RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

classic Classic list List threaded Threaded
492 messages Options
1 ... 6789101112 ... 25
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Above
Administrator
Havoc wrote
Sb8i wrote
yeah it did break it :)
and yes it disappears completely (blood,food, thirst + the hearing and eye icon) ill gust keep playing without it to see what happenes.
I get that when I save/load while in a vehicle. Other than that, couldn't replicate this bug.
Oh yes, I should make that more clear.

I've never had to save in a vehicle. So I didn't even know about this bug until recently.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Havoc
This post was updated on .
Actually never mind I just loaded up the game and my HUD doesn't appear.

You can get it back by going to Game Options but it will be frozen and won't update.

EDIT: Also apparently after loading I'm either permanently stuck in combat or the self-bloodbag script thinks so. Either way I can no longer bloodbag myself.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Above
Administrator
Havoc wrote
Actually never mind I just loaded up the game and my HUD doesn't appear.

You can get it back by going to Game Options but it will be frozen and won't update.

EDIT: Also apparently after loading I'm either permanently stuck in combat or the self-bloodbag script thinks so. Either way I can no longer bloodbag myself.

Oh shiet. I'll have to check this out then. :(
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Havoc
Above wrote
Havoc wrote
Actually never mind I just loaded up the game and my HUD doesn't appear.

You can get it back by going to Game Options but it will be frozen and won't update.

EDIT: Also apparently after loading I'm either permanently stuck in combat or the self-bloodbag script thinks so. Either way I can no longer bloodbag myself.

Oh shiet. I'll have to check this out then. :(
No rest for the wicked =/

I wish those game-breaking bugs would stop so you could finally play in peace... or update BreakingPoint... or do whatever your fancy!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Above
Administrator
This post was updated on .
Havoc wrote
Above wrote
Havoc wrote
Actually never mind I just loaded up the game and my HUD doesn't appear.

You can get it back by going to Game Options but it will be frozen and won't update.

EDIT: Also apparently after loading I'm either permanently stuck in combat or the self-bloodbag script thinks so. Either way I can no longer bloodbag myself.

Oh shiet. I'll have to check this out then. :(
No rest for the wicked =/

I wish those game-breaking bugs would stop so you could finally play in peace... or update BreakingPoint... or do whatever your fancy!
Ha! The reason I haven't checked Napf until now is because I've just updated BP, LOL. I'm just uploading now (70%). :D

*EDIT, the UI should be fixed now. I'm just throwing an eye on the take clothing feature.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Sb8i
thanks man anyways you did really good job
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Above
Administrator
Sb8i wrote
thanks man anyways you did really good job
I've tested, it works PERFECTLY! You'll still have to go to game options back and forth on reload to remove the extra icons, though. But it's either that or having the thirst/hunger have a 10x speed increase.



Here we go, v1.8.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) v1.6 *Updated 18/06* FULLY WORKING!

Sb8i
yes, it´s working now :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
In reply to this post by Above
Above wrote
27 bandits?! 10 is max per bandit trigger, 8 is max for the low-tier ones. :S I've noticed how it's not random anymore, though. I'm pretty sure the max amount spawns everytime. :(
For realz, brah! 8D

I just loaded my game back in and I counted them all to the top of the hill and then I counted them all back down and and I have 24 naughty recidivists spawned around me right now with three of them trying to gift me a second bum-hole through the magic of ballastics :D I am in Muttenz and having a whale of a time! come on in, the waters lovely!

If you'd like I could try and name 'em all but they're not too inclined at the moment to swap insurance details! hahahahha :P
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Wayne wrote
Above wrote
27 bandits?! 10 is max per bandit trigger, 8 is max for the low-tier ones. :S I've noticed how it's not random anymore, though. I'm pretty sure the max amount spawns everytime. :(
For realz, brah! 8D

I just loaded my game back in and I counted them all to the top of the hill and then I counted them all back down and and I have 24 naughty recidivists spawned around me right now with three of them trying to gift me a second bum-hole through the magic of ballastics :D I am in Muttenz and having a whale of a time! come on in, the waters lovely!

If you'd like I could try and name 'em all but they're not too inclined at the moment to swap insurance details! hahahahha :P
Hahhaha! You must've walked on the trigger multiple times, or did you insult them so that they went to get their bro's?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
Above wrote
Hahhaha! You must've walked on the trigger multiple times, or did you insult them so that they went to get their bro's?
Well...there was that bird with the big knockers but hey, how the hell was I supposed to know she had 24 brothers! hahaha, I love it...it's a dog-eat-dog world and sooner or later we all become dog poo :P
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Wayne wrote
Above wrote
Hahhaha! You must've walked on the trigger multiple times, or did you insult them so that they went to get their bro's?
Well...there was that bird with the big knockers but hey, how the hell was I supposed to know she had 24 brothers! hahaha, I love it...it's a dog-eat-dog world and sooner or later we all become dog poo :P

Hahaha.. I'll have to check the AI anyways. They're meant to be random but I think they've spawned the max amount everytime.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
Oh that reminds me...in my testing t'other day I noticed there were a couple of guns that I absolutely adored when playing BP that appear to be unavailable on Napf...could you see your way, the next update you do, to put them back in for me?

It t'was a HK 417S and an AG-3K CCO....thank 'ee koind zir!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Wayne wrote
Oh that reminds me...in my testing t'other day I noticed there were a couple of guns that I absolutely adored when playing BP that appear to be unavailable on Napf...could you see your way, the next update you do, to put them back in for me?

It t'was a HK 417S and an AG-3K CCO....thank 'ee koind zir!
Back? They were never in this mod. :D

And I could possibly add them. Could you link the mod? I was actually gonna add them  in the first update, but I didn't find the addons.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Havoc
Speaking of guns, there are some guns that are available in multiple variants which don't have compatible ammo. I've so far found 2 versions of the G17 SD, both use different clips, and two different versions of the Lapua, both use .338 Lapua Magnum caliber but you can't mix-n-match the clips.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
In reply to this post by Above
Above wrote
Back? They were never in this mod. :D

And I could possibly add them. Could you link the mod? I was actually gonna add them  in the first update, but I didn't find the addons.
Sorry, yeah I miss-typed that, of course not back, D'oh!

Well I was using them all the time on the BP mod so they must be in there as I've never dl'd a weapon pack that had them specifically in it...but now perhaps I should go look...I love those feckin' guns!

EDDITTY EDITSON: N'hah! I think BP used this Vilas weapon pack for all dat sheet! http://www.armaholic.com/page.php?id=17821
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
In reply to this post by Havoc
Havoc wrote
Speaking of guns, there are some guns that are available in multiple variants which don't have compatible ammo. I've so far found 2 versions of the G17 SD, both use different clips, and two different versions of the Lapua, both use .338 Lapua Magnum caliber but you can't mix-n-match the clips.
It's because those are from addons. The mix ammo thingy majigy is for DayZ weapons only atm. I will rewrite the script first thing tomorrow morning. But I need to play some of the updated BreakingPoint. I like the black UI. :D

+ I gotta update it now fast because I didn't add the new vehicles to the vehicle damage script.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
Above wrote
Havoc wrote
Speaking of guns, there are some guns that are available in multiple variants which don't have compatible ammo. I've so far found 2 versions of the G17 SD, both use different clips, and two different versions of the Lapua, both use .338 Lapua Magnum caliber but you can't mix-n-match the clips.
It's because those are from addons. The mix ammo thingy majigy is for DayZ weapons only atm. I will rewrite the script first thing tomorrow morning. But I need to play some of the updated BreakingPoint. I like the black UI. :D

+ I gotta update it now fast because I didn't add the new vehicles to the vehicle damage script.
yeah the different Lapua is cos they've used UKF's Accuracy International L115A3 BAF sniper rifles and also the non UKF AI snipers that use the 'Lapua Magnum' rounds. UKF's are just .338 Lapua or something
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Above
Administrator
Wayne wrote
Above wrote
Havoc wrote
Speaking of guns, there are some guns that are available in multiple variants which don't have compatible ammo. I've so far found 2 versions of the G17 SD, both use different clips, and two different versions of the Lapua, both use .338 Lapua Magnum caliber but you can't mix-n-match the clips.
It's because those are from addons. The mix ammo thingy majigy is for DayZ weapons only atm. I will rewrite the script first thing tomorrow morning. But I need to play some of the updated BreakingPoint. I like the black UI. :D

+ I gotta update it now fast because I didn't add the new vehicles to the vehicle damage script.
yeah the different Lapua is cos they've used UKF's Accuracy International L115A3 BAF sniper rifles and also the non UKF AI snipers that use the 'Lapua Magnum' rounds. UKF's are just .338 Lapua or something
Yes, also about the glocks. The black one takes glock SD, regular ArmA glock ammo, M9, M9SD. The black one only takes glock ammo + the mod glock ammo (not the SD).
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.4 *Updated 16/06*

Wayne
Woo-hoo! I gots all me bad bwoy weaponz back!

I'll have to get 'em in the durty way with LLK though unless Above wants to add the weapon's pack to Napf...

http://www.armaholic.com/page.php?id=17821

EDIT: I'm digging that new loading screen too :)
1 ... 6789101112 ... 25