RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).
Sounds A-OK to me :). And yeah, you're most likely right about getting bored with attachment weapons only.
Does that mean that the custom military areas that you've put in will have some too (Assuming that it will be put in)?
I'm looking forward to the next update :)
Great work. Absolutely fantastic ^^
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
In reply to this post by Above
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).

Not sure what you think but imo ASC is bullshit. Even if you snatch a silencer on the fucker it still attracts zombies miles away like an unsilenced weapon, the sights shoot miles off the target
like a bunch of bitches , too.
Adding all those classes would be a waste of time. (Its my opinion so say what you want).
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Ray wrote
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).

Not sure what you think but imo ASC is bullshit. Even if you snatch a silencer on the fucker it still attracts zombies miles away like an unsilenced weapon, the sights shoot miles off the target
like a bunch of bitches , too.
Adding all those classes would be a waste of time. (Its my opinion so say what you want).
Even if it's "just your opinion" it is true, as for the silencers, at least. I noticed that too. But they were coded for ArmA 2 and not DayZ (sadly).

But if I add it, I'll have it as a "mod" mission, meaning that we keep the train on the same rails, and just add another wagon.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).
Sounds A-OK to me :). And yeah, you're most likely right about getting bored with attachment weapons only.
Does that mean that the custom military areas that you've put in will have some too (Assuming that it will be put in)?
I'm looking forward to the next update :)
Great work. Absolutely fantastic ^^

Yes, sir. I'll also add more bases and stuff, because I've just added roadblocks and 2 bases at the AF's.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
Above wrote
Yes, sir. I'll also add more bases and stuff, because I've just added roadblocks and 2 bases at the AF's.
Great! Looking forward to trying out the new update :). Could a "Test-version" perhaps be released to help spot out any eventual bugs before release? :3 (lol sorry bout that xD. I just can't wait for the new update ^^)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Ray
Ray wrote
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).

Not sure what you think but imo ASC is bullshit. Even if you snatch a silencer on the fucker it still attracts zombies miles away like an unsilenced weapon, the sights shoot miles off the target
like a bunch of bitches , too.
Adding all those classes would be a waste of time. (Its my opinion so say what you want).
Fair enough. My eperience is that it's pretty accurate though and i'm not attacting zombies as much as when i'm not using a Silencer. But the reason why i want that mod really is that i can make a freaking AIM DMR and stuff like that xD
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
This post was updated on .
Grayjoker wrote
Ray wrote
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).

Not sure what you think but imo ASC is bullshit. Even if you snatch a silencer on the fucker it still attracts zombies miles away like an unsilenced weapon, the sights shoot miles off the target
like a bunch of bitches , too.
Adding all those classes would be a waste of time. (Its my opinion so say what you want).
Fair enough. My eperience is that it's pretty accurate though and i'm not attacting zombies as much as when i'm not using a Silencer. But the reason why i want that mod really is that i can make a freaking AIM DMR and stuff like that xD
I haven't really tried the scoped, but I remember them beeing in another FoV (I think). I do remember the sounds, though. But if you think about it, a silenced M14 wouldn't be that silenced anyways.

I'll probably/maybe/hopefully make a modded mission with this in, the customization will add to the mission.


As for your previous comment, I haven't even started on the update yet, and my brother is comming to visit for a month. So I'll have to work nights. But I'll probably start messing with the update tonight, and if everything goes as planned, it'll be out tomorrow.

As for a test release, I'll just upload it when I've completed the changes I can complete, and fix bugs after that.

I've also got some ideas for the FPS problems people are reporting. I got a test mission that I play around with, and just add stuff to (the Napf features for instance). And I removed car patrols on that, and that seemed to remove the frame drops. I'll also remove zombies and loot from some wrecks. I've seen this cause a hickup before.


Sidenote: I've also added more helis and a plane to the heli script, and removed the rocket heli. (UH-1Y) because that was just OP.


(Non-important story!)
I had my car up towards NEAF, and this heli spotted me, he rockets my car to shit, and I fell asleep, I wake up as he's comming towards me again, spraying rockets. I was lucky enough to snipe him out of the chopper, but his rockets were already mid-air when I did that. So it was good night anyways. Hahaha! It was really fun, though.



EDIT: I also need your opinion about 1 thing.
Since we got bloodbags now, I was thinking about replacing the healing script with a ESP hack. What is ESP? Basically it lets you see every AI and vehicle, on the map and ingame. It'll have it's name above the said object. This is something I implemented for testing, but I've come to realize that many players are wondering where they can find helis etc, and this would be a great way. Apart from it ruining the hunt. But it could be used for many things, if the player pleases.


Best regards, Above.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
hahha yes meeting the uh-1y is really funny action! but on the other hand its op, yes thats true.
hope you find the time to update soon, looking forward to it!
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Nabu wrote
hahha yes meeting the uh-1y is really funny action! but on the other hand its op, yes thats true.
hope you find the time to update soon, looking forward to it!

I'll be honest, I've not only been busy, I've been slacking abit too. But I really want to update now.

It's also better if I do it when I'm motivated.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
absolutely Above, it's your free time you use for it, so don't do it, if not with fun and motivation! And if you fell like slacking a bit, so do it ;) ... but not too long pls^^

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Nabu wrote
absolutely Above, it's your free time you use for it, so don't do it, if not with fun and motivation! And if you fell like slacking a bit, so do it ;) ... but not too long pls^^

Haha! :D

I'll start either tonight or tomorrow night. I'll start messing about with the hardest stuff that I've not studied, now. And see how long I can mess with it. =)
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
In reply to this post by Grayjoker
Grayjoker wrote
Ray wrote
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).

Not sure what you think but imo ASC is bullshit. Even if you snatch a silencer on the fucker it still attracts zombies miles away like an unsilenced weapon, the sights shoot miles off the target
like a bunch of bitches , too.
Adding all those classes would be a waste of time. (Its my opinion so say what you want).
Fair enough. My eperience is that it's pretty accurate though and i'm not attacting zombies as much as when i'm not using a Silencer. But the reason why i want that mod really is that i can make a freaking AIM DMR and stuff like that xD
M14 AIM = 'AIM DMR'.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Ray wrote
Grayjoker wrote
Ray wrote
Above wrote
Grayjoker wrote
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)

I was planning to do it, but there are so many classnames and shite so I just gave up. Also, if I do that for the update, I'll just add the customizable weapons, and leave the old ones in. Trust me you'll get bored with the attachments weapons only.


Also, I'll have attachments spawn everywhere except stores. Having worse attachments in residential etc (silencers etc) and the real things in millitary!

How does all that sound?

(IF I find time to add it all).

Not sure what you think but imo ASC is bullshit. Even if you snatch a silencer on the fucker it still attracts zombies miles away like an unsilenced weapon, the sights shoot miles off the target
like a bunch of bitches , too.
Adding all those classes would be a waste of time. (Its my opinion so say what you want).
Fair enough. My eperience is that it's pretty accurate though and i'm not attacting zombies as much as when i'm not using a Silencer. But the reason why i want that mod really is that i can make a freaking AIM DMR and stuff like that xD
M14 AIM = 'AIM DMR'.

Pretty much.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
It's updated now!

I had to do it fast, so I left some of the bigger fixes out for now.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
coool with herb-fields haha, will have a look at them!  

Thx for updating!
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Sb8i
In reply to this post by Above
Thank you. at least you made our weekend.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Sb8i wrote
Thank you. at least you made our weekend.

Haha, thank you guys. I hope it works as intended. I didn't actually have much time to test the missions fully.

Also, I left the wreck spawn because I had nice FPS while testing.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

SharpVenom
does the mod support COWarMod addons?
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

jst2fst
In reply to this post by Above
How do i install ASC WeaponPack to use it?
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