RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
Heres the link from the first post:
https://docs.google.com/file/d/0B0pUcjSRpEgxajhLaXFBS3hYOHM/edit
http://www.mediafire.com/download/ea8ku1h2mogb2l3/BreakingPoint+update.rar

The 3rd link in the first post is your own opinion if you want it.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Hec4o
Hec4o wrote
I can't download the newest version :(( i can only downloard the old releases :(((( pls help me i want ot play ;d ;d
Where do you even find the old releases?.... I deleted them from Google Drive...
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Skullmaster20
wow, can I just say this is a small world! i was just watching PsiSyndicates video about the DayZ standalone release date and they had a link to your youtube video of standalone gameplay! that is awesome, but yeah, back to the topic... this has to be one of my favourite DaiZy versions, I like the new guns and the loot in wrecked vehicles is a very nice touch :P
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

tango3355
In reply to this post by Above
hey above, I have a question, when u first made the missions for breaking point , i had the player menu and could build bases and move stuff around very easily. i would spawn stuff in with lost key and build a base very quickly. Also could tow vehicles and pick things up with the heli. I just built a new pc and have been installing everything all over again and i have lost all those cool features. Was wondering if you still had that mission file. I remember people were having problems with it. It was like  having waste land and your awesome Breaking point combined, just had to either build stuff or spawn stuff with lost key first. Also thank you for the videos on you tube, its nice to see a little more of standalone, that redhead needs to chill out. I looked on Reddit for it , no luck.  thanks dude
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

malwoong
In reply to this post by Above
I tried this mod while Haleks is fixing Factions.
So many things to do in this mod. I like that.

It would be better if there was no freezing.

Good work! :)
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
malwoong wrote
I tried this mod while Haleks is fixing Factions.
So many things to do in this mod. I like that.

It would be better if there was no freezing.

Good work! :)
Freezing? Must be your own CPU, then. I'm not getting a single lag-spike with this.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

malwoong
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
malwoong wrote
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

There's alot of stuff in this mission, that is running. I will remove loot from the wrecks, and only have the C130 and Ural spawn loot. Or remove zombies from wrecks. Those have caused stutter before.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by tango3355
tango3355 wrote
hey above, I have a question, when u first made the missions for breaking point , i had the player menu and could build bases and move stuff around very easily. i would spawn stuff in with lost key and build a base very quickly. Also could tow vehicles and pick things up with the heli. I just built a new pc and have been installing everything all over again and i have lost all those cool features. Was wondering if you still had that mission file. I remember people were having problems with it. It was like  having waste land and your awesome Breaking point combined, just had to either build stuff or spawn stuff with lost key first. Also thank you for the videos on you tube, its nice to see a little more of standalone, that redhead needs to chill out. I looked on Reddit for it , no luck.  thanks dude
That's strange, R3F (the addon used to tow) has never worked afaik. I'm fixing it, though.

And as for the basebuilding, no changes were made and it should still work.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Skullmaster20
Skullmaster20 wrote
wow, can I just say this is a small world! i was just watching PsiSyndicates video about the DayZ standalone release date and they had a link to your youtube video of standalone gameplay! that is awesome, but yeah, back to the topic... this has to be one of my favourite DaiZy versions, I like the new guns and the loot in wrecked vehicles is a very nice touch :P

Haha! I didn't know that he linked my video, but I saw his comment on the video. :)

I'm glad you like it! I still have a feeling that "THE" mod is yet to come. I'm not sure what's missing, though. But BreakingPoint ain't it.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

jst2fst
When can we expect the next update?
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
In reply to this post by malwoong
malwoong wrote
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

Using an I5 2500k in ArmA 2 isn't any good. I got I7 3770k and HD6950 and it runs like a charm.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by jst2fst
jst2fst wrote
When can we expect the next update?
I don't know, I've actually been slacking quite alot, aswell as I've done other things. But I'll be starting soon.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

malwoong
In reply to this post by Ray
Ray wrote
malwoong wrote
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

Using an I5 2500k in ArmA 2 isn't any good. I got I7 3770k and HD6950 and it runs like a charm.
I guess you are right. The game is very CPU demanding and there's a lot of stuff in this mission.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
malwoong wrote
Ray wrote
malwoong wrote
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

Using an I5 2500k in ArmA 2 isn't any good. I got I7 3770k and HD6950 and it runs like a charm.
I guess you are right. The game is very CPU demanding and there's a lot of stuff in this mission.

I'm running it damn well on a dual core, though. 1920x1080 with shadows and maxed textures etc etc etc.
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
Above wrote
malwoong wrote
Ray wrote
malwoong wrote
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

Using an I5 2500k in ArmA 2 isn't any good. I got I7 3770k and HD6950 and it runs like a charm.
I guess you are right. The game is very CPU demanding and there's a lot of stuff in this mission.

I'm running it damn well on a dual core, though. 1920x1080 with shadows and maxed textures etc etc etc.
What CPU is it? Since it all depends on the speed, not cores.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ishtar
Running a i5 @ 4.3 on a 660 GTX TI. 1 sec lag spikes during dusk/dawn lighting changes (meh no biggie), about .5sec spike during midday/midnight when 3 NPC are spawned (time to check map signal).

Game starts to drop a lot of frames when you have wondered around a lot. It seems or feels like the cleanup script is not running to delete loot. I think its this as i remember when it broke in DayZ, all the servers were really bad after an hour after a reboot. Plus i have noticed that the same loot remains on the same spawn no matter how far or for how long you leave it before going back to that area.

The only other thing i have found is some vehicles are spawning off map, any thing up to 20km off map.

Other than these minor issues all is fine. 61 Bandit kills and counting. Shame the road kills dont count, Ran so many over in the Volnik APC, they dont even bother to shoot at it. Was odd i found two at the NWAF, one in hanger and other in the factory area.

Still having fun.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Mike
In reply to this post by brado
hey which link is the download
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Haleks
This post was updated on .
In reply to this post by Ishtar
Ishtar wrote
Ran so many over in the Volnik APC, they dont even bother to shoot at it.
The AI won't engage a vehicle since they "know" that they don't have the firepower to destroy it. And since launchers are banned in DayZ, well let's say that the Volnik is a bit overpowered for DaiZy :/
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Ray
Ray wrote
Above wrote
malwoong wrote
Ray wrote
malwoong wrote
Really? hmm maybe.

I thought i5-2500 / GTX560 could handle this mission. I guess not :(

I think it would be better to stick with Factions mission. That mission I don't get a lag spike.

I will try this mission with better rig.

Using an I5 2500k in ArmA 2 isn't any good. I got I7 3770k and HD6950 and it runs like a charm.
I guess you are right. The game is very CPU demanding and there's a lot of stuff in this mission.

I'm running it damn well on a dual core, though. 1920x1080 with shadows and maxed textures etc etc etc.
What CPU is it? Since it all depends on the speed, not cores.

Well, I say dual core to give you a picture of how outdated it is. It's a 2.70 GHz dual core.
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