RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
saprykheid wrote
Hey Above, would it be a problem to turn zombies completely off? I.e. they do not get calculated? Meanwhile, I personally like firefights with the randomly spawning AI and the benefit of Daizy SA.

I haven't done it myself, so I can't point you to the file. But I can guarantee that it's easy, depending on your experience with the DayZ code.





*EDIT: I've now added friendly AI, it needs some tweeking, though. I changed skin and they decided to mess me up, bad.


*EDIT2: Okey, now I got that. Just some minor adjustments and it's release'able.

Current changelog for UPCOMMING update:

-  Friendly AI.
-  Ability to build a bike.
-  Epoch building system.
-  The non-compatible ammo was replaced with the proper ammo.
-  Better bandit spawns.

-  Ability to travel between Chernarus and Podagorsk (and Taviana in the future). (This might be delayed to a hotfix, because of concept ideas).
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Snuggly Overlord
In reply to this post by Above
So what, will it be like Rust?
As in, predetermined area's where building is possible, etc. No floating floors or walls?

If you don't understand that, how is the building system going to work?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Olli81298
In reply to this post by Above
I cant wait for the epoch building system!
I love your mixed dayz version!
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
In reply to this post by Above
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by Snuggly Overlord
Snuggly Overlord wrote
So what, will it be like Rust?
As in, predetermined area's where building is possible, etc. No floating floors or walls?

If you don't understand that, how is the building system going to work?

Well, they will float if you place them on a steep hill. Since binds wont work on reload, I had to improvise.

Otherwise it's working perfectly, placing roof requires some skills, however.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

VileThings
Still really looking forward to this

On another note, would it be at all possible to implement something to stop zombie spawn in a certain area?  Maybe make player placed structures block zombie spawn within a certain radius around them?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
there is an addon that kills zombies for x amount of time and x radius i think its called freds zombie emitter.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by VileThings
VileThings wrote
Still really looking forward to this

On another note, would it be at all possible to implement something to stop zombie spawn in a certain area?  Maybe make player placed structures block zombie spawn within a certain radius around them?
 Barricade your house from danger, that's what it's for. :D

It's most likely really easy to do, but it would most likely cause major lag.


*EDIT: Actually, we could just bump the zombie respawn timer up. Otherwise you could just use the zombie shield.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

VileThings
Above wrote
*EDIT: Actually, we could just bump the zombie respawn timer up. Otherwise you could just use the zombie shield.
Oh, yeah. That should work :)

btw, the trigger for AI to spawn can be really annoying, because they spawn every time you cross the trigger line. Same as if you change skins repeatedly. Plus they spawn way too close.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
In reply to this post by Above
Can we expect the release in the next few days?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by VileThings
VileThings wrote
Above wrote
*EDIT: Actually, we could just bump the zombie respawn timer up. Otherwise you could just use the zombie shield.
Oh, yeah. That should work :)

btw, the trigger for AI to spawn can be really annoying, because they spawn every time you cross the trigger line. Same as if you change skins repeatedly. Plus they spawn way too close.

They spawn 200-1000 (I think) where they spawn inside that range is random, it's about as good as I can do.

And changing skin gives you a new unit, that's just how it works. I'll see if there's a way to make it just change appearance.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by jst2fst
jst2fst wrote
Can we expect the release in the next few days?
Something like that. I could launch the Epoch stuff now, and the friendly AI stuff later, because it's gonna be a seperate mission anyways.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Tango33
that would be great  if ya could launch epoch now
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

jst2fst
In reply to this post by Above
Yea would be good if you could do that.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Loopaz
In reply to this post by Above
Soo Above u say that it will be or Friendly AI or epoch system building ?
It will be not smacked into one ?
U know all of benefits in one place ;P
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
Loopaz wrote
Soo Above u say that it will be or Friendly AI or epoch system building ?
It will be not smacked into one ?
U know all of benefits in one place ;P

No, this is not at all the case! The Epoch building system will be a part of every release. Because it's one of the things people are not forced to use.

The friendly AI mission I'm working on already got all the Epoch stuff. ;)

What I meant was that I got the Epoch missions and everything ready, but the friendly AI missions are not.

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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Loopaz
However, so u are my hero :) (G-translate)
You should open account for people who want to thank for your great job
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

VileThings
I wouldn't mind an early release just with the Epoch stuff. Just to fiddle around with it a bit.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by Loopaz
Loopaz wrote
However, so u are my hero :) (G-translate)
You should open account for people who want to thank for your great job

Haha, I'm glad you're enjoying the new changelog!

And no, I'm just happy that people somewhat enjoy what I do. And after all, all I've really done is copied scripts the Epoch people wrote. ;D
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Tango33
i see the post was updated today, anybody know if the new epoch base building has been added yet?
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