RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
R3F should friggin work for sure now.
Can you remove the Namalsk weather? :s

I will upload modded codes without that, just give me a while.

Also, I'll post this in the comments rather than the mainpost, to keep it a "secret".

There's an easter egg (not really, I'm just to lazy to remove it) in the HEMP + Customization missions.

It's a 100% fixed and 100% spawnchance Jackal. Not really hidden either.
Haha nice xD

And ok, sounds good :3
Oh, wait, make the Survivalist Pack 80 slots also. Pretty please? <3

Yes, sure. No one disliked the 80 slot pack from what I saw, so I'll put that in the no-cold code. I'll probably do that in a couple of hours, though. I was about to take a nap.
Haha, alright, you do that. Get some rest, you've more than earned it :3
If you don't get rest, GET BACK TO BED UNTIL YOU DO.
Kidding :p
Haha, I'll go to bed now and then update the additional files when I wake up.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
R3F should friggin work for sure now.
Can you remove the Namalsk weather? :s

I will upload modded codes without that, just give me a while.

Also, I'll post this in the comments rather than the mainpost, to keep it a "secret".

There's an easter egg (not really, I'm just to lazy to remove it) in the HEMP + Customization missions.

It's a 100% fixed and 100% spawnchance Jackal. Not really hidden either.
Haha nice xD

And ok, sounds good :3
Oh, wait, make the Survivalist Pack 80 slots also. Pretty please? <3

Yes, sure. No one disliked the 80 slot pack from what I saw, so I'll put that in the no-cold code. I'll probably do that in a couple of hours, though. I was about to take a nap.
Haha, alright, you do that. Get some rest, you've more than earned it :3
If you don't get rest, GET BACK TO BED UNTIL YOU DO.
Kidding :p
Haha, I'll go to bed now and then update the additional files when I wake up.
Alright, sounds good. Sleep well :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
R3F should friggin work for sure now.
Can you remove the Namalsk weather? :s

I will upload modded codes without that, just give me a while.

Also, I'll post this in the comments rather than the mainpost, to keep it a "secret".

There's an easter egg (not really, I'm just to lazy to remove it) in the HEMP + Customization missions.

It's a 100% fixed and 100% spawnchance Jackal. Not really hidden either.
Haha nice xD

And ok, sounds good :3
Oh, wait, make the Survivalist Pack 80 slots also. Pretty please? <3

Yes, sure. No one disliked the 80 slot pack from what I saw, so I'll put that in the no-cold code. I'll probably do that in a couple of hours, though. I was about to take a nap.
Haha, alright, you do that. Get some rest, you've more than earned it :3
If you don't get rest, GET BACK TO BED UNTIL YOU DO.
Kidding :p
Haha, I'll go to bed now and then update the additional files when I wake up.
Alright, sounds good. Sleep well :D
OH! I almost forgot lol.
Can you also make the Ural (Civil 2) have somewhere between 600-infinity slots? xD
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
This post was updated on .
In reply to this post by Above
Above wrote
Grayjoker wrote
No. It's like, the DMR, but i take off the scope and put a AIM on. The DMR just looks cooler though

The DMR is a beast!

Also, I updated the link. The customize weapons release is a WIP, though. It works, but one or more of the items causes an error (unless I actually fixed it).

But it works and shit does spawn!

Here's the update!


I also noticed that R3F actually does work now!
IKR! :D
And damn, AWESOME DUDE! I'm glad you found time to work with the ASC mod :)
I might adjust the files a bit to my own likings when my friend teaches me how to use Eliteness properly and how to script as well. Thanks mate ;D
EDIT: Can i use the COWarmod for the ASC Mission file? The ASC is built into the COWarMod Lite anyways, so it should work, but i'll ask first to make sure :)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Grayjoker wrote
Above wrote
Grayjoker wrote
No. It's like, the DMR, but i take off the scope and put a AIM on. The DMR just looks cooler though

The DMR is a beast!

Also, I updated the link. The customize weapons release is a WIP, though. It works, but one or more of the items causes an error (unless I actually fixed it).

But it works and shit does spawn!

Here's the update!


I also noticed that R3F actually does work now!
IKR! :D
And damn, AWESOME DUDE! I'm glad you found time to work with the ASC mod :)
I might adjust the files a bit to my own likings when my friend teaches me how to use Eliteness properly and how to script as well. Thanks mate ;D
The only thing preventing me from coding the things that I'm requesting Above to do for me is 1 minor bug with Eliteness that just doesn't let me edit .pbo's correctly. It opens them up just fine - makes a folder with the same name as the .pbo you unpacked, puts all of the stuff in the .pbo into the folder, etc. - but for some reason, when I unpack dayz_code.pbo, things mess up.
It puts it in the correctly named folder, but when I open that folder, inside it is a folder called "z", and inside that is a folder called "dayz_code", and inside that is where all the things from the .pbo are. But no matter how I try to repack it, whether from the dayz_code folder with z in it or the one with just the stuff in it, it gives me an error saying something is missing, and I just can't fix it. It makes me mad lol.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
Well
What i do is that i copy the PBO file into my Eliteness folder, i unPBO it and then i copy the folder that i get (Which only contains a gcam and some files, as far as i can see) and i put it into my ARMA 2 OTHER PROFILES MPMISSIONS folder. Then i open it up  with the In-Game editor, but the map is all blank so far though. (Opened up a few of the DayZcc PBO's so far. Haven't tried any other PBO's yet.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Grayjoker
In reply to this post by Above
Heya Above. Ehhh having a minor problem. I put in the Hemp addon files (The additional things) and then i replaced the HEMP DayZ_code with the Customize Dayz_code. I'm spawning in the Debug plains, but not spawning in.

EDIT: Nevermind. Fixed it.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Sb8i
In reply to this post by Above
hey above, iam sorry i keep sending a negative feedback on R3F but no success to me. i wonder whats the problem, what do u think it is? all add ons works exept r3f.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Sb8i
In reply to this post by A Hobo Panda
hey A Hobo did u get the R3F
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Sb8i wrote
hey A Hobo did u get the R3F
It's not working for me, no.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
I really don't get why R3F isn't working for you lot... >_>

I'll have to test all the missions.

Also guys, don't use Eliteness. Use PBO Manager, nothing beats it.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Above wrote
Grayjoker wrote
No. It's like, the DMR, but i take off the scope and put a AIM on. The DMR just looks cooler though

The DMR is a beast!

Also, I updated the link. The customize weapons release is a WIP, though. It works, but one or more of the items causes an error (unless I actually fixed it).

But it works and shit does spawn!

Here's the update!


I also noticed that R3F actually does work now!
IKR! :D
And damn, AWESOME DUDE! I'm glad you found time to work with the ASC mod :)
I might adjust the files a bit to my own likings when my friend teaches me how to use Eliteness properly and how to script as well. Thanks mate ;D
EDIT: Can i use the COWarmod for the ASC Mission file? The ASC is built into the COWarMod Lite anyways, so it should work, but i'll ask first to make sure :)

I couldn't stop thinking about it, haha. I'm also playing the hemp-customization mission.
I was lazy and just threw all the attachments in, though. I will do what I said before, but now they're all spawning in every building (and wrecks) except supermarket. D;


And yes, you should be able to use any mod/addon with all missions. =)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

dom.stb
Could someone explain what exactly the features of the hemp mission are?

Can you harvest plants and craft spliffs or something? :)

If i could somehow weaponise it and use it on the dudes who murder new-spawns in the server I've been playing on :)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
This post was updated on .
dom.stb wrote
Could someone explain what exactly the features of the hemp mission are?

Can you harvest plants and craft spliffs or something? :)

If i could somehow weaponise it and use it on the dudes who murder new-spawns in the server I've been playing on :)

Nope, it's simply for decoration... But damn that's a nice idea. I have been planning to add a "high" effect to morphine and painkillers.

But your idea RULES! I'll see if there are any lighters and papers with a world model, and see if I can code actions for crafting zuts! Haha! :D
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

dom.stb
hehe, it sure would make those night-time campfires sweeter :)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
This post was updated on .
Guys, I've noticed now that R3F actually doesn't work on every launch.

I gotta restart the game, and then restart the mission for it to work. I'll see if I can fix it!
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
This post was updated on .
SO FAR WITH THE HEMP-CUSTOMIZATION MISSION FILES/ADDONS:
I've gotten myself an Mk-12 (ASC) with TS-30 and 5.56mm SD. I managed to blow up half of Balota Airstrip (like, seriously... I drove the Jackal, and i ACCIDENTALLY hit the Littlebird.) Lemme put it like this, I, as a pyromaniac, won't need to play with fire for a loooong time now, cause seeing that shit was so fantastic.... I managed to blow up TWO FRICKING hangars, AND the control tower by Balota, by bumping into the Littlebird in-between the tower and a hangar.... I survived, somehow. And i tell you, it looked awesome... I might make a video of it and put it on youtube, JUST for you guys to see the fire.
ANYWHORE, OT:
I've gotten myself the Marksman clothings (Several times) and a Ghillie. The only clothings i'm finding as loot is the Spec-ops Clothings (werd), but i don't mind, since i can get all the outfits from the dead banditos.

I've also already edited the Mission PBO with Eliteness and stuff, putting in Bandit spawns by every main road (so they spawn ALL along the coast), and i've put in a few more C-130 wrecks by the coast, + a tent site at Krutoy Cap. I've also amassed a Survivalist Pack (40 slot one) where i'm keeping my DMR that i found by the Balota Barrack, along with my ASC MK-12.
As of now, i'm headed for Kamenka and Komarovo (I think) to head up to Zelenogorsk, until i find a tent, and then i'll make camp by kamenka.
that was all for now :D
EDIT: In next update, or something, could the Respawn script from DaiZy Celle be added in? That would save us a lot of pain when dying in Muliplayer
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Grayjoker wrote
SO FAR WITH THE HEMP-CUSTOMIZATION MISSION FILES/ADDONS:
I've gotten myself an Mk-12 (ASC) with TS-30 and 5.56mm SD. I managed to blow up half of Balota Airstrip (like, seriously... I drove the Jackal, and i ACCIDENTALLY hit the Littlebird.) Lemme put it like this, I, as a pyromaniac, won't need to play with fire for a loooong time now, cause seeing that shit was so fantastic.... I managed to blow up TWO FRICKING hangars, AND the control tower by Balota, by bumping into the Littlebird in-between the tower and a hangar.... I survived, somehow. And i tell you, it looked awesome... I might make a video of it and put it on youtube, JUST for you guys to see the fire.
ANYWHORE, OT:
I've gotten myself the Marksman clothings (Several times) and a Ghillie. The only clothings i'm finding as loot is the Spec-ops Clothings (werd), but i don't mind, since i can get all the outfits from the dead banditos.

I've also already edited the Mission PBO with Eliteness and stuff, putting in Bandit spawns by every main road (so they spawn ALL along the coast), and i've put in a few more C-130 wrecks by the coast, + a tent site at Krutoy Cap. I've also amassed a Survivalist Pack (40 slot one) where i'm keeping my DMR that i found by the Balota Barrack, along with my ASC MK-12.
As of now, i'm headed for Kamenka and Komarovo (I think) to head up to Zelenogorsk, until i find a tent, and then i'll make camp by kamenka.
that was all for now :D
Nice story! I love to hear peoples experiences in DaiZy, it's not always perfect. But amazing shit goes down every now and then, especially now with the AI helis. I would also LOVE to see a video of your Balota massacre!

And nice, I will add the C-130's where the helis are meant to be (according to the heli crash map on the internet) and give them a spawnchance! (This is for the update) And probably some coast planes with less chance of spawning.

I've also noticed that only the shit skins spawn, I'm always happy when I find one of the terrorist clothings!

And guys, would you want more skins for this release? I know that some prefer the mod to stay as close to BreakingPoint as possible, but I know that others wouldn't mind some extra skins. (I will try to keep it addons free, and only use ArmA skins, if you guys want that).
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
Above wrote
Grayjoker wrote
SO FAR WITH THE HEMP-CUSTOMIZATION MISSION FILES/ADDONS:
I've gotten myself an Mk-12 (ASC) with TS-30 and 5.56mm SD. I managed to blow up half of Balota Airstrip (like, seriously... I drove the Jackal, and i ACCIDENTALLY hit the Littlebird.) Lemme put it like this, I, as a pyromaniac, won't need to play with fire for a loooong time now, cause seeing that shit was so fantastic.... I managed to blow up TWO FRICKING hangars, AND the control tower by Balota, by bumping into the Littlebird in-between the tower and a hangar.... I survived, somehow. And i tell you, it looked awesome... I might make a video of it and put it on youtube, JUST for you guys to see the fire.
ANYWHORE, OT:
I've gotten myself the Marksman clothings (Several times) and a Ghillie. The only clothings i'm finding as loot is the Spec-ops Clothings (werd), but i don't mind, since i can get all the outfits from the dead banditos.

I've also already edited the Mission PBO with Eliteness and stuff, putting in Bandit spawns by every main road (so they spawn ALL along the coast), and i've put in a few more C-130 wrecks by the coast, + a tent site at Krutoy Cap. I've also amassed a Survivalist Pack (40 slot one) where i'm keeping my DMR that i found by the Balota Barrack, along with my ASC MK-12.
As of now, i'm headed for Kamenka and Komarovo (I think) to head up to Zelenogorsk, until i find a tent, and then i'll make camp by kamenka.
that was all for now :D
Nice story! I love to hear peoples experiences in DaiZy, it's not always perfect. But amazing shit goes down every now and then, especially now with the AI helis. I would also LOVE to see a video of your Balota massacre!

And nice, I will add the C-130's where the helis are meant to be (according to the heli crash map on the internet) and give them a spawnchance! (This is for the update) And probably some coast planes with less chance of spawning.

I've also noticed that only the shit skins spawn, I'm always happy when I find one of the terrorist clothings!

And guys, would you want more skins for this release? I know that some prefer the mod to stay as close to BreakingPoint as possible, but I know that others wouldn't mind some extra skins. (I will try to keep it addons free, and only use ArmA skins, if you guys want that).
Oh Yes please, oh great lord of the DaiZy BreakingPointSP, we (Me and my friend and all teh other people who won't mind) would be most graceous if thou would add in more appearences to the Entertaining media called a Game, more specifically the BreakingPointSP mod, which was created by thou, thy great and clever.
(in other words, OMG OMG YES YES! O3O)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Grayjoker wrote
Above wrote
Grayjoker wrote
SO FAR WITH THE HEMP-CUSTOMIZATION MISSION FILES/ADDONS:
I've gotten myself an Mk-12 (ASC) with TS-30 and 5.56mm SD. I managed to blow up half of Balota Airstrip (like, seriously... I drove the Jackal, and i ACCIDENTALLY hit the Littlebird.) Lemme put it like this, I, as a pyromaniac, won't need to play with fire for a loooong time now, cause seeing that shit was so fantastic.... I managed to blow up TWO FRICKING hangars, AND the control tower by Balota, by bumping into the Littlebird in-between the tower and a hangar.... I survived, somehow. And i tell you, it looked awesome... I might make a video of it and put it on youtube, JUST for you guys to see the fire.
ANYWHORE, OT:
I've gotten myself the Marksman clothings (Several times) and a Ghillie. The only clothings i'm finding as loot is the Spec-ops Clothings (werd), but i don't mind, since i can get all the outfits from the dead banditos.

I've also already edited the Mission PBO with Eliteness and stuff, putting in Bandit spawns by every main road (so they spawn ALL along the coast), and i've put in a few more C-130 wrecks by the coast, + a tent site at Krutoy Cap. I've also amassed a Survivalist Pack (40 slot one) where i'm keeping my DMR that i found by the Balota Barrack, along with my ASC MK-12.
As of now, i'm headed for Kamenka and Komarovo (I think) to head up to Zelenogorsk, until i find a tent, and then i'll make camp by kamenka.
that was all for now :D
Nice story! I love to hear peoples experiences in DaiZy, it's not always perfect. But amazing shit goes down every now and then, especially now with the AI helis. I would also LOVE to see a video of your Balota massacre!

And nice, I will add the C-130's where the helis are meant to be (according to the heli crash map on the internet) and give them a spawnchance! (This is for the update) And probably some coast planes with less chance of spawning.

I've also noticed that only the shit skins spawn, I'm always happy when I find one of the terrorist clothings!

And guys, would you want more skins for this release? I know that some prefer the mod to stay as close to BreakingPoint as possible, but I know that others wouldn't mind some extra skins. (I will try to keep it addons free, and only use ArmA skins, if you guys want that).
Oh Yes please, oh great lord of the DaiZy BreakingPointSP, we (Me and my friend and all teh other people who won't mind) would be most graceous if thou would add in more appearences to the Entertaining media called a Game, more specifically the BreakingPointSP mod, which was created by thou, thy great and clever.
(in other words, OMG OMG YES YES! O3O)
Sounds like we'll have more skins soon, then.

Also, I'm working on a 100% fix for R3F. It might be a replacement for the ESP (mainly because it fucks up the mission if used). It's not ideal, but if R3F doesn't work on your launch, there'll be a cheat to fix it. The bad part is that the no cheat menu mission will be kinda shite. But I'll add that as the only cheat, I guess.

I'll add the skins to the changelog for the next update.


Also! If you want any special skin(s) feel free to send pictures or links!
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