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Actually, nope. I assumed EVERYTHING was just on from scratch. I'll have to mess abouts with it later. Great video, Grayjoker. I added it to the mainpost above the picture so that it's easier to find. If you don't want it there, I'll remove it. |
I don't mind :) |
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Alright, cool. :) |
In reply to this post by Above
Above, can you give "Just some guy" permission to post his custom mission?
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In reply to this post by A Hobo Panda
exactly my case, plus the gear black color i didnt like :)
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In reply to this post by Grayjoker
cool vid, the thing is we were facing problems with older updtate, the last release the r3f works like a charm, as above said the motherfkr has to be nailed. i like that you made a video great concer indeed and i hope we can use that more to solve problem we face later on. but now iam trying to add the R3F to Haleks last Faction release with no Success :) it appears that each mission have a different way in injecting the codes, its a matter of time.
Plus one more thing the load in object is for constructable things, i advise u guys to have loki´s key u can spawn bases and take of the spawning camps(or medical tents or barracks so they don´t spawn zoombies or loot ) so u load them in a truck then you have a closed empty base with Gate, plus static searchlights that u can add for shiny little base at nights. |
In reply to this post by Sb8i
I posted a fix for that, if you're using COWarMod |
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In reply to this post by A Hobo Panda
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This post was updated on .
In reply to this post by Grayjoker
oh man i didn´t see it, great.
much appreciated it worked. |
This post was updated on .
In reply to this post by Above
Thanks alot Above, here it is: uhm... I'll make this all over again :D In the meantime this is The AI/80slot backpack/ASC+Hemp/No Timecycle version http://www.mediafire.com/download/6jqxr91kju6j2ux/BPTest3.rar and this one should work fine, just needed to dump half of the shit I've put in from other mods... Sorry about that. It's titled BPTest3, there are 3 files in it: -Modified DayZ_anim.pbo (you should make a backup of the original file you have) -Original DayZ_code.pbo -and modified mission file (in this case I used The 80 slot backpack ASC AI No timecycle) It's more of a test map, than a single-player-ish well-thought map, (it should be called DayE.Z. ;P) all vechicles are very easy to obtain without any effort. I didn't put all arma2 vechicles cause there's too much of them, at this point the amount of vechicles is ridiculous :D I just put on the one's I like the most. I hope all the stuff I put there will work for everyone, but I really can't tell... One chopper (wildcat) doesn't fire it's alternative cannon for what I can tell right now) If you want to find all vechicles quick just turn on the ESP, you'll see them on the map. If you run out of ammo for vechicles there is ammo truck in the NW Airfield there's also repair mtvr and refuel mtvr ;] And there's a little cheaty area with some guns in weapon crates :D <--------------SPOILER ALERT!!!---------------------> It's at the end of the road North-West end of the map <----------------------------------------------------> Happy blowing-shit-up ;] Enjoy :D oh and btw my launch parameters in the beta patch shortcut is: -mod=@CBA;@CBA_CO;@BreakingPointSP;@rMod;@Landtex; -cpuCount=2 -exThreads=1 -nosplash -skipintro -world=empty All credits goes to Above, Haleks, and all the creators of this great mod! And a Big thanks to "A Hobo Panda" for helping me testing this custom map! Cheers mates ;] |
Awesome :D so is there a way we can talk, Just some guy? I have a request/question :p I have a TS3 channel we can talk on, or we can use Skype?
I have no idea what I'm doing. Trust me, I'm a dentist.
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In reply to this post by Above
Is it just me or does AI in HEMP ignore all Zombies? oO Seriously I watched bandits walk through a horde of zombies like 3 times recently.
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Um... you do realize that this isn't Factions - this is BreakingPoint. AI don't attack zombies, they only attack other AI and the player...
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Anyway, Above, so far, this mod is basically perfect. Most, if not all, things are working as intended, and I'm loving it. Thanks for doing this :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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In reply to this post by A Hobo Panda
Sure. |
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In reply to this post by A Hobo Panda
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In reply to this post by A Hobo Panda
Really? I switch between all those versions constantly so I may be mixing things up. But usually I've been able to find bandits thanks to the gunshot sounds when they were killing zombies. Maybe they were just killing each other... meh, it's fine :D as long as I have ESP. ^.^
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It's AI shooting other AI :p
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In reply to this post by Above
2000th post :D
Anyway, Above, fix the ASC not working on suspend/resume. I finally got some great stuff to attach and an awesome gun to use the attachments on, but there's no option to modify the gun, even though I have multiple attachments that can be used on said gun :c
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In reply to this post by Above
I have a question.
Now that the new patch is out will you be updating bpsp to it? |
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