch will break pretty much everything, for you? You can't fix vehicles either? Or did you just was it that fixing a vehicle just didn't fix the crafting system?

Siegfrid wrote
I tried it with Woodpiles and Cinderblocks, nothing works, even the DAYZ Crafting system in the journal don't work, I tried to craft a Sepsis bandage and still the same result, I'm only getting the "White Notice" you get when you're crafting, cooking, boiling, or chopping wood, The only thing that works is the Weapon attachment system, speaking of weapon attachment system, the M1911 Attach Supressor doesn't work, it'll do the animation and the confirmation, but you still get the regular M1911 Old.
Yes, I didn't test more. But it seems like the 1.8 crafting system does not like the Epoch building system.

Oh yes, I know about the M1911. I don't know why this is, but when I read the addon, the pistol was properly written, so I'll have to take another look.
But wont do the animation

Siegfrid wrote
As for the AI's I'm not using the Friendly AI's I still use the regular all bandit AI, it's the same ever since breaking point, they just stand around doing nothing after you quit your game for the day and reload your save game the next day, I just tried shooting at one, shot Near him like a foot away from 400m and after that I shot his leg, he didn't move at all, same as the 6 other AI spawns around me.
I've never had this problem, but as I said, sometimes, SOME of them will just stand abouts. But I've never had all of them do it.

What addons are you using?

Siegfrid wrote
Btw, I'm using the Chernarus Timecycle regular AI ever since, I can do a Fraps if you want so you'd see it for yourself.
No, it's alright. I understand the problem. But you say that it's always been like that with BreakingPoint? I saw it the first time a couple of days ago, but it's never every unit for me.

I'll check this out, I'm planning to re-do this whole thing. Just to get rid of all the extra BS. Because there many things in Breaking Point that's not even needed.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
This post was updated on .
In reply to this post by Above
Okey, I have fixed the crowbar not spawning issue.

It's a classname error, since Epoch got another classname for it. That'll also be in the UI update, obviously.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
this is not the latest version of epoch, right?

New in v1.0.2.4 - Supply_Crates are no longer needed in crafting. Instead, use these to pack up your scrap metal, tank traps, wire fencing kits, coke and pepsi cans.

New in v1.0.2.4 - control+PGUP/PGDN = 1/100th meter movement, alt+PGUP/PGDN = 1 meter movement. Building pieces go wherever you are looking, no longer snap to the level of the environment!

this is not the latest version of epoch, right?

http://dayzepoch.com/wiki/index.php?title=Modular_Building_System#Building

as you know I do not speak English well, thanks for your attention and your work, I love this mod

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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rome85
say! and repeated the same phrase twice in the previous message, sorry, my English is terrible and the google translator and I repeat ....
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Siegfrid
In reply to this post by Above
Above wrote
This happened to me when I used the regular crafting system once (the ones that came with 1.8). But I can build after reloading, so I'll have to check this out.
 

yeah man, tried it the very first time you released your BreakingZero, cant really craft anything on the regular crafting from DayZ crafting system, I mean I cant even use the baseball bat since it's bugged, cant attack, drop or craft anything with it.
 
Above wrote
We shouldn't be using the Epoch system for arrows. But I'll see what I can work out.
Was just an example of other things that are bugged for me.

Above wrote
So this glitch will break pretty much everything, for you? You can't fix vehicles either? Or did you just was it that fixing a vehicle just didn't fix the crafting system?
No, what I meant, I've tried to repair a broken part on my Current vehicle thinking it would force back/fix the bug on the crafting system.

Above wrote
Yes, I didn't test more. But it seems like the 1.8 crafting system does not like the Epoch building system.
Yeah man, if I'm not mistaken Epoch is based on 1.7. since I still play it.

Above wrote
I've never had this problem, but as I said, sometimes, SOME of them will just stand abouts. But I've never had all of them do it.

What addons are you using?
They just stand around doing nothing every after Load, and most of the time  they just twitch like a mofo on crack. I didn't add any addons like ASR, cowar lite, or any other since it's not specified on the Install guide on the first page.

I don't like adding thing that aren't really necessary cept for maybe Landtex. (I haven't added Landtex either)

Above wrote
No, it's alright. I understand the problem. But you say that it's always been like that with BreakingPoint? I saw it the first time a couple of days ago, but it's never every unit for me.

I'll check this out, I'm planning to re-do this whole thing. Just to get rid of all the extra BS. Because there many things in Breaking Point that's not even needed.
Not only BreakingPoint, I've tried every Release that this community put out, Namalsk, 2017, Factions, Panthera, Taviana, etc. i've played every release you guys dud just to take some break from regular DayZ and I've enjoyed it immensely, and for some odd reason, EVERY TIME I load a save game, all AI's just stand around, doing nothing, though they will shoot at me if they spot me, but yes that's every AI that spawn, they just stand around. Tried everything like turning off Cowar Mods, ASR, Heli, etc, just to figure out what's causing it but to no avail.

I've pretty much lost atleast 36 hours of game play on BreakingZero though non of that matter since I've been trying to figure out what causing the crafting system to bug out like that. hopefully you can figure whats causing it to bug like that and Thanks for all your hard work putting on this and every other Mod Release you put out, Appreciate it man.

EDIT* btw, can you change the Inventory UI? I mean can you change the WHITE color font for the items that you don't have or haven't picked up to something darker like Grey or just change it back to Black?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

dave616
I know this is probably a question asked so many times, but what is the best way to get loot to spawn on SP?

I never seem to get anything to spawn in fire stations or C130 crash sites, or on top of the new (beige) warehouse building.

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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rabidgerbil
In reply to this post by Above
how do you actually get the friendly AI to follow you?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by Rome85
Rome85 wrote
this is not the latest version of epoch, right?

New in v1.0.2.4 - Supply_Crates are no longer needed in crafting. Instead, use these to pack up your scrap metal, tank traps, wire fencing kits, coke and pepsi cans.

New in v1.0.2.4 - control+PGUP/PGDN = 1/100th meter movement, alt+PGUP/PGDN = 1 meter movement. Building pieces go wherever you are looking, no longer snap to the level of the environment!

this is not the latest version of epoch, right?

http://dayzepoch.com/wiki/index.php?title=Modular_Building_System#Building

as you know I do not speak English well, thanks for your attention and your work, I love this mod

Great... I just spent over 3 days getting this one to work, and they update? Oh well. I will take a look at this. So that I can finally take a break.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Above
Administrator
In reply to this post by Siegfrid
Siegfrid wrote
yeah man, tried it the very first time you released your BreakingZero, cant really craft anything on the regular crafting from DayZ crafting system, I mean I cant even use the baseball bat since it's bugged, cant attack, drop or craft anything with it.
The baseball bat works for me, with "ammo" until I enhance it, this is kinda shit. But it'll be a pain in the ass to get both systems to work properly, because they share 2 of the scripts, basically.

I was thinking about just adding the craftables to the loot table. And have the Epoch building system as the only one.
 
Siegfrid wrote
Above wrote
We shouldn't be using the Epoch system for arrows. But I'll see what I can work out.
Was just an example of other things that are bugged for me.
Yes, what I'm saying, though, is that it shouldn't be related to the Epoch stuff, even though, obviously I could be wrong.


Siegfrid wrote
No, what I meant, I've tried to repair a broken part on my Current vehicle thinking it would force back/fix the bug on the crafting system.
Gotcha! Well, the good thing is that the only thing I have to focus on is the building system.

Siegfrid wrote
Yeah man, if I'm not mistaken Epoch is based on 1.7. since I still play it.
Yup, sounds about right.

Siegfrid wrote
They just stand around doing nothing every after Load, and most of the time  they just twitch like a mofo on crack. I didn't add any addons like ASR, cowar lite, or any other since it's not specified on the Install guide on the first page.
 

Hmmm... This is interesting.
As of now, I got no clue what's causing this. I've reloaded 5+ times now, and they're still attacking me, and each other. I do know that some of them give up, though.

Siegfrid wrote
I don't like adding thing that aren't really necessary cept for maybe Landtex. (I haven't added Landtex either)
Landtex should be a part of the main download.

Siegfrid wrote
Not only BreakingPoint, I've tried every Release that this community put out, Namalsk, 2017, Factions, Panthera, Taviana, etc. i've played every release you guys dud just to take some break from regular DayZ and I've enjoyed it immensely, and for some odd reason, EVERY TIME I load a save game, all AI's just stand around, doing nothing, though they will shoot at me if they spot me, but yes that's every AI that spawn, they just stand around. Tried everything like turning off Cowar Mods, ASR, Heli, etc, just to figure out what's causing it but to no avail.
Just to make sure, this happens to you in all our mods?

I'm trying to come up with a reason for it to happen, I haven't seen it since before I messed with the Epoch stuff, and only on Podagorsk. It has been fine since then, and I've never played as much as those last couple of days. So at least it's fixable. The problem is that we don't know what is causing it, nor fixing it. But I will do everything I can.

Siegfrid wrote
I've pretty much lost atleast 36 hours of game play on BreakingZero though non of that matter since I've been trying to figure out what causing the crafting system to bug out like that. hopefully you can figure whats causing it to bug like that and Thanks for all your hard work putting on this and every other Mod Release you put out, Appreciate it man.
I already know what's causing the crafting in progress thing, we'll I know where the error message is located. However, I'm not sure what makes it glitch out (apart from the 1.8 crafting system). Did you use that at all before the building system glitched out? Because that WILL fuck the Epoch building stuff up. But removing that wouldn't be too big of a deal, when we got the Epoch building system.

Siegfrid wrote
EDIT* btw, can you change the Inventory UI? I mean can you change the WHITE color font for the items that you don't have or haven't picked up to something darker like Grey or just change it back to Black?

Oh, I think I've been complaining about the same thing as you. What you mean is that the item you have marked, and don't have, wont be brighter than the items you do have?

I wouldn't consider this a huge deal, all though it might be confusing for a second. I wont promise anything, since it's not a glitch or gamebreaking. But I can probably change the color when I update the Epoch system.


*EDIT!!!!!!!!!! I actually had an idea about the AI, I just forgot about it. I think I know exacly why they're not attacking. I'll fix it for the update.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Siegfrid
Above wrote
The baseball bat works for me, with "ammo" until I enhance it, this is kinda shit. But it'll be a pain in the ass to get both systems to work properly, because they share 2 of the scripts, basically.

I was thinking about just adding the craftables to the loot table. And have the Epoch building system as the only one.

The baseball bat with ammo or anything like that don't work for me, it pretty much messes up my thing, I mean, I cant attack, reload, unequip, or drop it, I have to pretty much find another weapon to switch it with just to remove it.

Yeah, I think it's better just to add it on the loot tables since the current DayZ Crafting system for breaking point/zero is shot down to hell.
 
Above wrote
Yes, what I'm saying, though, is that it shouldn't be related to the Epoch stuff, even though, obviously I could be wrong.
The "CRAFT ARROW" option is in the Epoch craft system. you need a Wood pile, razor, and hunting knife for it.

Here's a link to all the craftable items on Epoch. (this is if you don't know this site yet.)
http://dayzepoch.com/wiki/index.php/Crafting_System

Btw, can you by any chance add some of the items like Combination locks, Lamp Post Etc. as a Zombie Drop just like on epoch? like for instance the "Jumpsuit worker Zeds or Buisiness suit zed" has a chance of dropping the Combination lock, lamp post, or Bulb and the ability to make canvas from clothings since I doubt you'll be putting in the merchants anytime soon.

Above wrote
Gotcha! Well, the good thing is that the only thing I have to focus on is the building system.
Atleast that narrows everything down.

Above wrote
Hmmm... This is interesting.
As of now, I got no clue what's causing this. I've reloaded 5+ times now, and they're still attacking me, and each other. I do know that some of them give up, though.
 

Just to make sure were both on the same page, Closing the whole game, and opening it again then loading the save/Resuming the mission messes it up for me, not just Loading it over and over again without closing the game itself.

Above wrote
Landtex should be a part of the main download.
hmm, didn't notice that, imam check the addon folder and compare it to the landtex folder.

Above wrote
Just to make sure, this happens to you in all our mods?

I'm trying to come up with a reason for it to happen, I haven't seen it since before I messed with the Epoch stuff, and only on Podagorsk. It has been fine since then, and I've never played as much as those last couple of days. So at least it's fixable. The problem is that we don't know what is causing it, nor fixing it. But I will do everything I can.
Yes it happens to all the release you guys have, for example Namalsk, Lingor, 2017, Taviana, and Takistan after I close the game for the day, and reload it the next day, they just stand around. they don't move at all, but they Shoot once you're in their line of sight, other than that they just stand around and don't even give chase, worst thing was they don't do anything at all or don't spawn at all. had a gameplay before that no AI spawned near me after playing for 4hours straight from a loaded save game.

oh btw, I just remembered on Breaking Zero Chernarus, I've encountered a Heli Patrol AI on a KA-60 (m32) it just flew straight from the east coast directly north until it disappeared from the map, didn't even do a patrol like the ones before on breaking point.

Above wrote
I already know what's causing the crafting in progress thing, we'll I know where the error message is located. However, I'm not sure what makes it glitch out (apart from the 1.8 crafting system). Did you use that at all before the building system glitched out? Because that WILL fuck the Epoch building stuff up. But removing that wouldn't be too big of a deal, when we got the Epoch building system.
I did that on my second to the last play through, but not on the LAST one before I posted, it's a freshly restarted game, after I closed the game for the day and reloaded it the next day I cant craft anything anymore, I didn't even touched the 1.8 crafting system at all that time.

Above wrote
Oh, I think I've been complaining about the same thing as you. What you mean is that the item you have marked, and don't have, wont be brighter than the items you do have?

I wouldn't consider this a huge deal, all though it might be confusing for a second. I wont promise anything, since it's not a glitch or gamebreaking. But I can probably change the color when I update the Epoch system.
yeah it's just annoying specially if you don't cheat at all to spawn items, and if you're using the old Brightness Gamma routine, they're practically invisible on the Inventory UI Background, but it's not really important.

Above wrote
*EDIT!!!!!!!!!! I actually had an idea about the AI, I just forgot about it. I think I know exacly why they're not attacking. I'll fix it for the update.
just to make sure were on the same page, they do attack if you're in their line of sight after the reload, they just stand in place not moving at all, or in worst cases don't spawn at all. but it's a good thing you know what's causing it.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Above
Administrator
In reply to this post by dave616
dave616 wrote
I know this is probably a question asked so many times, but what is the best way to get loot to spawn on SP?

I never seem to get anything to spawn in fire stations or C130 crash sites, or on top of the new (beige) warehouse building.

It's not just singleplayer. The loot in MP spawns in just the same way. It all gets down to PC specs.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Above
Administrator
In reply to this post by Siegfrid
Siegfrid wrote
The baseball bat with ammo or anything like that don't work for me, it pretty much messes up my thing, I mean, I cant attack, reload, unequip, or drop it, I have to pretty much find another weapon to switch it with just to remove it.
Yeah, I know. I can't drop mine either. But it spawns with ammo for me. The problem is that I never found the part where they coded DayZ to automatically give you melee ammo for baseball bats. Either way, this is in the past now. :)

 

Siegfrid wrote
The "CRAFT ARROW" option is in the Epoch craft system. you need a Wood pile, razor, and hunting knife for it.
I know, but we shouldn't be using the Epoch arrow crafting script, because it's a seperate file from the other stuff, if I remember correctly. ;D

Siegfrid wrote
Btw, can you by any chance add some of the items like Combination locks, Lamp Post Etc. as a Zombie Drop just like on epoch? like for instance the "Jumpsuit worker Zeds or Buisiness suit zed" has a chance of dropping the Combination lock, lamp post, or Bulb and the ability to make canvas from clothings since I doubt you'll be putting in the merchants anytime soon.
Oh, of course I can. I had no clue zombies dropped those. I just added the crafting materials from their loot table, to be sure. And btw, if you didn't know, AI drop those items, too. Well, not lamp post I think, but the rest.

Siegfrid wrote
Atleast that narrows everything down.  
Oh yes! :)


Siegfrid wrote
Just to make sure were both on the same page, Closing the whole game, and opening it again then loading the save/Resuming the mission messes it up for me, not just Loading it over and over again without closing the game itself.
Yeah, I always close the game just to increase the chance of whatever I'm testing, to fuck up.
But I'm on the 6th or 7th reload now, with no problems. Either way, this doesn't matter, because I think I know why it happens sometimes.


Siegfrid wrote
Yes it happens to all the release you guys have, for example Namalsk, Lingor, 2017, Taviana, and Takistan after I close the game for the day, and reload it the next day, they just stand around. they don't move at all, but they Shoot once you're in their line of sight, other than that they just stand around and don't even give chase, worst thing was they don't do anything at all or don't spawn at all. had a gameplay before that no AI spawned near me after playing for 4hours straight from a loaded save game.
That's strange. This makes me think it's an individual glitch, because AI always trigger for me. Now, I've had reports of them not spawning. But it usually ended up just being them not bumping in to any. I'm not saying that's your case, but it's all strange. I mean, I've seen an AI here and there just stand still, or sit. But that's it.

Siegfrid wrote
oh btw, I just remembered on Breaking Zero Chernarus, I've encountered a Heli Patrol AI on a KA-60 (m32) it just flew straight from the east coast directly north until it disappeared from the map, didn't even do a patrol like the ones before on breaking point.
 

Hahaha, really? I guess he didn't wanna be a part of the apocolypse? D:
Seriously though, that's strange. But if they don't load the patrol script properly sometimes, that might be the same problem for the AI. I've never had this either, but if you have it, without any additional addons, something is obviously causing it.

Siegfrid wrote
I did that on my second to the last play through, but not on the LAST one before I posted, it's a freshly restarted game, after I closed the game for the day and reloaded it the next day I cant craft anything anymore, I didn't even touched the 1.8 crafting system at all that time.
Okey, that clears things up. This means I'll have to rewrite another part of the building system. I can just remove crafting in progress code. Nothing will change, apart from the fact that it'll actually work, haha.

Siegfrid wrote
yeah it's just annoying specially if you don't cheat at all to spawn items, and if you're using the old Brightness Gamma routine, they're practically invisible on the Inventory UI Background, but it's not really important.
Oh, now I know exacly what you mean. Yes, it can be hard to see the item names, I've noticed this too. It rarely happens that I don't see, though.

Siegfrid wrote
just to make sure were on the same page, they do attack if you're in their line of sight after the reload, they just stand in place not moving at all, or in worst cases don't spawn at all. but it's a good thing you know what's causing it.
Oh yes, I understand.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Above
Administrator
In reply to this post by Above
Haha, I forgot about this. But I was gonna ask if anyone ever found a Cheytac without cheats? I've heard about 1 person having it, and NEVER since then. It's the most rare gun in BreakingPoint/BreakingZero, even after I've completely re-done the loot table, more or less.


Seconds later, this happens.

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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Rabidgerbil
friendly AI how does it work? do they just automatically follow you? because i've found 2 and nothing has happened with them, they just mind their own business or stare at me which can be eerie
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