RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
Above wrote
I'm currently redoing the whole mission and the code. I'll make sure to add more high-end triggers. And keep the low-tier AI to the smaller towns.
You, Sir, are an absolute Brick ;D
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Wayne wrote
Above wrote
I'm currently redoing the whole mission and the code. I'll make sure to add more high-end triggers. And keep the low-tier AI to the smaller towns.
You, Sir, are an absolute Brick ;D

First time someone calls be a brick without meaning it as an insult. Achievment unlocked.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Haleks
In reply to this post by Above
Above, why not using a clean dayz_code and just replace the player monitor by the one from 1.7.6.1?
I thought about it and I'm pretty sure that the only difference is that you'll spawn without the extra bandage (but we've the player loadout function). I've kinda lost track of the changes I made on mine, and I'm planning on redoin' all the process with 1.7.7 hotfix.

This way it would (maybe) help to narrow down the problem and see if it's not caused by one of the modifications I made.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Haleks wrote
Above, why not using a clean dayz_code and just replace the player monitor by the one from 1.7.6.1?
I thought about it and I'm pretty sure that the only difference is that you'll spawn without the extra bandage (but we've the player loadout function). I've kinda lost track of the changes I made on mine, and I'm planning on redoin' all the process with 1.7.7 hotfix.

This way it would (maybe) help to narrow down the problem and see if it's not caused by one of the modifications I made.

The problem is that I did that at first, when I experimented with 1.7.7 in the first place. But it would still spawn me glitched out and shite. Heck I couldn't even run a new mission with your code. That's also why I used your whole package as base.

That's why I asked to build my stuff on your release. That's the only way I could get my stuff on 1.7.7.

If you still don't mind, I rather just keep building on the same. As for the problems, they seem fixed after redoing the whole thing. (I've not gotten far, though).


But guys, I'll probably keep it lower on addons. I'll add the AI improvement addon, and the Origins vehicles. But I'll add the weapons + mod-skins later when I got more times to make sure it works.
It will still have around 40+ skins, but ArmA skins. And alot of ArmA OA/2 weapons as compensation.


*EDIT: Haleks, I think the reasons for errors was because my map was a pile of shit. Like... spawns wouldn't work at first, temp would glitch out etc. Because I had old stuff because of a failed merge from my old Napf. I've redone it now with only 1.7.7 stuff.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
This post was updated on .
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Haleks
Above wrote
The UI works properly, finally. (still needs testing).
So, was it related to the map (would surprise me) or was it something in the code?

EDIT : woops, just saw your edit! ^^
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Haleks wrote
Above wrote
The UI works properly, finally. (still needs testing).
So, was it related to the map (would surprise me) or was it something in the code?

EDIT : woops, just saw your edit! ^^
Actually, it's not fixed... I just did a fresh map, and it's still there.. Either something in the code, wich would be strange. But gotta be.

Are you 100% sure that you don't have it after reload?
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Tango33
In reply to this post by Above
played for hours last night, very good job Above, what a amazing map, i love the fact that it is a challenge, What do you think about posting some guards around key military loot spawns or a bandit camp would be very cool also. Anyways wanted to just say great job. I also noticed that in breaking point if i build a base the whole r3f starts to lag and work very slow, especially after some time playing. I dont know what is different in the naft mission but i didn't run into any of that yet, working great.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Haleks
In reply to this post by Above
Above wrote
Haleks wrote
Above wrote
The UI works properly, finally. (still needs testing).
So, was it related to the map (would surprise me) or was it something in the code?

EDIT : woops, just saw your edit! ^^
Actually, it's not fixed... I just did a fresh map, and it's still there.. Either something in the code, wich would be strange. But gotta be.

Are you 100% sure that you don't have it after reload?
I'm not to be honest : didn't found the time to test this yet.
But Havoc reported that it is working fine (wich is why I thought it could be related to the map - but that would be odd). Did you try with the player_monitor.fsm from 1.7.6.1? It was the first thing I tried with the 'clean' dayz 1.7.7 code and was working fine (more or less).
I'm pretty sure I've broke a few things in the current one (like the bleeding thing), trouble is I didn't keep any record of the changes I made... :/
I think I'll try to fix that file at some point, maybe with the 1.7.7 hotfix...
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Haleks wrote
Above wrote
Haleks wrote
Above wrote
The UI works properly, finally. (still needs testing).
So, was it related to the map (would surprise me) or was it something in the code?

EDIT : woops, just saw your edit! ^^
Actually, it's not fixed... I just did a fresh map, and it's still there.. Either something in the code, wich would be strange. But gotta be.

Are you 100% sure that you don't have it after reload?
I'm not to be honest : didn't found the time to test this yet.
But Havoc reported that it is working fine (wich is why I thought it could be related to the map - but that would be odd). Did you try with the player_monitor.fsm from 1.7.6.1? It was the first thing I tried with the 'clean' dayz 1.7.7 code and was working fine (more or less).
I'm pretty sure I've broke a few things in the current one (like the bleeding thing), trouble is I didn't keep any record of the changes I made... :/
I think I'll try to fix that file at some point, maybe with the 1.7.7 hotfix...

Nah, I was shot at on MP and didn't see any blood. So it's a change in 1.7.7. I kinda like it, you wouldn't really see your blood through cloths anyways. (Not like it is ingame, anyways).

And no, I didn't try the 1.7.6.1 code. Not now at least, it kept causing me troubles. But I'm at a stage where it will be fairly easy to find the problem, and fix it if possible. Now I just need time. :)

Nothing I can think of as of now makes sense, though.. :/ I'll just have to check it file for file and see what causes it. The strange thing is that I haven't really added anything. So it could be the map, but that would really surprise me. Even thought it's possible.


*EDIT, it's actually not the map. That's 1 thing I know for sure because I had this on Chernarus too, either you mission or the small Chernarus mission I made. So it's either the addons I use(d) or something I've added in the code (I haven't really added much of code or addons) so idk. I'll just have to test it out.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

saprykheid
In reply to this post by Above
My character is permanently shaking after first firefight. And coughing. Is he frightened? What can I do? Antibiotics do not help.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Haleks
saprykheid wrote
My character is permanently shaking after first firefight. And coughing. Is he frightened? What can I do? Antibiotics do not help.
Take some painkillers. But the antibiotics should heal the coughing though...
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
This post was updated on .
Haleks, it's leaning towards the Origins vehicles. That makes no sense, but that's pretty much the only thing I've added in this test mission, lol...


I'm not sure, but I think Origins got code to make hunger go faster (not the timecycle script).



UPDATE:

It's none of the addons, it's something in the mission. I'm doing some testing now to find out WHAT it is. My first thought was the cheat menu, so I'm checking that now.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Okey, I've now fixed it. I'm 1000000% sure. And if I weren't retarded, I'd be done along time ago.....

I'll just put this baby together and upload this f'er.


*EDIT: I'll just give it a spin with all features.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Haleks
What was it!? ^^
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Haleks wrote
What was it!? ^^
As I was using an older, un-fixed cheat menu, it was randomly refreshing the UI 100x times faster and more (I didn't actually read the code). But it was something about the UI. Couldn't be happier to have that fucker fixed.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Havoc
Seriously?

Yesterday I looked through your entire code looking for what might be causing it and I was like:
"Meh, no way this has anything to do with the UI or cheat menu, so I won't even fucking look for it there..." and completely ignored everything GUI related... >.>

Dear god...
I'm glad you've fixed it XD
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Havoc wrote
Seriously?

Yesterday I looked through your entire code looking for what might be causing it and I was like:
"Meh, no way this has anything to do with the UI or cheat menu, so I won't even fucking look for it there..." and completely ignored everything GUI related... >.>

Dear god...
I'm glad you've fixed it XD
Yup, so did I... I had the Origins thirst/hunger speed in mind the whole time, and was sure that it was an addon that didn't like 1.7.7. Meh, at least everything works now, and we didn't have to sacrifice a single feature. And I added some ArmA2/OA weapons aswell. Couldn't be better.

I just gotta test this shit with everything enabled before I start celebrating, though. Hahah!
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Havoc
So... another big upload coming? :P
Maybe you should start thinking about creating a differential-patch.

Looking forward to it anyway ^o^
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Havoc wrote
So... another big upload coming? :P
Maybe you should start thinking about creating a differential-patch.

Looking forward to it anyway ^o^

It didn't work... The hunger wasn't working... -.-




Just kidding, I'm soon ready to update. I'll just create the mission choices. I can finally play timecycle without downsides. :D

And yes, it'll have to be a big update. It's Mega, though. I found that to be waaaaaaay better. If not damn near perfect.
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