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This post was updated on Oct 08, 2013; 10:35pm.
I haven't done it myself, so I can't point you to the file. But I can guarantee that it's easy, depending on your experience with the DayZ code. *EDIT: I've now added friendly AI, it needs some tweeking, though. I changed skin and they decided to mess me up, bad. *EDIT2: Okey, now I got that. Just some minor adjustments and it's release'able.
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In reply to this post by Above
So what, will it be like Rust?
As in, predetermined area's where building is possible, etc. No floating floors or walls? If you don't understand that, how is the building system going to work? |
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In reply to this post by Above
I cant wait for the epoch building system!
I love your mixed dayz version! |
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In reply to this post by Above
YESSS cant wait
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In reply to this post by Snuggly Overlord
Well, they will float if you place them on a steep hill. Since binds wont work on reload, I had to improvise. Otherwise it's working perfectly, placing roof requires some skills, however. |
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Still really looking forward to this
![]() On another note, would it be at all possible to implement something to stop zombie spawn in a certain area? Maybe make player placed structures block zombie spawn within a certain radius around them? |
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there is an addon that kills zombies for x amount of time and x radius i think its called freds zombie emitter.
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In reply to this post by VileThings
Barricade your house from danger, that's what it's for. :D It's most likely really easy to do, but it would most likely cause major lag. *EDIT: Actually, we could just bump the zombie respawn timer up. Otherwise you could just use the zombie shield. |
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Oh, yeah. That should work :) btw, the trigger for AI to spawn can be really annoying, because they spawn every time you cross the trigger line. Same as if you change skins repeatedly. Plus they spawn way too close. |
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In reply to this post by Above
Can we expect the release in the next few days?
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In reply to this post by VileThings
They spawn 200-1000 (I think) where they spawn inside that range is random, it's about as good as I can do. And changing skin gives you a new unit, that's just how it works. I'll see if there's a way to make it just change appearance. |
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In reply to this post by jst2fst
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that would be great if ya could launch epoch now
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In reply to this post by Above
Yea would be good if you could do that.
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In reply to this post by Above
Soo Above u say that it will be or Friendly AI or epoch system building ?
It will be not smacked into one ? U know all of benefits in one place ;P |
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No, this is not at all the case! The Epoch building system will be a part of every release. Because it's one of the things people are not forced to use. The friendly AI mission I'm working on already got all the Epoch stuff. ;) What I meant was that I got the Epoch missions and everything ready, but the friendly AI missions are not. ![]() |
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However, so u are my hero :) (G-translate)
You should open account for people who want to thank for your great job |
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I wouldn't mind an early release just with the Epoch stuff. Just to fiddle around with it a bit.
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In reply to this post by Loopaz
Haha, I'm glad you're enjoying the new changelog! And no, I'm just happy that people somewhat enjoy what I do. And after all, all I've really done is copied scripts the Epoch people wrote. ;D |
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i see the post was updated today, anybody know if the new epoch base building has been added yet?
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