RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Ray
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Ray
jst2fst wrote
How do i install ASC WeaponPack to use it?

Download it from ArmAHolic, then add it to the main folder & parameters.

Btw, nice work on the update Above.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Havoc
In reply to this post by Above
I have no idea how to install this.

I've put the stuff from ASC into the Breaking Point SP folder, as well as the 1.5 dayz_code.pbo from the "Customize weapons addon" and I only get this error on launch:

"File z\addons\dayz_code\cfgLoot.hpp, line 229: Config: '0' after 0.05
tem_Optics_ACOG_D"
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Havoc wrote
I have no idea how to install this.

I've put the stuff from ASC into the Breaking Point SP folder, as well as the 1.5 dayz_code.pbo from the "Customize weapons addon" and I only get this error on launch:

"File z\addons\dayz_code\cfgLoot.hpp, line 229: Config: '0' after 0.05
tem_Optics_ACOG_D"

Oh shite, I've failed to put commas in the loot table. I'll update that little error!
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
In reply to this post by Ray
Ray wrote
jst2fst wrote
How do i install ASC WeaponPack to use it?

Download it from ArmAHolic, then add it to the main folder & parameters.

Btw, nice work on the update Above.

Thanks, I hope everything is the way people wanted it. :)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by SharpVenom
SharpVenom wrote
does the mod support COWarMod addons?

Yup, shouldn't be any problems. =)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Ray
No. It's like, the DMR, but i take off the scope and put a AIM on. The DMR just looks cooler though
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Grayjoker wrote
No. It's like, the DMR, but i take off the scope and put a AIM on. The DMR just looks cooler though

The DMR is a beast!

Also, I updated the link. The customize weapons release is a WIP, though. It works, but one or more of the items causes an error (unless I actually fixed it).

But it works and shit does spawn!

Here's the update!


I also noticed that R3F actually does work now!
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
Above wrote
I also noticed that R3F actually does work now!
for real? yeah man this is great news!!! thx
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Nabu wrote
Above wrote
I also noticed that R3F actually does work now!
for real? yeah man this is great news!!! thx
Yup, view vehicle content and everything works properly.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Havoc
In reply to this post by Above
Thanks! I was starting to doubt my sanity.

Extraordinary updates by the way. Loving the direction this is taking.

ESP is a great idea! I've always wondered if bandits just stopped spawning for me, but it turns out they just almost exclusively spawn behind me. Now I don't have to wander for 2 hours without finding a single enemy.

Btw the Humvee Fuel tank cannot be repaired and the UH-1 cannot be refueled with jerry cans. (Need to use cheats to fix those fully) Is that something dayz specific or up to you? I noticed the same problems with Haleks Factions mod as well.

I think you and Haleks should just throw your shit together in one pot and make like the best things. I love the new feature of having whole bandit squads spawn instead of single bandits in FACTIONS, but I really enjoy the weapons and lootable wrecks in your maps.

Also is there a chance you could remove the function to Ignite a Tent? It's a little pointless in SP and the menu lagged once and I burned down a tent full of gear by accident XD
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Havoc wrote
Thanks! I was starting to doubt my sanity.

Extraordinary updates by the way. Loving the direction this is taking.

ESP is a great idea! I've always wondered if bandits just stopped spawning for me, but it turns out they just almost exclusively spawn behind me. Now I don't have to wander for 2 hours without finding a single enemy.

Btw the Humvee Fuel tank cannot be repaired and the UH-1 cannot be refueled with jerry cans. (Need to use cheats to fix those fully) Is that something dayz specific or up to you? I noticed the same problems with Haleks Factions mod as well.

I think you and Haleks should just throw your shit together in one pot and make like the best things. I love the new feature of having whole bandit squads spawn instead of single bandits in FACTIONS, but I really enjoy the weapons and lootable wrecks in your maps.

Also is there a chance you could remove the function to Ignite a Tent? It's a little pointless in SP and the menu lagged once and I burned down a tent full of gear by accident XD

Thank you for the possitive feedback!

You should be able to repair those vehicles, I know that I've done it before. It gotta be one of the features both me an Haleks are using (maybe the bloodbag script?). We will have to check the actions file and rewrite it, or add the refuel feature properly.

Otherwise, couldn't you just "auto refuel" the heli? Either way, I'll look into it and see if this is something everyone has and if it can be fast.

I can and might remove ignite tent, it is kinda pointless, as you said. I'll do that for the next update, though. We'll have to collect a new list of features for that update. :D
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

jhjrhnmkeuyfjgl,tjh,l
In reply to this post by Above
hey will you add friendly ai?
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
jhjrhnmkeuyfjgl,tjh,l wrote
hey will you add friendly ai?
At some point, yes. Possibly for the next update.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Sb8i
In reply to this post by Above
i cant see the r3f is their a way to know if its working? thanks
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Sb8i wrote
i cant see the r3f is their a way to know if its working? thanks

Scroll on any object or vehicle.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Sb8i
well i canĀ“t see it i saw ur modification in the mission where u changed the line compared to the previous edition. i did it before but still cant have it, very weird , and frustrate me alot coz i was wating for it.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
In reply to this post by Above
sadly i can't see the the menu for it too. i don't run any other mod beside breaking point, and it won't appear. :/
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Sb8i
which of the missions u tried? i tried the ASC with time
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
i play the hemp mission without time
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Guys, did you restart and everything? Because I've tried both ASC and the hemp mission, with time. And it works perfectly for me. :S
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