RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
VileThings wrote
I can already see myself just living on the rooftops in Elektro

With the already placed ladders.....

This is a sick idea, I might actually Minecraft this shit it up abit, when I'm done.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
When is the release? i have no internet right now apart from my neighbours so would be awesome to play this to get my epoch fix
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

MOwneZ
In reply to this post by Above
That's awesome man. When should we expect this? Looking foward to friendly AI :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Snuggly Overlord
In reply to this post by Above
Is that a placed workbench I see?
Progress
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
Snuggly Overlord wrote
Is that a placed workbench I see?
Progress

Everything from the Epoch building system works. (I added the sodas, too).

When I release the travel thing, I'll make it a seperate release.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
how is the travel thing going?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
jst2fst wrote
how is the travel thing going?

I haven't started on it.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
When can we expect the next release?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

BossMann
In reply to this post by Above
Can we please have a quick release! I REALLY want the epoch building system.
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
BossMann wrote
Can we please have a quick release! I REALLY want the epoch building system.

I can't hear you from down there, take the stairs up to my awesome treehouse.




On a serious note, I'm still fixing something. But I can do that.
 
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
Okey, I got good and bad news. (Haha, like I never said that before).

The bad news are; the Epoch building binds stops working on resume. And my fix is not working (YET).

The good news are, now I know why zombies wont attack you in my Napf release. So I can make Napf bugfree. :D
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Loopaz
This post was updated on .
seriuosly.
I am waiting only for friendly AI. I stopt play in daizy bocuse of this.
Rest will be nice suprise but AI's are for me the most :P
I like to have someone by me who i dont need to shoot.
I feel in this game like stranded, like tom hanks in castaway.
Plz
4 giv me
Regards 4 ur good job

Edit:
I understand.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
Loopaz wrote
seriuosly.
I am waiting only for friendly AI. I stopt play in daizy bocuse of this.
Rest will be nice suprise but AI's are for me the most :P
I like to have someone by me who i dont need to shoot.
I feel in this game like stranded, like tom hanks in castaway.
Plz
4 giv me
Regards 4 ur good job

Edit:
I understand.

I'll add friendly AI, as soon as the building system is working properly.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Fluxtroid
In reply to this post by Above
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
Fluxtroid wrote
Hey Above, I have recently downloaded this Mod after playing on Haleks DaiZy FACTIONS for a while, and I really like it. I have played it for a few hours and got a fire service van, about 9 guns, loads of attachments, plenty of defense/base materials and everything else I pretty much need.

The problem? I cannot seem to be able to put up most of the defense mechanisms and I cannot use ANY attachments on any of my guns. To be fair, my guns consist of rifles like; lee enfeild, cz50, winchester, 1014 shotgun and KAR and a few pistols, which I guess are pretty  old school which might explain the reason I cannot use attachments on these.

But it would be nice to have some information on both of these subjects as I think that one of the things you missed out on this thread is details of the mod and the slightly unorthodox way in which it probably works(Who knows...)

Thanks bro
I'm really glad you enjoy it!

The weapon customization only works on certain guns, the way it works is; you just rightclick the weapon in your inventory, if a menu pops up saying "Attach X" then it works! The guns that works are M4's/M16's,Bizon and most pistols.

There are no models for Winchester acog/red dot and so on. Otherwise I could've added those too.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Fluxtroid
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Fluxtroid
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

BossMann
Ok, the new website is now in BETA. Come make an account and say hi! http://www.dayzsp.com/
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
Just to update, there doesn't seem to be a way to re-launch the building binds on reload. So I'm rewriting the building system, you wont be able to higher/lower objects, so you'll have to use stairs etc for that. :/


*EDIT: It is now working as I intended it. You will have 10 seconds to place the object, and then it'll build.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

saprykheid
This post was updated on .
Hey Above, would it be a problem to turn zombies completely off? I.e. they do not get calculated? Meanwhile, I personally like firefights with the randomly spawning AI and the benefit of Daizy SA.

GUYS, here is an inofficial LOKI for you. THIS GETS RID OF THE blue "Lost Key" text - it appears NOWHERE. I have no experience and time for Arma scripting, thats why the solution is a bit weird.
-> YOU ROLL YOUR MOUSE WHEEL FOR THE ACTION MENU. IF NO ENTRY IS HIGHLIGHTED, Left click (or use the action that is for selecting action menu entries) and you will get Loki.
https://www.dropbox.com/s/u6kv40fxbhm2dod/%40loki_lost_key.7z
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