RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Rabidgerbil wrote
yeah the gear screen but also the UI, saw a 1.8update video that Guidez released and the UI looked like it had a hand drawn style. https://www.youtube.com/watch?v=8qh5pgkrrog

Also if I want to add something to my version, do I just put it in the addons folder, and then spawn it in using Loki if I want it? or do i have to edit it the .pbo's

The gear screen is basically the UI. But yes, I might take a look at that. I do prefer the one I got now, though. But I can always have my own release.

You just put the addon in your folder and use whatever to use the skin. But you might spawn with gear depending on skin and addon, and you will have to find a way to get the class names.

If you don't have the classnames already, you're gonna want to unpbo the addon and read the config.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
ok cheers, i'm assuming once I put the addon in the respective folder, I simply add the class name to the weapons.pbo folder?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Rabidgerbil wrote
ok cheers, i'm assuming once I put the addon in the respective folder, I simply add the class name to the weapons.pbo folder?

No, haha. There's alot to do if you want them ingame spawning, and as clothing packages. I can't write a guide atm, but I can later.

The easiest would be just adding the addon to your folder, and use Loki's Lost Key.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
I've started to look into Podagorsk Breaking Point. I currently just need to do some map editing, and place vehicles! :-)


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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
In reply to this post by Above
ok awesome, thanks for that. Also that Podagorsk screenshot looks good!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Rabidgerbil wrote
ok awesome, thanks for that. Also that Podagorsk screenshot looks good!
After adding some bits and bobs, I've come to the conclusion that Podagorsk is a pretty sick map. Abit empty. But I like it, you wont just end up being fully geared after 5 min. (It's not as bad as I made it sound).


EDIT: I'm probably gonna be able to release in a couple of hours. However the whole BP Podagorsk project is fram from done. I wanna make it special, not only BP Chernarus converted to Podagorsk.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

WilliamWallace770
In reply to this post by Above
very good BreakingPoint,

Not like, the enemy have many parts for the vehicles, best to explore, greetings from Venezuela and sorry for my English  
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
WilliamWallace770 wrote
very good BreakingPoint,

Not like, the enemy have many parts for the vehicles, best to explore, greetings from Venezuela and sorry for my English

I'm glad you like it! I will balance up the loot table once I get some time over.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
I've done some testing on Podagorsk, it's all working perfectly. Even dogs are spawning, that's something I thought I'd have to redo. But nope. :D



And here's a picture of me doing nothing at all.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
cant wait to try Podagorsk!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
Rabidgerbil wrote
cant wait to try Podagorsk!

It's actually a really sick map. I'm just gonna take a nap, and then redo the loot table. It will hopefully end up perfectly balanced and everything. Seeing skins and backpacks everywhere did ruin it. :P

But I'm fairly sure I can balance it properly. :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
Take as long as you need Above. Im sure alot of us are experts at waiting, considering how long everyone had been waiting for standalone lol
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

BROWNYGAMING
how do i increase the range which zombies spawn at? Wanna do bit of sniping practice on zombies
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
I find you can get some decent sniping (usually u to 600m away) at the top of the castle in Stary Sobor
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

BROWNYGAMING
well im jst trying to mak a firing range using one of the camps which u can spawn using Loki which spawns zombies in it
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

SapioiT
In reply to this post by Above
The ONLY missing thing that I wish it haves is the possiblity to gut (dead) humans and zombies... apart from that, EVERYTHING is perfect! Maybe, just one more thing: the heli crashes doesen't have weaapons or other loot (at least for me)...
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by BROWNYGAMING
I will fix the loot table now, and then check it out. And if it's aight, I'll release Podagorsk.


And then later on, I'll combine them, so that you can travel between them.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

BossMann
Above wrote
I will fix the loot table now, and then check it out. And if it's aight, I'll release Podagorsk.


And then later on, I'll combine them, so that you can travel between them.
The combination thing would be sick. I cant wait!
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Rabidgerbil
In reply to this post by Above
EPIC!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 2.1] More enterable buildings!

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Above wrote
I will fix the loot table now, and then check it out. And if it's aight, I'll release Podagorsk.


And then later on, I'll combine them, so that you can travel between them.
The combination thing would be sick. I cant wait!

It'll be insanly easy to do now, aswell. When I don't have to combine Origins code with BP code. xD

*EDIT: I just got done redoing the whole loot table. I'll check it out now. :D
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