RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Gonna try it out now ;D wanna Skype? We haven't talked in a long time xD
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
A Hobo Panda wrote
Gonna try it out now ;D wanna Skype? We haven't talked in a long time xD

Do that. ;D

I can't right now. Maybe later.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
But bb :c we haven't made love in over a month D; </3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above must hate someone named goo ;P

I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BROWNYGAMING
Above, where do i get the pbo file that i need to solve this issue as i cant find it in any of the folders
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
In reply to this post by Above
OOOHHH OH OH OH ABOVE I ALMOST FORGOT

Do you know what I would need to edit to make industrial items take up 1 inventory slot, like in DayZ Epoch? For example, Engine Parts in normal DayZ take up 6 slots. In Epoch, however, they take up 1. Same for Scrap Metal, Jerry Cans, Windscreen, etc. I've tried contacting the Epoch devs but they haven't responded and it's been like 6 days :s
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

A Hobo Panda
In reply to this post by Above


Ok, so, JUST IN CASE, I'm going to try and contact the devs of DayZero and get their permission to use the stuff we've taken from their mod. I'm highly certain that they will say yes C:
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
In reply to this post by BROWNYGAMING
BROWNYGAMING wrote
Above, where do i get the pbo file that i need to solve this issue as i cant find it in any of the folders
What issue are you having?
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BROWNYGAMING
when i get to main menu after adding extra skins mod and 2.0 update i get an error message about a female skin, and then wen i try to run the bp extra skins chernarus with ai scenario i get an error about missin content with this TSF_SUV.IL_BUILDINGS. Where can i find and download this file as it isnt in any of the bp folders tht i hav on my pc
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by A Hobo Panda
A Hobo Panda wrote


Ok, so, JUST IN CASE, I'm going to try and contact the devs of DayZero and get their permission to use the stuff we've taken from their mod. I'm highly certain that they will say yes C:

Actually, I doubt they will. Not because they're bad people, just because I don't think they will.

I didn't even ask, for the simple reason that all I did was add the loot coords to my code, and supplied the addon. Wich anyone could've done themselves.

And I didn't take any credit for the work of theirs.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by A Hobo Panda
A Hobo Panda wrote
Above must hate someone named goo ;P


I don't know what "goos" stands for, the UKSF stands for United Kingdom Special Forces.

In other words, I didn't name it. Nor do I think mr/mrs Goo sucks. Hahaha.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by BROWNYGAMING
BROWNYGAMING wrote
Above, where do i get the pbo file that i need to solve this issue as i cant find it in any of the folders
If that's the case, you're more likely lacking more files. I'd suggest re-downloading it.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
In reply to this post by BROWNYGAMING
Are you using the 2.1 update?
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
In reply to this post by Above
How hard would it be to remove all grass in Chernarus? I get super shitty FPS because of the grass on Chernarus. On DayZero Podagorsk, I literally get the best FPS I've ever had. Why? Because they purposefully put (Day)Zero grass on their map. There's still grass textures on the ground, but they didn't put the grass that ghillie suits match. Any way to remove this? :s
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Ok, so, I MAY or MAY NOT have possibly screwed us over by requesting permission <.< but shhh don't tell anyone
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
I very much hope we aren't screwed over
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BROWNYGAMING
ok i hav checked the folders and redownloaded the 2.0 update and 2.1 update to check whether it is in there, i hav done the same for the extra skins mod but still cant find it. Wud u be able to giv me a link to where i cud download this pbo file. Great work on all the projects u hav done
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Snuggly Overlord
In reply to this post by Above
Does anyone know how the Hemp missions work? (- Hemp mission. (12 plantations for now))

And also, could you look back into the Lingor flashlight feature? That sounded quite cool
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Snuggly Overlord wrote
Does anyone know how the Hemp missions work? (- Hemp mission. (12 plantations for now))

And also, could you look back into the Lingor flashlight feature? That sounded quite cool

The hemp mission is now a part of every missionfile. I just never wrote it in any changelogs, sorry about that.


And about the flashlight script, I literally spent a day looking through the code, and I couldn't find it. I'll give it another shot. But I need the older Lingor files.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
In reply to this post by BROWNYGAMING
BROWNYGAMING wrote
ok i hav checked the folders and redownloaded the 2.0 update and 2.1 update to check whether it is in there, i hav done the same for the extra skins mod but still cant find it. Wud u be able to giv me a link to where i cud download this pbo file. Great work on all the projects u hav done

If this addon is not in your folder, and you've downloaded it again, chances are that it refuses to give you all files. Because it is in the upload.

And I doubt it's the only file missing if that's the case. But I'll upload the addon for you, I hope it works.

I'll post a link my last comment at the time, with the link.

Here.
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