RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
This post was updated on .
Grayjoker wrote
Above wrote
Grayjoker wrote
Above wrote
Grayjoker wrote
jst2fst wrote
I have a question.

Now that the new patch is out will you be updating bpsp to it?
I'm quite sure they will. i mean, hey, who wouldn't wanna try out DayZ 1.7.7? A great thing about it is that they remove the AS50 as far as i know. I always thought it was a little too OP and weird to find in a Zombie Apocalypse with other players to be killed with it

Actually, this wont ever  run on 1.7.7. Not only because the BP changes are all over the place. But I'm also going back to vanilla DayZ. I'll have Napf up, and the Napf features on 1.7.7 Chernarus. + a regular vanilla mission.
Oh? Why so? If i may ask :)

I said why. :P

Also, don't worry. The 1.7.7 mod I've setup is like BP, maybe even better. Basically what it'll be is:

1. The Origins vehicles. (Aswell as some regular vehicles).
2. Origins zombies.
3. Custom weapons (many that BP uses too).
4. All the extra features that I've added to BP.
5. A new Chernarus (similar to the BP map I made).
6. Less addons.
7. 52 skins.
8. 1.7.7.

Then I can't remember anymore. But that's the main stuff. So it's not gonna be too shit. :D
All i have left to say about that update for DayZ.. Well, For the DayZ Devs: ᶠᶸᶜᵏᵧₒᵤ. It ain't even working correctly....
What about it? What is broken?

And I could just take some nice features from 1.7.7, instead. It would be alot more stable, and still have some of the cooler features.

*EDIT: Yup, 1.7.7 wasn't the best patch for SP. I'll most likely just take features from it. (The new food, journal etc etc). And zombies depending on your opinions (I'll probably make several versions depending on your opinions). But Napf and this wont be 100% 1.7.7 since it's so glitchy. I'll probably try to grab the UI aswell, I like it.
Ray
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Ray
In my opinion 1.7.7 overall isn't that bad. I quess some people aren't used to a challenge.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Ray wrote
In my opinion 1.7.7 overall isn't that bad. I quess some people aren't used to a challenge.
I love the "challange" for sure, even though you can still just outrun the zeds.

But it seems fairly glitchy. The knock-down is fair, in my opinion. It happens every now and then, but what do you lose while getting up? 50-200 blood? It's nothing. :D
Ray
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Ray
Above wrote
Ray wrote
In my opinion 1.7.7 overall isn't that bad. I quess some people aren't used to a challenge.
I love the "challange" for sure, even though you can still just outrun the zeds.

But it seems fairly glitchy. The knock-down is fair, in my opinion. It happens every now and then, but what do you lose while getting up? 50-200 blood? It's nothing. :D

Yup, that is the negative part about it.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Bean
In reply to this post by Ray
Ok thanks. I will give that a go.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Blaze
@Above

I am currently playing the regular Hemp mission with the custom 80 slot backpack mission and have not found no loot around wrecks. I wanted to ask you if you removed them?
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Blaze wrote
@Above

I am currently playing the regular Hemp mission with the custom 80 slot backpack mission and have not found no loot around wrecks. I wanted to ask you if you removed them?

Nope, I haven't. Last time I played, I used the exact same mission, and I had loot around wrecks.

Didn't you find loot on any wreck at all? I've noticed that it can take quite awhile before loot spawns.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Blaze
Above wrote
Blaze wrote
@Above

I am currently playing the regular Hemp mission with the custom 80 slot backpack mission and have not found no loot around wrecks. I wanted to ask you if you removed them?

Nope, I haven't. Last time I played, I used the exact same mission, and I had loot around wrecks.

Didn't you find loot on any wreck at all? I've noticed that it can take quite awhile before loot spawns.

That could be the issue. It was a fresh spawn, so maybe everything wasn't booted 100%. I will try again in a few and let you know what happens. Thank you
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Blaze wrote
Above wrote
Blaze wrote
@Above

I am currently playing the regular Hemp mission with the custom 80 slot backpack mission and have not found no loot around wrecks. I wanted to ask you if you removed them?

Nope, I haven't. Last time I played, I used the exact same mission, and I had loot around wrecks.

Didn't you find loot on any wreck at all? I've noticed that it can take quite awhile before loot spawns.

That could be the issue. It was a fresh spawn, so maybe everything wasn't booted 100%. I will try again in a few and let you know what happens. Thank you
Oh, cool. Thanks for taking the time to test it out. If you find 0 loot at all, I'll throw my eyes on it.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

MasterNe0
For anyone using ASC,

Seems you might need CBA_CO and the EventHandlers addon. I got warning about it missing when I try running the mod.

CBA_CO
http://www.armaholic.com/page.php?id=6231

EventHandler
www.armaholic.com/page.php?id=2605‎

Above,
Why is the ESP cheat set to heal yourself script?

Also how does the ASC mod work? Does it spawn around town/spawn areas for the ASC items?

Also in the custom survival pack/normal weather, do I need to use heatpacks anymore or no? Can I have a mission that has the survival pack with the heatpack enabled?
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
MasterNe0 wrote
For anyone using ASC,

Seems you might need CBA_CO and the EventHandlers addon. I got warning about it missing when I try running the mod.

CBA_CO
http://www.armaholic.com/page.php?id=6231

EventHandler
www.armaholic.com/page.php?id=2605‎

Above,
Why is the ESP cheat set to heal yourself script?

Also how does the ASC mod work? Does it spawn around town/spawn areas for the ASC items?

Also in the custom survival pack/normal weather, do I need to use heatpacks anymore or no? Can I have a mission that has the survival pack with the heatpack enabled?
The ESP is set to heal yourself because I forgot to put the ESP hack back while testing.

ASC works, but you can't change skins without fucking everything up.

And no, the normal weather/huge backpack files do not require heatpacks. It's just like regular Chernarus. :)
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Rabidgerbil
where do the ASC weapon attachments spawn? is it military only loot table or anywhere?  i know I have it installed correctly because i can access it in the editor. but i've just reached stary after coming from NEAF and havent found an attachment or gun that can be modded yet
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Rabidgerbil wrote
where do the ASC weapon attachments spawn? is it military only loot table or anywhere?  i know I have it installed correctly because i can access it in the editor. but i've just reached stary after coming from NEAF and havent found an attachment or gun that can be modded yet

They spawn everywhere, and ALOT.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Rabidgerbil
This post was updated on .
hmm guess i'll keep hunting

EDIT: found it :D
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Blaze
In reply to this post by Above
Above wrote
Blaze wrote
Above wrote
Blaze wrote
@Above

I am currently playing the regular Hemp mission with the custom 80 slot backpack mission and have not found no loot around wrecks. I wanted to ask you if you removed them?

Nope, I haven't. Last time I played, I used the exact same mission, and I had loot around wrecks.

Didn't you find loot on any wreck at all? I've noticed that it can take quite awhile before loot spawns.

That could be the issue. It was a fresh spawn, so maybe everything wasn't booted 100%. I will try again in a few and let you know what happens. Thank you
Oh, cool. Thanks for taking the time to test it out. If you find 0 loot at all, I'll throw my eyes on it.

Hey Above I don't know if I'm doing something wrong, but I can't seem to find any wreck loot. Building loot spawns fine but when I approach a random wreck vehicle nothing spawns. If and when you find the time would you be able to look at the file? If not guide me and I'll look over it. I know you have your hands full.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
Blaze wrote
Above wrote
Blaze wrote
Above wrote
Blaze wrote
@Above

I am currently playing the regular Hemp mission with the custom 80 slot backpack mission and have not found no loot around wrecks. I wanted to ask you if you removed them?

Nope, I haven't. Last time I played, I used the exact same mission, and I had loot around wrecks.

Didn't you find loot on any wreck at all? I've noticed that it can take quite awhile before loot spawns.

That could be the issue. It was a fresh spawn, so maybe everything wasn't booted 100%. I will try again in a few and let you know what happens. Thank you
Oh, cool. Thanks for taking the time to test it out. If you find 0 loot at all, I'll throw my eyes on it.

Hey Above I don't know if I'm doing something wrong, but I can't seem to find any wreck loot. Building loot spawns fine but when I approach a random wreck vehicle nothing spawns. If and when you find the time would you be able to look at the file? If not guide me and I'll look over it. I know you have your hands full.

It is indeed strange, I had loot last time I played. And I didn't remove it. I'll take a look at it, aswell as test my shite too.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

TheLegendDevil
Hello Above, I am enjoying your Mod but I think I found a bug or smth like that. The problem is when I try to build more advanced things like Gates and other buildings, I am able to make the Gate-"item" which looks like a tent in the inventory but I am not able to place it, when I try to I get a error-message "You need the exact amout of items... bla bla bla..." . And I built a container out of 3 tank traps and I cant remove/move it, same with a wall build out of 2 tank traps. Please reply :)
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
TheLegendDevil wrote
Hello Above, I am enjoying your Mod but I think I found a bug or smth like that. The problem is when I try to build more advanced things like Gates and other buildings, I am able to make the Gate-"item" which looks like a tent in the inventory but I am not able to place it, when I try to I get a error-message "You need the exact amout of items... bla bla bla..." . And I built a container out of 3 tank traps and I cant remove/move it, same with a wall build out of 2 tank traps. Please reply :)

It's hard to build in this updated BreakingPoint, because they added a building system too.

But you need the exact amount, and then just right click and build what you wanna build, and it'll appear in your inventory. (There are no recipes, so little does it matter).

The script I added works in another way. You have the right materials (NOTHING MORE, NOTHING LESS) and then right click one of them, and it will start to build instantly.
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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

supamari
In reply to this post by Above
thank you for your working , played about 3 hour  so find some  problem,

dog respwan script was WIP?

wached  balota, newbase  and cherenus  but not found

and  bandit AI was  hold there position  not move any where  and  orbit faction script?

no one fight AI VS AI only stay there borned area

   

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Re: RELEASE: DayZ BreakingPoint (1.5) *UPDATED! 09/06*

Above
Administrator
supamari wrote
thank you for your working , played about 3 hour  so find some  problem,

dog respwan script was WIP?

wached  balota, newbase  and cherenus  but not found

and  bandit AI was  hold there position  not move any where  and  orbit faction script?

no one fight AI VS AI only stay there borned area
Dogs are not implemented at all because they didn't work.

And AI should be working >_> No one else had problems with AI, I'll take a look at it, though.
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