RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.0] More enterable buildings!

Snuggly Overlord
Do you know where I might be able to find the Dayzero buildings in the editor? If not could you add them to the editor? That would also be nice
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Swefty
In reply to this post by jst2fst
i found a little bug  wich is i found an AA specialist in the middle of the road in cherno infront of the firestation
you cant shoot him but you can ram him and he dies if you already fixed this then ignore this message
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
I found the same, but it wasnt near the firestation in cherno. I killed him, tok his pack and main wep, wasted the launcher. they can be killed , they just take more shots than a zombie does
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
I found the same, but it wasnt near the firestation in cherno. I killed him, tok his pack and main wep, wasted the launcher. they can be killed , they just take more shots than a zombie does


Tough, the changelog states that they take more damage now, to be more like MP.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
I like it like that, adds more of a challenge and stops you just running around one shotting them all, makes them a much bigger threat
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
I like it like that, adds more of a challenge and stops you just running around one shotting them all, makes them a much bigger threat

Yes, and it feels alot more like MP. :)

Also, I'm uploading the "Skin mod" now, I'll link it ASAP. It's a small Mediafire zip.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BROWNYGAMING
hello, after downloading the update will i have to restart the mission or can i carry on from where i saved? Thanks.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
BROWNYGAMING wrote
hello, after downloading the update will i have to restart the mission or can i carry on from where i saved? Thanks.

You CAN carry on without restarting, but you will most likely not have the new map, nor the new vehicles, and bandits wont have the new skins.

The only thing I can think of that you would have would be the weapons, but again. They would just spawn in buildings, not on AI.

If you want even more skins, though, you should wait for the link to the "mod-mod-mod release".

--> this link: More skins "mod-mod-mod".
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
only bug I think I have encountered so far was yesterday when I tried to put on the Green Ghillie outfit, I was suddenly teleported from NWAF to Komarovo, got a broken leg, lost my main and secondary weapons + all the mags/bloodbags/bandages, and rangefinder i had on me at the time :/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
only bug I think I have encountered so far was yesterday when I tried to put on the Green Ghillie outfit, I was suddenly teleported from NWAF to Komarovo, got a broken leg, lost my main and secondary weapons + all the mags/bloodbags/bandages, and rangefinder i had on me at the time :/

That's something I really have to look into, then. I remember having the same thing happen to me, but I'm almost 100% sure I removed it. I guess we got another broken ghillie.

I did try them all in the video I made, though.


But don't worry, I'll find the bug/broken skin and replace it!



*EDIT: How many wants the timecycle mission back? (I will make the no-cheats missions again).

I kept thinking of how much I missed experiencing day and night without cheating, and I wanted to need flares and flashlight. So I added it back to my mission.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
the clothing thing isnt a huge issue to me, just means I wont wear it, but I can still collect it :P Timecycle would be brilliant!, actually gives us a use for NVG's, flashlights, chemlights and flares.
Is it possible to get an item count remaining in vehicles and tents so we know how full they are?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BROWNYGAMING
i get a message coming up when i try to run the extra skins chernarus with ai scenario saying tht its missing content TSF_SUV.IL_BUILDINGS how do i solve this issue?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
the clothing thing isnt a huge issue to me, just means I wont wear it, but I can still collect it :P Timecycle would be brilliant!, actually gives us a use for NVG's, flashlights, chemlights and flares.
Is it possible to get an item count remaining in vehicles and tents so we know how full they are?
Cool, I'll upload it.

And as I said before, I will add the item count and more stuff from 1.7.7.1, just not now. Possibly later today.

And I'll put everything together in the update ZIP: Regular update with the fixes, extra skins files, no AI files, Timecycle files, and the no cheat files.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by BROWNYGAMING
BROWNYGAMING wrote
i get a message coming up when i try to run the extra skins chernarus with ai scenario saying tht its missing content TSF_SUV.IL_BUILDINGS how do i solve this issue?

I've never seen the error before, but I know what addon it is. Now if you could tell me more about the issue, I'll do my best to help you fix it.

1. How did you install the mod?
2. Did you have the old release when installing the update?
3. Did it work properly before you started using the skin mod?
4. How did you install the skin files?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BROWNYGAMING
i hav just removed all the files from the extra skins pack and tried it again. Still get the same message. Another message that i get when using 2.0 update and extra skins pack is when the main menu comes on i get a message about a female character skin. I added the files by copying and pasting them into the addons and mission files for the Breaking Point folder. Thanks for the help, bud, greatly appreciate it.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by Above
Awesome sounds good, Thanks for all the work and time you're putting into this, its brilliant!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
Awesome sounds good, Thanks for all the work and time you're putting into this, its brilliant!

In fact, there's no reason to have a seperate file for skins as far as I can think of.

Anyways, I'll be looking into the 1.7.7.1 stuff now.


And  BROWNYGAMING, the best advice I can give you is; check and see if you got an addon called "ard_tsf_suv.pbo". If not, then you're missing files from the download. Or the mod is not getting launched properly.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
Okey, I've added the itemslot thingy majig, and the ability to drag bodies.
Changes:

- Ability to drag bodies.
- Free/used weapon/magazine/backpack slots will show up on any storage-object.
- New items reskins (the ones from Napf, because they're soooo much better).
- Done everything I can do to balance the backpack loot.
- Timecycle missions.
- No cheat missions.
- Guaranteed rocket launcher on female bandits removed.
And I'll update this comment when I'm done with the whole update release! :)



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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Ra30R13
Hello how i can create a private server for your mod? Me and my friens wants to play in coop, but we need save our progress i made a server from originally BreakingPoint but it dont works, please help instruct us how we can create a privat server or how we can save and load our progress from local server, thanks for great mod we love it, and sorry for bad english =)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Ra30R13 wrote
Hello how i can create a private server for your mod? Me and my friens wants to play in coop, but we need save our progress i made a server from originally BreakingPoint but it dont works, please help instruct us how we can create a privat server or how we can save and load our progress from local server, thanks for great mod we love it, and sorry for bad english =)

I got sad news for you, it wont work properly. It'll be glitchy and you wont be able to save. This is mainly due to it all being meant for singleplayer. :/

BreakingPoint 2.1 update.
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