RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
deathshank wrote
Can't wait to get off work and check out the new stuff... I know its gonna be awesome. Glad to hear ur gonna take a crack at origins can't wait to see it... If any one can pull it off I k ow its u man. Keep up the awesome work man and thanks in andvance man I know its gonna rock

I appreciate the confidence! I'll see what I can do with Origins, and I hope you enjoy this update! :)



Rabidgerbil wrote
I found an AA Specialist AI unit... carrying a MK 16 Holo and a Stinger lol! I also found not to fire the Stinger launcher unless you want a huge hoard of zeds to swarm you XD loving this update!

EDIT: has the storage capacity of the Littlebird been fixed? I remember it used to be able to store heaps of gear. How would I change it if i wanted to? I know it would involve unpacking a .pbo but im not sure which one

I noticed that, too. I forgot to edit the female soldier addon, they're not meant to spawn with those loadouts. D; I'll fix that for the next update.

I actually don't remember, but I'm 99% sure it's "fixed". :-)

If not, you'd wanna de-pbo the dayz_code and look for vehicles.hpp.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above, I want you to make a special release for me ;)
Add these to this release:
- Item Count in Tents/Vehicles (weapons/items/backpack - ##/##/##)
- Urals/V3S'/MTVRs all have 500 item slots and 50 weapon slots

Also, you might want to fix the current update, because Survival ACU's, Survival ACU's EVERYWHERE.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
i noticed there were survival packs everywhere, luckily i found the 64 slot though ;)
I'll also second that request for: - Item Count in Tents/Vehicles (weapons/items/backpack - ##/##/##)


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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by A Hobo Panda
A Hobo Panda wrote
Above, I want you to make a special release for me ;)
Add these to this release:
- Item Count in Tents/Vehicles (weapons/items/backpack - ##/##/##)
- Urals/V3S'/MTVRs all have 500 item slots and 50 weapon slots

Also, you might want to fix the current update, because Survival ACU's, Survival ACU's EVERYWHERE.

Those are some of the 1.7.7.1 changes I'm adding in the next update. Shouldn't take that long before release.

And yes, I know that I failed to balance the backpack spawn, I'll fix that too. But it has been broken for a long time now, there are too many items too perfectly balance the loot table. But I'll try.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Stalker (ATF)
Great update Above!!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

deathshank
Awesome update man
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
deathshank wrote
Awesome update man

Thanks, I'm glad you liked it.

I should've spent more time testing, though. I realized that a fair amount of stuff wasn't properly setup. E.G the female units having rocket launchers, and backpacks still spawning alot.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
those arent huge issues though to be honest. seeing the fully kitted soldier there with launcher was quite amusing actually, didnt even fire back at me.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Deathshank
Lol more of the AI could use kits like that... makes u think twice before running out of cover or taking a pop shot at them lmao
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
It was funny, I was running through Cherno, turned a corner and saw the AI just standing there, the second I saw the launcher and more advanced gun that what should be found on AI at the coast, I thought "oh shit! what the hell as Above added!?" laughed alot after that lol
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Well, judging by the sound of it, you don't really mind the rocket launcher loadout?

What if I were to add 1 damn rare rocket launcher to the loot table, and one to the random bandit loadout (wich will replace the guaranteed rocket launcher female spawn), to make it more uncommon? I mean, you'll never know what you're enemy is equipped with.

And if I'm not mistaken, there's already a rocket launcher in the BP loot table, at least ammo for one.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Deathshank
sounds sweet... the random load outs of the AI makes SP have more of a feel of MP. Never knowing what the enemy has or is prepared to use against u lol
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
Deathshank wrote
sounds sweet... the random load outs of the AI makes SP have more of a feel of MP. Never knowing what the enemy has or is prepared to use against u lol

I agree. :-)

One more thing, I'm adding some of the same skins from addons Overwatch is using, to my personal "setup".

Would you guys want those skins aswell? In that case I'll make a second set of files, and either link or upload needed addons.


*EDIT: The update shouldn't require a big download. ;)

It will most likely just be small files.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Snuggly Overlord
That'll be nice :P
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by Above
That sounds great!  As for the launchers, yeah it would be good to see them there, especially if you suddenly find yourself on the ground with a helo flying around (died a few times to that) or if you just want to clear an area out of trees for a base lol!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.0] More enterable buildings!

Ripstop
In reply to this post by Above
Greetings,

I am really enjoying this map. You can get kitted up pretty good at that industrial center west of Kamenka, well enough to take on the hordes of bandits that tend to show up!

Thank you very much for your efforts.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Deathshank
In reply to this post by Above
That would be sweet if u added a link to those files
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.0] More enterable buildings!

Above
Administrator
In reply to this post by Ripstop
Ripstop wrote
Greetings,

I am really enjoying this map. You can get kitted up pretty good at that industrial center west of Kamenka, well enough to take on the hordes of bandits that tend to show up!

Thank you very much for your efforts.

Oh, yes. Haha. Those big buildings supply quite the gear, huh. They weren't really meant to.
To me, getting kitted out too fast, doesn't leave you with much else to do.

I'm really glad you're enjoying it! :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Deathshank
Deathshank wrote
That would be sweet if u added a link to those files
I'll check skins out/add them tomorrow. Files will be ready by then. I'll most likely try to rebalance the loot table and fix the unit loadouts by then. (I'm having a really hard time comming up with names for the skins, so I hope you're not expecting much)!

But I'm also adding alot/a few new backpacks in the update. Either the update, or the "modded-modded" files.

Those will most likely be the reskinned Czech backpacks, because they look amazing. And they will have the same amount of slots as the regular Czech.


Now, if you want (if you WANT), post backpack names. I could just name them after the camo "type". But if you got a better idea, I don't mind. :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

jst2fst
will you be putting in the ability to drag dead bodies in the next update?
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