RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator


My mod customization thingy works after reload. :S

(I left my reload-UI in there as "proof"). I'll keep doing it, though. Also, if you don't have any equipment for your current weapon, the menu might not pop up.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
Above wrote


My mod customization thingy works after reload. :S

(I left my reload-UI in there as "proof"). I'll keep doing it, though. Also, if you don't have any equipment for your current weapon, the menu might not pop up.
True, true. That may be why it isn't working for us, but whatever. If you can fix it great, if not well... idk xD
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
A Hobo Panda wrote
Above wrote


My mod customization thingy works after reload. :S

(I left my reload-UI in there as "proof"). I'll keep doing it, though. Also, if you don't have any equipment for your current weapon, the menu might not pop up.
True, true. That may be why it isn't working for us, but whatever. If you can fix it great, if not well... idk xD

We gotta make sure it's broken, first. :P

Also, I'm done adding weapons. I added about 4 new ones.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
In reply to this post by A Hobo Panda
Even though this isn't the Taviana forum, I'm still going to post this. Why?



Because Diner Chair don't give a fuck.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
In reply to this post by Above
Above wrote
We gotta make sure it's broken, first. :P

Also, I'm done adding weapons. I added about 4 new ones.
Awesome! :D I can't wait to find them all... then I can challenge the Elite Four to become the ASC Weapon Pack Champion!
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
A Hobo Panda wrote
Above wrote
We gotta make sure it's broken, first. :P

Also, I'm done adding weapons. I added about 4 new ones.
Awesome! :D I can't wait to find them all... then I can challenge the Elite Four to become the ASC Weapon Pack Champion!

Haha! :D

And why the chair is there, I don't know! x')
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
Working great so far :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Just some guy
In reply to this post by Above
Above wrote
Just some guy wrote
Oh man I just got lost with those updates, it seems all messed up.
I've tried to play the ASC mission No AI version no timecycle,
but there was timecycle on it lagging my game every couple of seconds,
bandits everywhere and the ASC stopped working after resuming save ;/
Then I've tried to unpbo the mission file and I've got a folder
"BPSPWithoutTimecycleNOAI.chernarus --> Users --> Alex --> Desktop --> BPSPWithTimecycle.chernarus" ?!?
What the hell? Well nevermind it's a WIP, so it needs more work especially with the
loot table to be more balanced (it spawns too much usefull and
useless damaged weapon attachments everywhere) and some of them are missing,
posting warning messages like the weapon cleaning kit etc...

Love the ESP!
The ASC is also great idea, but it needs more work or be completely redone.
R3F works just fine, taking skins from dead bandits not really,
but everything else seems to work well, like before ;)

Ignore that above, I'm chcecking out the newest update :D

Lastly there's one thing that I can't figure out for some time and it bothers me the most:
I tried to edit mission.sqm file from Halek's DayZ Factions
and put on the map all sorts of vechicles (tanks, jets, helicopters etc...)
in game almost all of them worked the way they should,
by saying this I mean they actually can fire from their turrets, cannons, and missle launchers.
When I'm trying to edit the mission file from your DayZBP sure I can put all I want,
but almost nothing really works, like all the projectiles,
sounds, anims for firing these weapons were missing, giving the effect
like I was firing blanks or with some invisible ammo.

How come is that?

I've tried to compare both dayz_code.pbo's and the rest of files
to find this somewhere but I've given up...
they mostly look the same, and there's too much of it...
even if I would found it I wouldnt know what to do with this anyway...
Got any ideas? ;]

Cheers m8 and keep up the good work!
The reason you can't fire the helis is because I haven't unlocked the rockets. *derp*

You do this in the dayz_anim file. I'll have to update again, and fix that. Haha.

But if you wanna do it yourself, fast. Then unpbo the dayz_anims, open the config file and remove all banned rockets.
Thank's alot Above I'm gonna try that, but I see there's a new update already :D
BTW in previous version everything was fine and fixed except the ASC gun modding not working after resuming save, haven't tried this release, so I'm gonna check it out first ;]
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Nabu
Banned User
In reply to this post by Above
everything works for me! Thx again for this one! Great fun!

best thing is that it is possible now to move/transport a lot of objects on the map. street barrers, lot of the stuff laying around on the road etc. i did not realise that until now. also for base building this is great, not onley because you find a lot of usefull stuff for the base now, also because if an object is built by the player on the wrong place it's easy to move it now.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Sakse
Aloha together,

first, thanks a lot for the great work you do, Above :)

and wishes for the future?
personally, i wish more skins for the womans, there in origins looks nice^^

thats all :D


greetings from Saxony :)
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Sakse wrote
Aloha together,

first, thanks a lot for the great work you do, Above :)

and wishes for the future?
personally, i wish more skins for the womans, there in origins looks nice^^

thats all :D


greetings from Saxony :)
Thanks, and thank you all for the possitive comments. I'm happy that you like it.

I will not add the Origins skin to this release, sorry. :<

If I can fix the female skins at all, though, I'll add some cool ArmA female skins (there are actually some quite nice ones). Origins also "built" their skins using those ArmA skins. :)
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Just some guy
In reply to this post by Just some guy
Just some guy wrote
Above wrote
Just some guy wrote
Oh man I just got lost with those updates, it seems all messed up.
I've tried to play the ASC mission No AI version no timecycle,
but there was timecycle on it lagging my game every couple of seconds,
bandits everywhere and the ASC stopped working after resuming save ;/
Then I've tried to unpbo the mission file and I've got a folder
"BPSPWithoutTimecycleNOAI.chernarus --> Users --> Alex --> Desktop --> BPSPWithTimecycle.chernarus" ?!?
What the hell? Well nevermind it's a WIP, so it needs more work especially with the
loot table to be more balanced (it spawns too much usefull and
useless damaged weapon attachments everywhere) and some of them are missing,
posting warning messages like the weapon cleaning kit etc...

Love the ESP!
The ASC is also great idea, but it needs more work or be completely redone.
R3F works just fine, taking skins from dead bandits not really,
but everything else seems to work well, like before ;)

Ignore that above, I'm chcecking out the newest update :D

Lastly there's one thing that I can't figure out for some time and it bothers me the most:
I tried to edit mission.sqm file from Halek's DayZ Factions
and put on the map all sorts of vechicles (tanks, jets, helicopters etc...)
in game almost all of them worked the way they should,
by saying this I mean they actually can fire from their turrets, cannons, and missle launchers.
When I'm trying to edit the mission file from your DayZBP sure I can put all I want,
but almost nothing really works, like all the projectiles,
sounds, anims for firing these weapons were missing, giving the effect
like I was firing blanks or with some invisible ammo.

How come is that?

I've tried to compare both dayz_code.pbo's and the rest of files
to find this somewhere but I've given up...
they mostly look the same, and there's too much of it...
even if I would found it I wouldnt know what to do with this anyway...
Got any ideas? ;]

Cheers m8 and keep up the good work!
The reason you can't fire the helis is because I haven't unlocked the rockets. *derp*

You do this in the dayz_anim file. I'll have to update again, and fix that. Haha.

But if you wanna do it yourself, fast. Then unpbo the dayz_anims, open the config file and remove all banned rockets.
Thank's alot Above I'm gonna try that, but I see there's a new update already :D
BTW in previous version everything was fine and fixed except the ASC gun modding not working after resuming save, haven't tried this release, so I'm gonna check it out first ;]
Oh man I'm so tired... tired, but happy!!! :D

THANK YOU SO MUCH ABOVE!!!
IT WORKS!!! :D (at least i hope so, haven't fully tested everything ;p)
I've been waiting for this so long to happen :D

Now my choppers, jets, planes, tanks etc... shoot and kill in ;D
and some of unused guns in dayZ ;] (Btw adding javelins, stingers to it, it's kinda cool when dealing with enemy AI choppers, well at least in AI version, now I just tried this in No AI version)
And all this in your great mod ;]
It gets better... R3F works with all vechicles!
At first I screwed up something, I was so excited that it works... but for some reason zombie animations were fucked up, so I started all over again spending all night, but now they seem to work.
Although I haven't tested everything, it would take ages ;P

ONCE AGAIN THANK YOU SO MUCH!!! :D

I would like to post the download link for that mission I've made, but first since all credits goes to you, I guess I need your permission to do this ;]
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Grayjoker
In reply to this post by Sakse
Sakse wrote
Aloha together,

first, thanks a lot for the great work you do, Above :)

and wishes for the future?
personally, i wish more skins for the womans, there in origins looks nice^^

thats all :D


greetings from Saxony :)
I was gonna do that request lol...
Anyhow, yes i agree. The Origins Hero skins look very nice, and i also like that one Origin male hero skin where you have the normal Officer (the Woodland one with the cap), but with a like hood for the jacket with fur linings (whatever it is, i don't remember the name)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Above
Above wrote
Grayjoker wrote
R3F is working perfectly fine for me. It's nothing with the files.
Nice, I'm pretty damn sure I nailed the fix this time.


Also, the scalar error (where wrecks disappear etc) it's not related to the ESP hack at all. :/

It's related to the skins, and one of the new changes. :(

I'll have to see what I can do about it.
I might want to add that it never was broke for me. it's been working since you put it in and i downloaded it :)
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
When is this going to get the 1.7.7 updates? 1.7.7 is released in DayZForums now.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
I heard they're removing the AS50 (And possibly the DMR) in the 1.7.7
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Above wrote
Grayjoker wrote
R3F is working perfectly fine for me. It's nothing with the files.
Nice, I'm pretty damn sure I nailed the fix this time.


Also, the scalar error (where wrecks disappear etc) it's not related to the ESP hack at all. :/

It's related to the skins, and one of the new changes. :(

I'll have to see what I can do about it.
I might want to add that it never was broke for me. it's been working since you put it in and i downloaded it :)

Hmmm, that's strange. But it happens to me on every launch, I think it's after re-loading a mission. I'll do some testing, and if I can, I'll fix it for those who does have it.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
Above wrote
Grayjoker wrote
Above wrote
Grayjoker wrote
R3F is working perfectly fine for me. It's nothing with the files.
Nice, I'm pretty damn sure I nailed the fix this time.


Also, the scalar error (where wrecks disappear etc) it's not related to the ESP hack at all. :/

It's related to the skins, and one of the new changes. :(

I'll have to see what I can do about it.
I might want to add that it never was broke for me. it's been working since you put it in and i downloaded it :)

Hmmm, that's strange. But it happens to me on every launch, I think it's after re-loading a mission. I'll do some testing, and if I can, I'll fix it for those who does have it.
fair enough. Oh, and i love the way this mod is going ;D Keep at it! :D
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Grayjoker wrote
Above wrote
Grayjoker wrote
Above wrote
Grayjoker wrote
R3F is working perfectly fine for me. It's nothing with the files.
Nice, I'm pretty damn sure I nailed the fix this time.


Also, the scalar error (where wrecks disappear etc) it's not related to the ESP hack at all. :/

It's related to the skins, and one of the new changes. :(

I'll have to see what I can do about it.
I might want to add that it never was broke for me. it's been working since you put it in and i downloaded it :)

Hmmm, that's strange. But it happens to me on every launch, I think it's after re-loading a mission. I'll do some testing, and if I can, I'll fix it for those who does have it.
fair enough. Oh, and i love the way this mod is going ;D Keep at it! :D

It could actually be related to changing your humanity, and then changing skins. I've also noticed that skins now reset your kills. >_>
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