RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 81828384858687 ... 276
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
Matsuda_sempai wrote
@Above I have played FDF Podagorsk breakingpoint for about 5hrs today and not a single error happened, I was saying if you try to play Takistan or any other desert map then it has errors. FDF Podagorsk was a very challenging because the Ai would spawn along the only way to get to the very large airfield. I recommend trying that map it was very fun.
Takistan has different building types then chernarus does. Therefore you need Takistan loot table.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
In reply to this post by Above
im just trying the AI version again, doing a bit better with the help of JSRS, but all the survivors attack me, not just bandits. how do you get survivors on side, if its possible?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Wayne
Rabidgerbil wrote
im just trying the AI version again, doing a bit better with the help of JSRS, but all the survivors attack me, not just bandits. how do you get survivors on side, if its possible?
You can't. They all want your beans! kill 'em all!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
fair enough, will do. also the AI vehicles dont include a form of AA gun do they? i just watched 2 Mi-8's get shot down (with minor minor assistance from me) and saw long streaks of bullets coming from im not sure where, had to be a vehicle though
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Wayne
Rabidgerbil wrote
fair enough, will do. also the AI vehicles dont include a form of AA gun do they? i just watched 2 Mi-8's get shot down (with minor minor assistance from me) and saw long streaks of bullets coming from im not sure where, had to be a vehicle though
I don't know if they all do because I've only personally come across one AI vehicle patrol in my game so far but, yeah they had an armoured SUV complete with roof mounted mini gun and like I have said before the bandits and survivors will engage one another without any help from you. Which, with JSRS, makes for an awesome background sound track.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
yeah using JSRS im hearing alot more, also makes me more paranoid when i hear something lol.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Wayne
Rabidgerbil wrote
yeah using JSRS im hearing alot more, also makes me more paranoid when i hear something lol.
 Haha, too right. I learnt quite a while ago in DayZ that paranoia can be your best friend.

But in this BreakingPoint mod there's no such thing. They really are all out to get you!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
This post was updated on .
yeah i got my ass handed to me by a ghillie 'sniper' carrying an AK-74U. managed to take him out after waking up, but then later died after putting too many rounds into the UH-1Y and pissing the pilot off who then responded with a hail of rockets....bye bye SUV...bye bye M240 :'(

EDIT: also found out that if you turn the zombieshield on it stops the AI vehicles and players from spawning
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

reusin
In reply to this post by Above
it's a shame you can not play
my immortal zombies leave me I can not kill
since when cornered in a room I'm dead
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
try turning on Zombieshield if you need to get a break from the zombies or you are over crowded
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

reusin
In reply to this post by Above
but this can be arranged in any way
forum and read that you can combiar many things dayz_code
but I'm a noob in this
I try to open dayz_code ArmAUnPBO program and I get 2 files and will not let me change anything
need help thanks
sorry my bad English
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Ishtar
Ishtar wrote
1st off: Love your work and efforts you have put into this SP.

All the hacking killed Dayz for me but this has given me back my loot goblin hording self. Thx...I think!

A towing script would be V nice as above mentions. I have found the base building totally fine as it atm. It works, i have a base. Just noone to man the nests and guard ma stock piles of Heli's that ran out of fuel.

Love the Armored Vok or Vol something or other, its a beast. Had to chase it down and AS50 the wheel off it to get it to stop. You are untouchable in it.

Only thing missing is a few mates to man guns and towing. Rest works fine or great and i am loving DayZ once more. Even if the NPC AI can Aim better than most people.

Thanks and keep up the great work.
That is GREAT feedback! I'm working on either R3F (wich isn't looking much better) and if I don't get that to work, I will just add a good towing script. Because as you said, the basebuilding is already there. (Wich I'm trying to upgrade abit too, so that you can build a shack, and some smaller things)! :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Matsuda_sempai
Matsuda_sempai wrote
@Above I have played FDF Podagorsk breakingpoint for about 5hrs today and not a single error happened, I was saying if you try to play Takistan or any other desert map then it has errors. FDF Podagorsk was a very challenging because the Ai would spawn along the only way to get to the very large airfield. I recommend trying that map it was very fun.

Oh yes, what I'm saying is that if you get an error and can't even launch it, then you gotta edit the mission file. Where it says "Chernarus" or whatever, that would be changed to the name of the map addon for whatever map you're trying out. :)

I might port this to a new map and add it as a "mod" release in the next update.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Ray
Ray wrote
Matsuda_sempai wrote
@Above I have played FDF Podagorsk breakingpoint for about 5hrs today and not a single error happened, I was saying if you try to play Takistan or any other desert map then it has errors. FDF Podagorsk was a very challenging because the Ai would spawn along the only way to get to the very large airfield. I recommend trying that map it was very fun.
Takistan has different building types then chernarus does. Therefore you need Takistan loot table.
Takistan actually uses ArmA 2/OA buildings, just like Lingor. They do spawn loot. :P
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
yeah i got my ass handed to me by a ghillie 'sniper' carrying an AK-74U. managed to take him out after waking up, but then later died after putting too many rounds into the UH-1Y and pissing the pilot off who then responded with a hail of rockets....bye bye SUV...bye bye M240 :'(

EDIT: also found out that if you turn the zombieshield on it stops the AI vehicles and players from spawning

I've meesed with the zombie shield everytime I've played. Are you sure that AI stops spawning? It could just be a minor problem finding them. Since it is random 0-12 (or whatever I changed it to).

I've had AI respawning, btw.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by reusin
reusin wrote
but this can be arranged in any way
forum and read that you can combiar many things dayz_code
but I'm a noob in this
I try to open dayz_code ArmAUnPBO program and I get 2 files and will not let me change anything
need help thanks
sorry my bad English

Download the updated release and replace everything.. :P

It's the old release that does this.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
In reply to this post by Above
think so, i saved just before i reached Vybor, where i previously got mauled by an AH-1Y, so i reloaded the save, turned zombie shield on for a bit, and was able to go through Vybor and surrounding areas without even hearing or seeing AI. only gunshots around were mine. But when i turned it back off, i instantly heard the sound of the chopper (didnt see it though) and shortly after started encountering bandits as well as hearing them fight each other.

not sure if its a bug or not. will test again when i get home.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
You should definitely port this over to another map as an extra "mod" for this addon. Maybe do it on a completely new map that isn't being used as a DayZ map yet? Like Napf or something. That'd be cool, since we (probably) wouldn't know the terrain or where everything is. In Chernarus I know where all the good loot spots are, so it's pretty easy. A completely new, non-DayZ map would be the perfect challenge for even experienced Bambi's :D
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
it would sort of give that feeling that you had when you first started playing DayZ and had no idea where you were or what you were doing. i miss that kinda.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
think so, i saved just before i reached Vybor, where i previously got mauled by an AH-1Y, so i reloaded the save, turned zombie shield on for a bit, and was able to go through Vybor and surrounding areas without even hearing or seeing AI. only gunshots around were mine. But when i turned it back off, i instantly heard the sound of the chopper (didnt see it though) and shortly after started encountering bandits as well as hearing them fight each other.

not sure if its a bug or not. will test again when i get home.
I will look into it. But AI can be really occasional.
1 ... 81828384858687 ... 276