RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Just some guy
Made another 2 custom maps with working helis, planes, jets, tanks, cars and guns.
This time they're based on the AI versions.
First one is the regular with non-stop spawning bandits BPAI:

http://www.mediafire.com/download/pm040cteozjgd5e/BPAI.rar

The other one is also with bandits but this time they respawn only once
after entering their trigger area, so you can take your time and hunt
them down one by one without any suprises, like bandits spawning right at your back ;]
The helis respawn constantly mainly because there's not much of them
and since now you can shoot them down with stinger or some other
AA rocket launcher it's more fun that way.
Even more fun is chasing them with a jet or chopper and shoot them down in the air battle ;]
or from a tank whatever...

It's titled BPAIST, but pick just one of these two versions,
cause the mission files have the same name and they'll overwrite each other.

http://www.mediafire.com/download/l2to0ay4nuzm7nn/BPAIST.rar

Make backup of the dayZ_anim.pbo
and the original mission file from this mod (BPSPWithoutTimecycle.chernarus.pbo) before you replace it with the one from download
DayZ_code.pbo is the same as the Custom codes (80 slot Survivalist pack + normal weather system / Customize weps + hemp customize code) replace that as well.

Thanks to Above
and special thanks to A Hobo Panda for helping me test this.

Cheers!

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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Grayjoker
In reply to this post by jst2fst
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

dave616
You are frickin' awesome!  Love this SP stuff. Well done and many thanks.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Grayjoker
In reply to this post by Above
Above wrote
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
Oh? Why so? If i may ask :)
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
In reply to this post by Above
Above wrote
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
I wanna try the 1.7.7 Napf ;) can I get a link to maybe test it? :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
In reply to this post by dave616
dave616 wrote
You are frickin' awesome!  Love this SP stuff. Well done and many thanks.
Thank you! I appriciate it! :)

And I'm glad you like it!
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Above wrote
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
Oh? Why so? If i may ask :)

I said why. :P

Also, don't worry. The 1.7.7 mod I've setup is like BP, maybe even better. Basically what it'll be is:

1. The Origins vehicles. (Aswell as some regular vehicles).
2. Origins zombies.
3. Custom weapons (many that BP uses too).
4. All the extra features that I've added to BP.
5. A new Chernarus (similar to the BP map I made).
6. Less addons.
7. 52 skins.
8. 1.7.7.

Then I can't remember anymore. But that's the main stuff. So it's not gonna be too shit. :D
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
In reply to this post by A Hobo Panda
A Hobo Panda wrote
Above wrote
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
I wanna try the 1.7.7 Napf ;) can I get a link to maybe test it? :3

I haven't even unlocked the code yet, but once I do, I'm basically done already.

I had a pretty much unlocked code, but I deleted it. I'm gonna try to unlock it today. :D
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
I wanna try the 1.7.7 Napf ;) can I get a link to maybe test it? :3

I haven't even unlocked the code yet, but once I do, I'm basically done already.

I had a pretty much unlocked code, but I deleted it. I'm gonna try to unlock it today. :D
Awesome :D remember to make a mission with the normal temperature from Chernarus xD
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
In reply to this post by Above
Above wrote
Also, don't worry. The 1.7.7 mod I've setup is like BP, maybe even better. Basically what it'll be is:

1. The Origins vehicles. (Aswell as some regular vehicles).
2. Origins zombies.
3. Custom weapons (many that BP uses too).
4. All the extra features that I've added to BP.
5. A new Chernarus (similar to the BP map I made).
6. Less addons.
7. 52 skins.
8. 1.7.7.

Then I can't remember anymore. But that's the main stuff. So it's not gonna be too shit. :D

Oh yes, I've also reskinned pretty much every item, from bandages to medboxes.
Ray
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Ray
Above wrote
Above wrote
Also, don't worry. The 1.7.7 mod I've setup is like BP, maybe even better. Basically what it'll be is:

1. The Origins vehicles. (Aswell as some regular vehicles).
2. Origins zombies.
3. Custom weapons (many that BP uses too).
4. All the extra features that I've added to BP.
5. A new Chernarus (similar to the BP map I made).
6. Less addons.
7. 52 skins.
8. 1.7.7.

Then I can't remember anymore. But that's the main stuff. So it's not gonna be too shit. :D

Oh yes, I've also reskinned pretty much every item, from bandages to medboxes.

I can barely wait for the release, heh.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
Congratulations, Ray. You made the 2013th post :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

A Hobo Panda
In reply to this post by Above
Above wrote
Oh yes, I've also reskinned pretty much every item, from bandages to medboxes.
Really? :O
THAT'S AWESOME :D I can't wait to see what you've done :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

megaborg
In reply to this post by Above
hey above, will you continue to make changes and updates to this version of the mod if you are going to make another version? , but if you are making another version would their be any chance of the customizable cars, like origins have or put into this release,? also an idea for this release, or the new one you going to bring out, any chance of a military base with military AI in it,
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Bean
In reply to this post by Above
Hi can anyone tell me where to pit the files for the custom weapons and the two update files?

THanks
Ray
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Ray
Bean wrote
Hi can anyone tell me where to pit the files for the custom weapons and the two update files?

THanks
You put them into @BreakingPointSP Addons folder.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Grayjoker
In reply to this post by Above
Above wrote
Above wrote
Also, don't worry. The 1.7.7 mod I've setup is like BP, maybe even better. Basically what it'll be is:

1. The Origins vehicles. (Aswell as some regular vehicles).
2. Origins zombies.
3. Custom weapons (many that BP uses too).
4. All the extra features that I've added to BP.
5. A new Chernarus (similar to the BP map I made).
6. Less addons.
7. 52 skins.
8. 1.7.7.

Then I can't remember anymore. But that's the main stuff. So it's not gonna be too shit. :D

Oh yes, I've also reskinned pretty much every item, from bandages to medboxes.
Can't wait at all :DDDD. Also, the napf island thing, i agree with Hobo, can we get a test linky? :3
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
I'm still working the code for it. :P as I replied too.

And yes, I'll probably update this BreakingPoint regardless of the 1.7.7 project.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Grayjoker
In reply to this post by Above
Above wrote
Grayjoker wrote
Above wrote
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
Oh? Why so? If i may ask :)

I said why. :P

Also, don't worry. The 1.7.7 mod I've setup is like BP, maybe even better. Basically what it'll be is:

1. The Origins vehicles. (Aswell as some regular vehicles).
2. Origins zombies.
3. Custom weapons (many that BP uses too).
4. All the extra features that I've added to BP.
5. A new Chernarus (similar to the BP map I made).
6. Less addons.
7. 52 skins.
8. 1.7.7.

Then I can't remember anymore. But that's the main stuff. So it's not gonna be too shit. :D
All i have left to say about that update for DayZ.. Well, For the DayZ Devs: ᶠᶸᶜᵏᵧₒᵤ. It ain't even working correctly....
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