I'm guessing he just updated the changelog for the next version. He would have said so otherwise. |
thanks, so looking forward to this release
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This post was updated on .
I'll try to fix it all up now, and update asap. (With the Epoch building system + friendly AI release). BreakingZero updated to 2.8! Changelog below!
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Fuck yeah!
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In reply to this post by Above
Awesome! I'm guessing bandit skins are everything that has 'bandit' or 'terrorist' in its name? Or are there exceptions? Also, will we be able to hire and control friendly ai, like in Factions? |
In reply to this post by Above
Awesome, now I can finally build my base without having to wait for my friend!! Thank you, Above!
I'm a toast. Deal with it.
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In reply to this post by VileThings
<quote author="VileThings">
I didn't change name on any skins. But all the skins that spawn, and that friendly AI is wearing, are skins you can use. However, some of the skins that AI drop will be "bandit" skins. And all the bandit AI skins. They will join you automatically, like before FACTIONS. As far as controlling goes, I'm not sure. I haven't tested it. ;[ |
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In reply to this post by xToast
No worries, I hope it's good enough. Placing a roof is quite a project if you're not Frank Gehry. But we'll all get the hang of it. What I do is, I place stairs 1-2m from the wall, place the roof (there'll be a space between the stairs and wall/roof). And then place one of the small roofs/floors in connection with the stairs. I'll see if I can make it so that you can remove objects, and get them back. So that you can place stairs etc and make perfect roofs. (Since the higher/lower binds don't work in SP). Completely off topic, I'm getting this soon |
In reply to this post by Above
Trial and error then ^^ We'll see. Did you decide on whether or not they will attack zombies? Would be pretty annoying if zombies were gnawing on your bones while your companions just stand around. |
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This post was updated on .
Your friends wont just stand there, they'll kill off zombies. About zombies running towards AI, that's another project for now. But I'll see what I can do. I also noticed that you can't cut trees down (at least not me, might just be that I'm in the wrong forest). But I'm gonna take a look at that. *EDIT: Yes, cutting down trees does not work. I'm fixing it now. I'll update to 2.8b asap. SADLY, you'll have to restart in order for the harvest tree function to work! |
In reply to this post by Above
I've installed as directed about 8 time now. I always get the two same error messages. I uninstalled the games reinstalled both armas and reinstalled dayz. Then installed the mod, still didn't work its the right version everything looks right. The games run on their own and day z works just not this mod.
Ill try to explain my error code here. I get a n error upon startup about a CA_Clubbing_Counterattack file missing, the other comes up after day z loading screen comes up then closes stating a file about chernarus map missing comes up. I will clarify the errors, if your willing to help I've searched the files and day z error reports and followed their advice still hasn't helped. I've also copied the addon file in arma 2 to fix the chernarus error still did nothing to help it. I would really appreciate the help y'all. |
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This post was updated on .
I think you emailed me, correct? "CA_Clubbing_Counterattack" is one error I've never seen. But I'm going to do my best to find out about it! As for the Chernarus missing error, copy your addons folder from your ArmA 2 directory, and paste it in your OA directory! I'll get back to you about the first error! *EDIT, I found this on the DayZ forums:
BreakingZero 2.8b update! Changelog below! <quote> 2.8 + 2.8b changes: 2.8b: Fixed the chop wood feature. 2.8: - Friendly AI. (Don't use skins from bandits, if you wanna survive). - Ability to build a bike. (Get a toolbox and scroll your mousewheel). - Epoch building system. (Rightclick on your object, and stand still when you got it where you want, and wait for 10 seconds). - The non-compatible ammo was replaced with the proper ammo. - A new skin, grey bandit skin. (Classname: "Skin_Bandit2_DZ"). - Everything has been properly renamed to "BreakingZero". - AI will properly spawn the new food/building/crafting items now. |
Yo Above.
How it is with respawn of vechicles? Normally i use ESP and look that this set it fit me up but it is possible that after long game it will spawn something different ? |
In reply to this post by Above
I am not getting a option to craft lumber when I click on a wood pile in my inventory, how do I use the Epoch base building system if I can't craft lumber and plywood?
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In reply to this post by Above
First things first: GREAT WORK
I was really excited when i heard you would put the epoch BS in the SP. :) So far its pretty awesome, but i have one little but annoying bug: everything i am building is flying in the air. In the case someone else already asked this and i missed that: Sorry. Anyway, is there a way to fix this? P.S. Please excuse any spelling mistakes and thanks for replying.
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In reply to this post by mparker
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In reply to this post by Juskr
This is only the case for me if I do it in a slope, but there's even a work around for that. What you wanna do is avoid facing up/down the hill. And instead place the object while facing sideways. That's the best explaination I got. But I'll look into it. |
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In reply to this post by Above
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In reply to this post by Above
Well i think thats not it, i was standing a NWAF. :(
Guess i'll try again tomorrow, thanks for replying.
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In reply to this post by Above
Crafting of these works for me, seems to be a unique problem.
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