RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 159160161162163164165 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

VileThings
Tango33 wrote
i see the post was updated today, anybody know if the new epoch base building has been added yet?
I'm guessing he just updated the changelog for the next version. He would have said so otherwise.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Tango33
thanks, so looking forward to this release
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
Tango33 wrote
thanks, so looking forward to this release

I'll try to fix it all up now, and update asap. (With the Epoch building system + friendly AI release).


BreakingZero updated to 2.8! Changelog below!

2.8 changes:

-  Friendly AI. (Don't use skins from bandits, if you wanna survive).
-  Ability to build a bike. (Get a toolbox and scroll your mousewheel).

-  Epoch building system. (Rightclick on your object, and stand still when you got it where you want, and wait for 10 seconds).

-  The non-compatible ammo was replaced with the proper ammo.
-  A new skin, grey bandit skin. (Classname: "Skin_Bandit2_DZ").
-  Everything has been properly renamed to "BreakingZero".
-  AI will properly spawn the new food/building/crafting items now.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Loopaz
Fuck yeah!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

VileThings
In reply to this post by Above
Above wrote
I'll try to fix it all up now, and update asap. (With the Epoch building system + friendly AI release).


BreakingZero updated to 2.8! Changelog below!

2.8 changes:

-  Friendly AI. (Don't use skins from bandits, if you wanna survive).
-  Ability to build a bike. (Get a toolbox and scroll your mousewheel).

-  Epoch building system. (Rightclick on your object, and stand still when you got it where you want, and wait for 10 seconds).

-  The non-compatible ammo was replaced with the proper ammo.
-  A new skin, grey bandit skin. (Classname: "Skin_Bandit2_DZ").
-  Everything has been properly renamed to "BreakingZero".
-  AI will properly spawn the new food/building/crafting items now.
Awesome!

I'm guessing bandit skins are everything that has 'bandit' or 'terrorist' in its name? Or are there exceptions?

Also, will we be able to hire and control friendly ai, like in Factions?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

xToast
In reply to this post by Above
Awesome, now I can finally build my base without having to wait for my friend!! Thank you, Above!
I'm a toast. Deal with it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by VileThings
<quote author="VileThings">
Above wrote
I'll try to fix it all up now, and update asap. (With the Epoch building system + friendly AI release).


BreakingZero updated to 2.8! Changelog below!

2.8 changes:

-  Friendly AI. (Don't use skins from bandits, if you wanna survive).
-  Ability to build a bike. (Get a toolbox and scroll your mousewheel).

-  Epoch building system. (Rightclick on your object, and stand still when you got it where you want, and wait for 10 seconds).

-  The non-compatible ammo was replaced with the proper ammo.
-  A new skin, grey bandit skin. (Classname: "Skin_Bandit2_DZ").
-  Everything has been properly renamed to "BreakingZero".
-  AI will properly spawn the new food/building/crafting items now.
Awesome!

I'm guessing bandit skins are everything that has 'bandit' or 'terrorist' in its name? Or are there exceptions?
I didn't change name on any skins. But all the skins that spawn, and that friendly AI is wearing, are skins you can use. However, some of the skins that AI drop will be "bandit" skins. And all the bandit AI skins.

Also, will we be able to hire and control friendly ai, like in Factions?
They will join you automatically, like before FACTIONS. As far as controlling goes, I'm not sure. I haven't tested it. ;[
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

Above
Administrator
In reply to this post by xToast
xToast wrote
Awesome, now I can finally build my base without having to wait for my friend!! Thank you, Above!

No worries, I hope it's good enough. Placing a roof is quite a project if you're not Frank Gehry.
But we'll all get the hang of it.

What I do is, I place stairs 1-2m from the wall, place the roof (there'll be a space between the stairs and wall/roof). And then place one of the small roofs/floors in connection with the stairs.


I'll see if I can make it so that you can remove objects, and get them back. So that you can place stairs etc and make perfect roofs. (Since the higher/lower binds don't work in SP).


Completely off topic, I'm getting this soon

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

VileThings
In reply to this post by Above
Above wrote
I didn't change name on any skins. But all the skins that spawn, and that friendly AI is wearing, are skins you can use. However, some of the skins that AI drop will be "bandit" skins. And all the bandit AI skins.
Trial and error then ^^

Above wrote
They will join you automatically, like before FACTIONS. As far as controlling goes, I'm not sure. I haven't tested it. ;[
We'll see. Did you decide on whether or not they will attack zombies? Would be pretty annoying if zombies were gnawing on your bones while your companions just stand around.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
VileThings wrote
We'll see. Did you decide on whether or not they will attack zombies? Would be pretty annoying if zombies were gnawing on your bones while your companions just stand around.
Your friends wont just stand there, they'll kill off zombies.

About zombies running towards AI, that's another project for now. But I'll see what I can do.

I also noticed that you can't cut trees down (at least not me, might just be that I'm in the wrong forest).

But I'm gonna take a look at that.

*EDIT: Yes, cutting down trees does not work. I'm fixing it now. I'll update to 2.8b asap.

SADLY, you'll have to restart in order for the harvest tree function to work! 
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

jcbspence
In reply to this post by Above
I've installed as directed about 8 time now. I always get the two same error messages. I uninstalled the games reinstalled both armas and reinstalled dayz. Then installed the mod, still didn't work its the right version everything looks right. The games run on their own and day z works just not this mod.
Ill try to explain my error code here. I get a n error upon startup about a CA_Clubbing_Counterattack file missing, the other comes up after day z loading screen comes up then closes stating a file about chernarus map missing comes up. I will clarify the errors, if your willing to help I've searched the files and day z error reports and followed their advice still hasn't helped. I've also copied the addon file in arma 2 to fix the chernarus error still did nothing to help it. I would really appreciate the help y'all.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

Above
Administrator
This post was updated on .
jcbspence wrote
I've installed as directed about 8 time now. I always get the two same error messages. I uninstalled the games reinstalled both armas and reinstalled dayz. Then installed the mod, still didn't work its the right version everything looks right. The games run on their own and day z works just not this mod.
Ill try to explain my error code here. I get a n error upon startup about a CA_Clubbing_Counterattack file missing, the other comes up after day z loading screen comes up then closes stating a file about chernarus map missing comes up. I will clarify the errors, if your willing to help I've searched the files and day z error reports and followed their advice still hasn't helped. I've also copied the addon file in arma 2 to fix the chernarus error still did nothing to help it. I would really appreciate the help y'all.
I think you emailed me, correct?

"CA_Clubbing_Counterattack" is one error I've never seen. But I'm going to do my best to find out about it!

As for the Chernarus missing error, copy your addons folder from your ArmA 2 directory, and paste it in your OA directory! I'll get back to you about the first error!

*EDIT, I found this on the DayZ forums:

had these problems:
"You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus"start the game i get "ca_dubbing_counterattack"
i solved the issue and thought i´d share it:
what i did was i copied the addons map an put it in the arma 2 operation arrowhead map like this:
copied this map: C:\Program\Steam\steamapps\com­mon\arma 2\Addons
and put it here: C:\Program\Steam\steamapps\com­mon\arma 2 operation arrowhead

BreakingZero 2.8b update! Changelog below!

<quote>
2.8 + 2.8b changes:

2.8b: Fixed the chop wood feature.

2.8:
-  Friendly AI. (Don't use skins from bandits, if you wanna survive).
-  Ability to build a bike. (Get a toolbox and scroll your mousewheel).

-  Epoch building system. (Rightclick on your object, and stand still when you got it where you want, and wait for 10 seconds).

-  The non-compatible ammo was replaced with the proper ammo.
-  A new skin, grey bandit skin. (Classname: "Skin_Bandit2_DZ").
-  Everything has been properly renamed to "BreakingZero".
-  AI will properly spawn the new food/building/crafting items now.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

Loopaz
Yo Above.
How it is with respawn of vechicles?
Normally i use ESP and look that this set it fit me up but it is possible that after long game it will spawn something different ?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

mparker
In reply to this post by Above
I am not getting a option to craft lumber when I click on a wood pile in my inventory, how do I use the Epoch base building system if I can't craft lumber and plywood?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Juskr
In reply to this post by Above
First things first: GREAT WORK
I was really excited when i heard you would put the epoch BS in the SP. :)
So far its pretty awesome, but i have one little but annoying bug: everything i am building is flying in the air.
In the case someone else already asked this and i missed that: Sorry.
Anyway, is there a way to fix this?

P.S. Please excuse any spelling mistakes and thanks for replying.
[Insert siganture here]
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8]

Above
Administrator
In reply to this post by mparker
mparker wrote
I am not getting a option to craft lumber when I click on a wood pile in my inventory, how do I use the Epoch base building system if I can't craft lumber and plywood?
Well, that's a problem. I'll take a look at it.

Lumber packs and plywood packs does spawn, however.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Above
Administrator
In reply to this post by Juskr
Juskr wrote
First things first: GREAT WORK
I was really excited when i heard you would put the epoch BS in the SP. :)
So far its pretty awesome, but i have one little but annoying bug: everything i am building is flying in the air.
In the case someone else already asked this and i missed that: Sorry.
Anyway, is there a way to fix this?

P.S. Please excuse any spelling mistakes and thanks for replying.

This is only the case for me if I do it in a slope, but there's even a work around for that. What you wanna do is avoid facing up/down the hill. And instead place the object while facing sideways. That's the best explaination I got. But I'll look into it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Above
Administrator
In reply to this post by Above
I don't know what to say, this is the result I got with the same files you guys got. :P


*EDIT: I realized that you can't tell what the text is saying, but the mouseover says "Craft Plywood" and "Craft Lumber".

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Juskr
In reply to this post by Above
Well i think thats not it, i was standing a NWAF. :(
Guess i'll try again tomorrow, thanks for replying.
[Insert siganture here]
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.8b]

Juskr
In reply to this post by Above
Above wrote
I don't know what to say, this is the result I got with the same files you guys got. :P


*EDIT: I realized that you can't tell what the text is saying, but the mouseover says "Craft Plywood" and "Craft Lumber".

Crafting of these works for me, seems to be a unique problem.
[Insert siganture here]
1 ... 159160161162163164165 ... 276