RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

dom.stb
Arma 2 doesn't give a shit about your cores :) I have an i7 3770k @ 4.5 GHz and cores 2,3, and 4 are not being used at all. Still, it runs fine, except for those lag spikes on AI spawning.

I've seen this mission (earlier versions but still the breaking point mission) run beautifully on really old chips with very modest GPUs too.

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RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

megaborg
In reply to this post by Above
hey above, quick request/idea

i have been playing ur mod for a few weeks now, and i am finding that the zombies are a little too easy to kill, i was thinking is it possible to get more origins style zombies or close to that, the zombies are a little too easy a the moment, is their any way i can add health to them? i have no computer knowlage i just play games :P
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
Arma 2 doesn't give a shit about your cores :) I have an i7 3770k @ 4.5 GHz and cores 2,3, and 4 are not being used at all. Still, it runs fine, except for those lag spikes on AI spawning.

I've seen this mission (earlier versions but still the breaking point mission) run beautifully on really old chips with very modest GPUs too.

-cpuCount=4 <-- It's said to work on the BI forums.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by megaborg
megaborg wrote
hey above, quick request/idea

i have been playing ur mod for a few weeks now, and i am finding that the zombies are a little too easy to kill, i was thinking is it possible to get more origins style zombies or close to that, the zombies are a little too easy a the moment, is their any way i can add health to them? i have no computer knowlage i just play games :P

There's a zombie file somewhere with their damage handlers. I haven't looked for it, though. So I don't know more than that.

Last time I played Origins, they had the same damage as any DayZ mod? x)
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

n4nz
I think he means Dr Ivan the Zeds in the orange lab coats which take around 17 to 18 PKM rounds to the head before they die. :D
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Haleks
Haleks wrote
Blaze wrote
Haleks wrote
Well I remember toying around with those laptops and security cameras in the older "Ultimate" releases by DayZSP :P
I might include it back in Factions - it would be a nice addition to that "civil war" atmosphere ;)

Yes definitely, when can we expect to see it on Factions?
I'm currently working on the 1.9 update; if everything goes smoothly, I'll try to include it and upload it next week-end. If! ^^
1.9? Dude, where is all the updates in-between 1.4 and 1.9? I've been looking to see if you updated this for weeks now, and without any results? Hidden updates?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

megaborg
In reply to this post by Above
somewhat but in origins they seem to not die as easy, the super zombie would be a cool idea, mabey more harder zombies north? why the lesser zombies down near coast could something like that possibly be done?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Haleks
In reply to this post by Grayjoker
Grayjoker wrote
1.9? Dude, where is all the updates in-between 1.4 and 1.9? I've been looking to see if you updated this for weeks now, and without any results? Hidden updates?
Are you using Mozilla to save opened windows? If so it doesn't refresh unless you do it manually.
I can assure you all the updates were available! ^^
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

dom.stb
In reply to this post by Above
Above wrote
-cpuCount=4 <-- It's said to work on the BI forums.
4 rlz? Will try next time.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Haleks
I'm using Chrome. It's been saying 1.4 for weeks
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Haleks
Grayjoker wrote
I'm using Chrome. It's been saying 1.4 for weeks
I guess something is wrong with Chrome then - it's been updated quite often in the past few weeks!

Anyway, just in case : the final release is out! ^^

EDIT : Are you not confusing BP 1.4 with Factions??
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
I'm using Chrome. It's been saying 1.4 for weeks

1.4 is BreakingPoint. Haleks is talking about his faction release. :P
Adi
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Adi
In reply to this post by fedus_87
I installed it all and i dont know how to launch the mission yes i am a noob but please help me and i am egar to play
Adi
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Adi
In reply to this post by Above
Help when i try to start the mission it says this cannot be edited or played as it requires content that has been deleted how do i fix this
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Sb8i
did u change the launch directory in the shortcut?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

DarkKiller
In reply to this post by Above
How come this is so laggy?  It glitches aaaa lot!    I never have a problem when playing the actual dayz but this one is really laggy..
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Above
Ohhhh. WELL, my bad. I just assumed he meant BreakingPoint since it was in the BreakingPoint thread ^^ Honest mistake :3. BTW, When will you update it again? ^^ I'm missing an update since me and my friend are ggrowing slightly bored with it e.e

BTW: Yesterday when me and my friend were playing it, we were on a Moto riding towards Elektro. On the way there, i get randomly thrown off several times, and one of them i died, where my blood went down to -11960 Blood. That's a bit weird? Anyway. What i want to achieve with this is that maybe you could implement a lock vehicle feature so that i wouldn't be able to jump off till he unlocks it? Thus preventing me from being thrown off too ^^
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

dom.stb
In reply to this post by DarkKiller
DarkKiller wrote
How come this is so laggy?  It glitches aaaa lot!    I never have a problem when playing the actual dayz but this one is really laggy..
PC specs?

There will be more going on on your CPU in singleplayer that in MP because alot of the stuff that would be handled by the servers in MP is of course being done on your machine in the SP.

I have an i7 3770k and a 4GB GTX 680 and I lose frames on the higher settings on the single player. Also there are lag spikes when the AI spawns which is an unavoidable feature of how arma handles the scripts. They will be worse on slower systems. It's especially dependent on CPU in this game as it's not very well GPU optimised (to say the least).

As a guide for video settings that have the biggest effect on frames, the one that really gives me a performance hit is the ATOC (anti-aliasing on trees and grass). Disabling this will help a lot. Also, disabling post processing and the like might help.


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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
yeah im playing on a acer aspire 5741G, i5 430M 2.26GHZ processor and an NVIDIA GT320M. sure i have frame issues but all in all, its still playable so its not stopping me lol
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Above
ABOVE!
I have a somewhat sizeable request.
SO. Me and a friend just played BreakingPoint using the ASC Mod (The weapons mod that allows you to customize your weapon(s).) So we thought, Why not see if we could get a mission where the whole loot-table had been replaced by the ASC weapons, so you could only find customizeable weapons and attachments?
Could you possibly do that? :)
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