could use the concrete slabs instead to make a solid/flat spot to park cars. i can picture myself lining them all up on the slab, and standing there thinking of which to choose :p
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In reply to this post by Skullmaster20
The gun glitch happens online too, all you gotta do is double tap "f". Hahah! I always fall down from stupid places, it's one of them things you'll always do occasionally. |
Administrator
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In reply to this post by Wayne
Yes, that's a good idea. But BreakingPoint is using their own building shit, that doesn't even work. So adding anything now has been impossible. I'll remove their building system and use the one I always use. It wouldn't be possible, they would be really hard to place. And it would take alot of time, + landing would be hell since it would be really glitchy. :< |
yeah thats understandable, was just spit-balling ideas.
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In reply to this post by Above
i was thinking exactly the same the last days. there is not missing much for me but a heli-landing-pad would be a great addition to the building stuff there is yet. Hope you find a way to include that idea! |
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Adding stuff doesn't seem hard at all. The problem is that the BreakingPoint building scripts aren't working in SP, probably another hidden exec line, or just the fact that they simply don't work at all. But yes. I'll replace it. |
In reply to this post by Wayne
Above,
Is their a reason why the mission keeps freezing constantly while moving around the map? Screen would just freeze for a second like something is about to load. |
In reply to this post by Above
Hey Above, if I was to install the R3F Artillery and Logistics mod, would i then just have to add it to the launch parameters of ArmA 2 beta shortcut to get it to work? or is it a bit trickier than that?
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You need to include it into the mission. |
so i cant add it onto this? "Expansion -nosplash -skipintro -mod=@BreakingPointSP;@CBA_CO;@JSRS"
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fair enough then.
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sounds good, no 'huge' rush though, now i know the huey has a huge storage space, im just storing everything in there for the mean time, and building what i can without the items that need air lifting
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Administrator
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I did some testing use this release and renaming the mission file from BreakingPointSP.chernarus to BreakingPointSP.fdf_isle1_a
This map http://www.armaholic.com/page.php?id=8791 And it works and as far as I know any map that follows the chernarus layout can be used I tried Takistan and it worked a little bit but not all the way. I think if I messed with it some more I could get more missions to work I would have to get rid of the custom building right? |
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Why would you wanna get rid of the custom building? Take the loot coords from whatever map got those buildings! :D I think you'll get errors unless you edit the actual mission too, though. |
1st off: Love your work and efforts you have put into this SP.
All the hacking killed Dayz for me but this has given me back my loot goblin hording self. Thx...I think! A towing script would be V nice as above mentions. I have found the base building totally fine as it atm. It works, i have a base. Just noone to man the nests and guard ma stock piles of Heli's that ran out of fuel. Love the Armored Vok or Vol something or other, its a beast. Had to chase it down and AS50 the wheel off it to get it to stop. You are untouchable in it. Only thing missing is a few mates to man guns and towing. Rest works fine or great and i am loving DayZ once more. Even if the NPC AI can Aim better than most people. Thanks and keep up the great work. |
the Vodnik, yes i know that one too. small storage space on it, but the armaments make up for it
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In reply to this post by Above
@Above I have played FDF Podagorsk breakingpoint for about 5hrs today and not a single error happened, I was saying if you try to play Takistan or any other desert map then it has errors. FDF Podagorsk was a very challenging because the Ai would spawn along the only way to get to the very large airfield. I recommend trying that map it was very fun.
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