RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
I'll have a look around and see if i can dig up anything
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
found 2 addons that as an Aussie, I would like to see. One is made by Rocket himself :P first is Auscam units and the second is the Steyer Aug weapons.

http://www.armaholic.com/page.php?id=8009
http://www.armaholic.com/page.php?id=7548

Dirty NVG's? http://www.armaholic.com/page.php?id=6188

couldnt find anything to adjust the view though :(
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Snuggly Overlord
In reply to this post by Above
Would it be hard to include the latest Epoch building system?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

BossMann
Snuggly Overlord wrote
Would it be hard to include the latest Epoch building system?
I wouldn't think so? its just adding the multiplayer server files to a singleplayer mission?
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by Snuggly Overlord
Snuggly Overlord wrote
Would it be hard to include the latest Epoch building system?

Probably not, however removing the old ones and cleaning up properly would be quite a job.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

jst2fst
Above would it be at all possible for you to give me your drag dead body code so i can put it on my server?

Thanks
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
jst2fst wrote
Above would it be at all possible for you to give me your drag dead body code so i can put it on my server?

Thanks

It's the regular DayZ one, lol. I literally just changed color on the action thingy majig.

Also, BP might be able on Podagorsk soon, depending on how finished my map is.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

jst2fst
so how would i enable it on my server to drag dead bodys?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

shnknott
does anybody else get overwhelmed by bandits at bolota airstrip
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by jst2fst
jst2fst wrote
so how would i enable it on my server to drag dead bodys?

It should be on by default on MP. >_>
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by shnknott
shnknott wrote
does anybody else get overwhelmed by bandits at bolota airstrip
You're quite accurate. Bandits do seem to be more common around Balota. It has the same amount as any other "low level" trigger, so I don't know why. But yes, they do seem way more over in Balota.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by Above
Guys, I was messing around with colors in the UI today. I made the gear screen abit darker because it makes the icons look abit more.... HQ? (Ignore missing arrows etc, it was just me trying something).




Also, I was changing "text color" on random things, and this occured once I went to test it, haha. I think I'll keep it.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
i like it, could also try what the new Dayz update has? looks hand drawn lol
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

jst2fst
In reply to this post by Above
as far as i know you can only drag knocked out people not dead people on mp
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
In reply to this post by Above
How hard would it be to add the Australian camo and weapons that i posted above? if its not hard i might try add it myself, and just spawn it in rather than worry about loot tables
.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Achlimed
In reply to this post by Above
BP on Podagorsk with an Above twist?  Can't wait.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

xCONman259x
In reply to this post by Above
I know why BreakingPoint wasn't working... Because I got a new PC and when I installed arma 2 and arma 2 OA. The arma 2 OA didn't have that addons folder. So I got the addons folder from arma 2 into arma 2 OA.

So I was installing the right way.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
i like it, could also try what the new Dayz update has? looks hand drawn lol

Yes, it looks cool. The eye and ear is also white.

What do you mean? The gear screen for the update? I think I could get my hands on that. :P
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
yeah the gear screen but also the UI, saw a 1.8update video that Guidez released and the UI looked like it had a hand drawn style. https://www.youtube.com/watch?v=8qh5pgkrrog

Also if I want to add something to my version, do I just put it in the addons folder, and then spawn it in using Loki if I want it? or do i have to edit it the .pbo's
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
How hard would it be to add the Australian camo and weapons that i posted above? if its not hard i might try add it myself, and just spawn it in rather than worry about loot tables
.

Not at all, but there's 2 problems. 1, it'll be hard to balance the loot table. It's already f'ed. All though I think I think I got it under control once I test my balancing idea.

However I remember the skins not looking as good as on the pictures, or something. But there are quite a few new camo skins, and alot of the DayZero skins already. :P I think we got about 56 skins. I'm thinking about replacing the original BP skins, though. Wich are just ArmA skins, or at least most of them.
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