RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Wayne wrote
Above wrote
Nabu wrote
Sounds really great, also the list you made would be fantastic!

btw. atm i want to get into the building script, and i dont know how to build stuff. if i chose the option in the mousewheel-menu then i get the list of things i can built, but if i click continue it disappears. can someone give me a hint pls?

You get what you need, the exact amount of materials. NOT more of anything. Just the stuff you need, put additional ingredients in your backpack or on the floor. And then just rightclick one of them (sandbags, traps, wire, wood etc etc). Apparantly BreakingPoint got their own building scripts too. So there's more stuff to build than what I added.
 
As a little side note to that I would not right on sandbags when crafting stuff, unless of course you're making sandbags. What I mean is if you want to build a watch tower and it takes 1 sandbag, 2 wire fence kits, 2 tanks traps and 2 woodpiles I'd right click the tank traps or wire fence kits as I find right clicking the sandbags 99% of the time just results in your guy stooping over and then doing precisely nothing.

Also if you don't know already you can find a lot of crafting recipes HERE

Good luck as it can be rather clunky and annoying when trying to place objects EXACTLY where you want them but I find it a lot of fun and adds a lot of depth to the DayZ gameplay other than just a-lootin' and a-killin'.
It's because you need netting material (it spawns in industrial). That's why he does nothing. I've also noticed, but that's a good point, actually.

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

megaborg
This post was updated on .
In reply to this post by Wayne
hey Above

any chance that you could make like the current one that adds the new weapons from breaking point, allso some more of the vehicals, would be great


Cheers megaborg
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
In reply to this post by rugrat
my guess would be its because everything is being done by your cpu. usually on a server, lott and everything is done server side
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Arrow
In reply to this post by Above
Hey i need help.When i start a new game i spawn in the debug plains with no body and i cant move at all waht could be the problem? I installed it with the instructions.Pls help
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
vasko5 wrote
Hey i need help.When i start a new game i spawn in the debug plains with no body and i cant move at all waht could be the problem? I installed it with the instructions.Pls help
Install it properly.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

dom.stb
In reply to this post by Above
So what's the hemp mission all about then??? Apart from a few plants here and there, is there anything else?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Arrow
In reply to this post by Ray
ok i will try again later now i have to go to school and thanks.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Blaze
@Above

I'm about to check out the 1.4 update and notice the mission folder has to sub folders one named BP Dog missions (WIP) and the other Breaking Point Missions. Which of the two mission do you recommend?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Wayne
In reply to this post by Above
Above wrote
Also, I'm actually unlocking 1.7.7, mid-updating BreakingPoint. When I/we unlock 1.7.7, would you want that for BreakingPoint? (The official mod will not use 1.7.7 according to the head dev (Deathlyrage)).
I've had a chance to look at that 1.7.7 update changelog and I say YES to doing it as it has some cool little  fixes.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
my guess would be its because everything is being done by your cpu. usually on a server, lott and everything is done server side
In fact, most things are beeing done by your computer, even on MP.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
So what's the hemp mission all about then??? Apart from a few plants here and there, is there anything else?
Not for now, but a farm and stuff.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Blaze
Blaze wrote
@Above

I'm about to check out the 1.4 update and notice the mission folder has to sub folders one named BP Dog missions (WIP) and the other Breaking Point Missions. Which of the two mission do you recommend?
I would suggest the one without dogs, because they're not working atm.

Wayne wrote
I've had a chance to look at that 1.7.7 update changelog and I say YES to doing it as it has some cool little  fixes.
Yes, they added alot of fun shit, and fixed some stuff. Changing clothing on 1.7.7, does possible not trigger more bandits. Wich would be cool.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
This post was updated on .
In reply to this post by Above
Thx guys for the help and the link!

yes it works and yes it is "a bit difficult" to get the objects on the place where i want them. An option to move placed objects would help maybee.
A pitty that it seems that nobody used/adapted the base building script that includes the Lokis lostkey, don't remember how it was called. u start building with an HQ-light tank and then you can place stuff in this area round it with a nice overfiew. that one is really handy to use.

But yes, it adds mor depth, and also, after getting the best weapons there is something to do still.

btw, i found out - you may know this but for me it was new - that there are some weapons with two scopes which can be switched. so for example the acog with an red dot mounted on top. So i use space bar for this and its a powerfull way to control short and medium/large distance with the same weapon!

//Edit, yes i red the changelog of 1.7.7 too and it contains various verry nice sounding changes and fixes.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ogrinho
In reply to this post by Above
Does anybody knows how to craft a h-barrier or other structures?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Nabu
Banned User
Ogrinho wrote
Does anybody knows how to craft a h-barrier or other structures?
may you like to read the first post on this page (page 81 this thread here).

i found a second link with more images, the link of wayne didnt load all images for me.

http://ckwgaming.com/forums/viewtopic.php?f=66&p=9766#p9766
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Nabu
Nabu wrote
Thx guys for the help and the link!

yes it works and yes it is "a bit difficult" to get the objects on the place where i want them. An option to move placed objects would help maybee.
A pitty that it seems that nobody used/adapted the base building script that includes the Lokis lostkey, don't remember how it was called. u start building with an HQ-light tank and then you can place stuff in this area round it with a nice overfiew. that one is really handy to use.

But yes, it adds mor depth, and also, after getting the best weapons there is something to do still.

btw, i found out - you may know this but for me it was new - that there are some weapons with two scopes which can be switched. so for example the acog with an red dot mounted on top. So i use space bar for this and its a powerfull way to control short and medium/large distance with the same weapon!

//Edit, yes i red the changelog of 1.7.7 too and it contains various verry nice sounding changes and fixes.
Oh yes, the dual scope weapons. I love them. :)

There are regular ArmA weapons with dual scopes too.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Darkzrevolvr
Hey Above, I've been playing around with the singleplayer and I really enjoy it. And I started to test it to make it multiplayer for me and friends and I'm completely stuck.... Like I'm able to open it and run it and allow myself to get in and create character but no one else can get to that point. I was wondering if maybe we could chat on skype or something to figure it out because I think an MP version of this would be sick!!!

-Tanner S.
Skype: tanner.skibosh
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Arcobaleno
In reply to this post by Above
thank above
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Hey, Above, mind if I request something?
Can you edit the dayz_code.pbo you already made me (survivalist 80 slots, normal Chernarus temperatur) so that the Survivalist pack has a .02 chance to spawn, instead of .01? Also, change all the Urals/V3S's/MTVRs to have 500 inventory slots? Thanks :3

P.S. You should add respawning :o
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

megaborg
In reply to this post by Wayne
hey above could i make small request allso, can i get a dayz code with the  survivalist backpack with 80 slots 0.5% chance to spawn aswhell, on the current 1.4 update allso is their any chance of a cheat menu with the new breaking point weapons on it and vehicals or atleast some of them, would be a great help, cheers mate :)
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