RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
http://www.armaholic.com/page.php?id=6628

This is the DayZero addon that fixes the grass, someone linked it in Haleks release.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
http://www.armaholic.com/page.php?id=6628

This is the DayZero addon that fixes the grass, someone linked it in Haleks release.
No, see, I already HAVE that addon. It does basically jack-shit. What I need is the grass removed. Not toned down, not lower resolution, but GONE. Completely. As if it never were there. I used to use a hack in SP to remove it, but that was only for 1.7.6 and it's completely outdated. It crashes my game and deletes my progress in the mission every time I try to use it.

Long story short, the grass is like Justin Bieber - I want it out of my fucking country.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
A Hobo Panda wrote
Above wrote
http://www.armaholic.com/page.php?id=6628

This is the DayZero addon that fixes the grass, someone linked it in Haleks release.
No, see, I already HAVE that addon. It does basically jack-shit. What I need is the grass removed. Not toned down, not lower resolution, but GONE. Completely. As if it never were there. I used to use a hack in SP to remove it, but that was only for 1.7.6 and it's completely outdated. It crashes my game and deletes my progress in the mission every time I try to use it.

Long story short, the grass is like Justin Bieber - I want it out of my fucking country.

Lol, just turn the grass option to the lowest setting and there wont be any grass what so ever.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
http://www.armaholic.com/page.php?id=6628

This is the DayZero addon that fixes the grass, someone linked it in Haleks release.
No, see, I already HAVE that addon. It does basically jack-shit. What I need is the grass removed. Not toned down, not lower resolution, but GONE. Completely. As if it never were there. I used to use a hack in SP to remove it, but that was only for 1.7.6 and it's completely outdated. It crashes my game and deletes my progress in the mission every time I try to use it.

Long story short, the grass is like Justin Bieber - I want it out of my fucking country.

Lol, just turn the grass option to the lowest setting and there wont be any grass what so ever.
WHEN THE FUCK DID A GRASS OPTION APPEAR?! AND WHERE IS IT?!
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
http://www.armaholic.com/page.php?id=6628

This is the DayZero addon that fixes the grass, someone linked it in Haleks release.
No, see, I already HAVE that addon. It does basically jack-shit. What I need is the grass removed. Not toned down, not lower resolution, but GONE. Completely. As if it never were there. I used to use a hack in SP to remove it, but that was only for 1.7.6 and it's completely outdated. It crashes my game and deletes my progress in the mission every time I try to use it.

Long story short, the grass is like Justin Bieber - I want it out of my fucking country.

Lol, just turn the grass option to the lowest setting and there wont be any grass what so ever.
WHEN THE FUCK DID A GRASS OPTION APPEAR?! AND WHERE IS IT?!

The name of the option says nothing about grass, but that's mostly what it changes. And it's always been there. It might be the object whatever option. I know it's in the middle of the video options advanced section, though.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Snuggly Overlord
In reply to this post by Above
Just some suggestions I think would be suited to the feel of Breaking point

Boats: his adds a variety of boats, civilian and military, as well as naval mines, I have this running on my Breaking Point, but some others might want it also.

 Added backpacks. I think these will go great with the added Gullies (hard word to spell) you implemented.

If you know how, maybe you can give some of these role play items a use, for example, the chocolate bar can be consumed (if you can do this that would be awesome) the matches used, soda drunk, lighter/fire starter used for fire so on and so on.

Perhaps you could (I know there were a shiznizzle more buildings added) give some of the MGB buildings some loot spawns.

Folding map Again, I use this in my own game, but others might enjoy using it

Every one loves a good drug addon, perhaps you might want to add the cigar addon and make an effect for it, such as screen blur and smoke coming out from you

Add the cold weather back, and with it, add some dynamic weather?

Add a button to enter vehicles? Perhaps change it to shift E or something.

I do not expect anything, nor do I even think any of this will be added, but if it is in your, or anyone else's ability, could you take a look at some of them? They would be cool to have (my favourite is the role play items) as I have no clue how to do any of this (except the ones I have...)

Sorry if you do not want this here, I just wanted to help out
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Snuggly Overlord wrote
Just some suggestions I think would be suited to the feel of Breaking point

Boats: his adds a variety of boats, civilian and military, as well as naval mines, I have this running on my Breaking Point, but some others might want it also.

 Added backpacks. I think these will go great with the added Gullies (hard word to spell) you implemented.

If you know how, maybe you can give some of these role play items a use, for example, the chocolate bar can be consumed (if you can do this that would be awesome) the matches used, soda drunk, lighter/fire starter used for fire so on and so on.

Perhaps you could (I know there were a shiznizzle more buildings added) give some of the MGB buildings some loot spawns.

Folding map Again, I use this in my own game, but others might enjoy using it

Every one loves a good drug addon, perhaps you might want to add the cigar addon and make an effect for it, such as screen blur and smoke coming out from you

Add the cold weather back, and with it, add some dynamic weather?

Add a button to enter vehicles? Perhaps change it to shift E or something.

I do not expect anything, nor do I even think any of this will be added, but if it is in your, or anyone else's ability, could you take a look at some of them? They would be cool to have (my favourite is the role play items) as I have no clue how to do any of this (except the ones I have...)

Sorry if you do not want this here, I just wanted to help out

I rarely use boats at all (never use boats). But if other do, and want this in a mission, why not.

Those are the backpacks I was talking about adding, but I gave it a think, and we already got about 10 backpacks. Even though, it would add to the collecting factor, leaving you with more stuff to do.

And about the RP items, I sure could add actions to them, but it's alot of work for 150 items. And alot of code + extra things your CPU have to keep track of.

I could add more buildings, too. But I've had a fairly hard time placing them so far, usually the ground is not flat enough to make it look good.


As for most of the addons, you could just download them and use them yourself. So I feel like most of it should be in a "suggested addons" section.

I'm in a rush, so I didn't go through your post 100%. When I get back, I'll read it through and see what can be used and how, make a plan for it if so.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

dave616
Above,

Thanks for all your hard work on these.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

BROWNYGAMING
ok ive got all the files and got it to run properly. However, the icons on the bottom right stop working after saving, reverting and loading saved game
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
once you load in, bring up the pause menu, go to options, then difficulty. close the menu and it should fix itself
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Snuggly Overlord
In reply to this post by Above
Yea, thanks for taking a look
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Snuggly Overlord wrote
Yea, thanks for taking a look
No worries, I'm glad you posted it. However, I'll leave the addons out of an update (the ones that people can just download and put in the BP folder).

I didn't think people wanted the cold weather back. I can sort that, but as for the dynamic weather, it should already cycle properly. It might take some time, but it's been working properly AFAIK. I've had rain and so on.

I will most likely add the backpacks for the next update, and a cold weather file. As for the RP items, I'll need abit more time, because there are alot of work to do, and I wont be able to make the clothing items etc from it work, I don't have the 3D modelling skills yet. But making lighters etc work, is not hard at all. Just time-consuming.

The rest of the addons seemed to be addons you just put in your BP folder. ^^
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
one that i think everyone would love is a ShackTac mod, called  ST Movement. basically it reduces weapon collision with the environment allowing you to more through a door sideways.
here is the website: http://dslyecxi.com/shacktac-movement-addons/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
This post was updated on .
Rabidgerbil wrote
one that i think everyone would love is a ShackTac mod, called  ST Movement. basically it reduces weapon collision with the environment allowing you to more through a door sideways.
here is the website: http://dslyecxi.com/shacktac-movement-addons/
That's a nice addon! :)


Guys, for the next update, I'll hopefully get my lil project working.

It will remove loot X metres away from you after X minutes. I always found myself manually lootcycling buildings alot to get my shit ASAP.

But lately, I've  wanted to just take what I find (like in MP), and move on. Until I got what I want.

I've always wanted to sort a loot cycle script that does it for me. Just like if it was MP. So you can go from Cherno for instance, up north. And then return if you need more of something.



*EDIT: I've now tested it abit, loot seems to spawn a damn lot faster, now I just gotta wait and see wether it removes the loot or not. :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

xCONman259x
In reply to this post by Above
To make the installing very easy. You should try and make a simple launcher that automatic installs BreakingPointSP, FACTIONS and so on. Because I'm just having soo much trouble. Just like other people. But they don't comment about it.

Thanks, hope you consider it :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
In reply to this post by Above
that sounds brilliant, im always having to manually loot cycle! i dont mind a huge amount but every now and then when you return somewhere just to find its the exact loot as before and suddenly realise you forgot to loot cycle it i facepalm lol
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
In reply to this post by xCONman259x
xCONman259x wrote
To make the installing very easy. You should try and make a simple launcher that automatic installs BreakingPointSP, FACTIONS and so on. Because I'm just having soo much trouble. Just like other people. But they don't comment about it.

Thanks, hope you consider it :)
Um, dude, no offense, but if you can't install this, something must be wrong with you... Just make a folder in your ArmA 2: OA directory called @BreakingPointSP and put the Addons folder from the download into the folder you made. It's that simple.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
A Hobo Panda wrote
xCONman259x wrote
To make the installing very easy. You should try and make a simple launcher that automatic installs BreakingPointSP, FACTIONS and so on. Because I'm just having soo much trouble. Just like other people. But they don't comment about it.

Thanks, hope you consider it :)
Um, dude, no offense, but if you can't install this, something must be wrong with you... Just make a folder in your ArmA 2: OA directory called @BreakingPointSP and put the Addons folder from the download into the folder you made. It's that simple.

Not even, the full @BreakingPointSP folder is already supplied in the download.


I don't feel that a launcher/installer is needed. You literally just have to move a folder to your OA directory, and put the missionfile in your missions folder. And pick a way to launch it.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
that sounds brilliant, im always having to manually loot cycle! i dont mind a huge amount but every now and then when you return somewhere just to find its the exact loot as before and suddenly realise you forgot to loot cycle it i facepalm lol
Yes, I agree.

Not having to manually loot cycle will add alot to the experience, as you can just run around and do your thang.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

BROWNYGAMING
Will you be making Breaking Point for various maps Above?
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