RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7 FACTIONS 2.2

Niceonegunit
Haleks wrote
Haleks wrote
I'm re-uploading : I forgot to set the thirst reset when respawning... :/
Done.

One thing for you guys who run the CoWar mod : I don't recommend using the 'asr_ai_sys_aiskill' file.
It seems that it is conflicting with the DayZ AI : NPC don't fire their weapon and Zeds don't try to hit the player... As soon as I deactivated it though, it was gunshots fest in town.
Quite a bummer since this addon gives the AI the ability to search houses. :/
Hah, wow.

I know asr_ai_sys_aiskill causes serious problems in ArmA 2, but I didn't know it did so in DayZ.
I know for a fact that if using ANY kind of AI improvement, ASR AI cancels it out and forces them to stop, crouch and aim.

The scripts then try to make the move a split second later but once again, ASR cancels it out. It gets to the point were the scripts are starting and stopping so quick, the AI gets frozen.
DaiZy Single-player Developer (AI Units)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

ielitexx
In reply to this post by Haleks
plz help
is there any way to bring the debug monitor back and how to move it to top left of the screen, the dayz ui option in the game options is unavailable
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Josh M
This post was updated on .
Haleks,

I'm setting up a private hive for my friends and I to play on, (because I can) and I was wondering if there was a way you would be able to make this scenario multiplayer compatable.

IE, NPC bandits, self bloodbag, air patrols, occasional recruitable/respawning survivors, and player respawn.

Additionally it'd be really cool if there could be a couple "safe zones" where zeds don't spawn, with AI base guards to fend off any zeds, bandits, or bandit players. I'd also like to see ACRE enabled with the radios added into the loot tables.

I love the SP mod, but I'd also like the ability to play with a couple people as well to mix things up a bit.

I realize this isn't exactly a request thread, so feel free to tell me to shove off. :)

Trying to figure out a way to do it myself, but I have to admit I'm way in over my head.
Ray
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Ray
Josh M wrote
Haleks,

I'm setting up a private hive for my friends and I to play on, (because I can) and I was wondering if there was a way you would be able to make this scenario multiplayer compatable.

IE, SP factions mod features minus cheats, with the ability to respawn on death?
If you are hosting it online then you should be able to use the vanilla DayZ's respawn system, unless it conflicts with some certain features related to the AI.
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TJJJ

severedsoul
In reply to this post by TJ
TJ- I got the same problem, game crashes when i open gear. I think i have rMod running. I got the file and have the extention ;@rMod thingy too. the more i get into this the more i realize i'm an idiot.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
In reply to this post by Ray
Hi everyone!
I've been away for some days ;)
By reading the latest reactions, it seems that the only major problem right now is a save file bloat issue?
Wich would be caused by the loot spawns (the AI, dead or alive, and the Zeds are already taken care of - either by the DMZ delete script or other ones)...

I'll try to come up with something, like having the loot piles being deleted every  one or two hours (maybe more) - this should be a good work around to the fact that we lack something like a server reboot...
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Deanosaurus_Rex
In reply to this post by Haleks
Two things:
At the heli crashes, does the correct loot spawn with factions, and are the Mi-8 crashes included?
Also do vehicles spawn correctly?
The last version of Daizy I had spawned very few vehicles, and they also despawned frequently, and there were no bikes, but I saw a few motorbikes not in DayZ, police cars and many hueys - two on one map. I spotted an AH6X once...
If this is still the case, how can I make the vehicles spawn correctly, in the places they spawn in vanilla DayZ?

I haven't played Daizy in a while and my version would have been about six months old now...
So sorry about all those questions!
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Stalker (ATF)
In reply to this post by Haleks
Sounds like you hit it/ I know I complained for awhile about this issue, but I think your on to the fix to make these SP mods run smoothly for long duration games. I Have to start over every few hours unless I just stay in one area and not go anywhere to spawn loot. ( A different city for example )
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Hi everyone!
I've been away for some days ;)
By reading the latest reactions, it seems that the only major problem right now is a save file bloat issue?
Wich would be caused by the loot spawns (the AI, dead or alive, and the Zeds are already taken care of - either by the DMZ delete script or other ones)...

I'll try to come up with something, like having the loot piles being deleted every  one or two hours (maybe more) - this should be a good work around to the fact that we lack something like a server reboot...
Welcome back dude !
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Re: troubleshoot

mp5lng
In reply to this post by TJ
TJ wrote
Thanks for the help, guys!

Ray, I wasn't running rMod, but I was running all the same stuff to restart... I deleted Loki's Lost Key, the ladder spawning option in COWarMod, as well as some options I didn't want, started a new game, and everything is working fine!

Should I consider adding rMod for my next game, should I restart?  So far I'm running COWarMod lite and CBA_CO... I'm getting a touch of lag here and there, so I'm wondering if running rMod at the same time as these would make that worse?  I tried running everything without COWarMod and CBA_CO as a baseline, and got no lag...

Out of curiosity, does anyone else have a gear screen that is black around the edges instead of the normal transparent screen when accessing the gear?

Also, I can no longer zoom in when I'm looking down the sights on any gun, which is annoying, and I can't figure out how to fix that in COWarMod - lol - any help would be appreciated :P
I think i can help you with some issues caused by cowar mod, the black screen is a feature in cowar, you need to remove a pbo file that says something like "blackscreen...bla bla .pbo"
And the zoom is because of another file wich i can't remember but if you can take your time and read the cowar features readme you'll know how to fix lots of crap,
And for the stutters...once again...it's cowar with some textures added to your game,.

Read the "readme" of cowar mod, and if you want....you can remove every cowar addons and use only the ones that haleks suggested in the first page,.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

1 1337 1
In reply to this post by Haleks
About the save file issue, I ran the regular version w/o any other mods for ~30 mins and it made a 10mb save file. The one that's bugging out is the Bandit Version with LandTex, CBA, JSRS, and these CoWar Mods:
andy_mags.pbo
ASC_Core.pbo
ASC_Weapons_Core.pbo
asr_ai_c_aidispersion.pbo
asr_ai_c_aisensors.pbo
asr_ai_c_aiskill.pbo
asr_ai_main.pbo
asr_ai_settings.pbo
asr_ai_sys_aiskill.pbo
asr_disable_cursor_text.pbo
CLAY_CarRadio.pbo
DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene.pbo
DisabledPPEffectsForVehicles_Performance_C_PvPscene.pbo
DisabledPPEffectsForWeapons_Performance_C_PvPscene.pbo
fnc_scopes_common_c.pbo
fnc_scopes_common_m.pbo
fthud.pbo
gdtmod_plants2_bush.pbo
gdtmod_plants2_clutter.pbo
gdtmod_plants2_misc.pbo
gdtmod_plants2_plant.pbo
gdtmod_plants2_tree.pbo
glt_opa_backpacks4all.pbo
HardLandingChoppers_by_Celery_Gameplay_C_PvPscene.pbo
MoreHeadMovement_Gameplay_C_PvPscene.pbo
pistolfiedtracers.pbo
slx_ai.pbo
slx_ai_dodge.pbo
slx_ai_identify.pbo
slx_ai_steering.pbo
slx_anim_idle.pbo
slx_anim_jump.pbo
slx_bis_bc_fix.pbo
slx_bis_xeh.pbo
slx_cartriges.pbo
slx_cloud.pbo
slx_dialogue.pbo
slx_effects.pbo
slx_explosiondust.pbo
slx_findcover.pbo
slx_gunsmoke.pbo
slx_netcode.pbo
slx_ragdoll.pbo
slx_shoteffects.pbo
slx_suppression_effects.pbo
StaticsVisibleAtDistance_Visuals_C_PvPscene.pbo
trueuser_igui_commandbar_texticons.pbo
x_trueuser_igui_text_hideammocount.pbo
If you would like I could upload the save file somewhere.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
1 1337 1 wrote
About the save file issue, I ran the regular version w/o any other mods for ~30 mins and it made a 10mb save file. The one that's bugging out is the Bandit Version with LandTex, CBA, JSRS, and these CoWar Mods:
andy_mags.pbo
ASC_Core.pbo
ASC_Weapons_Core.pbo
asr_ai_c_aidispersion.pbo
asr_ai_c_aisensors.pbo
asr_ai_c_aiskill.pbo
asr_ai_main.pbo
asr_ai_settings.pbo
asr_ai_sys_aiskill.pbo
asr_disable_cursor_text.pbo
CLAY_CarRadio.pbo
DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene.pbo
DisabledPPEffectsForVehicles_Performance_C_PvPscene.pbo
DisabledPPEffectsForWeapons_Performance_C_PvPscene.pbo
fnc_scopes_common_c.pbo
fnc_scopes_common_m.pbo
fthud.pbo
gdtmod_plants2_bush.pbo
gdtmod_plants2_clutter.pbo
gdtmod_plants2_misc.pbo
gdtmod_plants2_plant.pbo
gdtmod_plants2_tree.pbo
glt_opa_backpacks4all.pbo
HardLandingChoppers_by_Celery_Gameplay_C_PvPscene.pbo
MoreHeadMovement_Gameplay_C_PvPscene.pbo
pistolfiedtracers.pbo
slx_ai.pbo
slx_ai_dodge.pbo
slx_ai_identify.pbo
slx_ai_steering.pbo
slx_anim_idle.pbo
slx_anim_jump.pbo
slx_bis_bc_fix.pbo
slx_bis_xeh.pbo
slx_cartriges.pbo
slx_cloud.pbo
slx_dialogue.pbo
slx_effects.pbo
slx_explosiondust.pbo
slx_findcover.pbo
slx_gunsmoke.pbo
slx_netcode.pbo
slx_ragdoll.pbo
slx_shoteffects.pbo
slx_suppression_effects.pbo
StaticsVisibleAtDistance_Visuals_C_PvPscene.pbo
trueuser_igui_commandbar_texticons.pbo
x_trueuser_igui_text_hideammocount.pbo
If you would like I could upload the save file somewhere.
Thanks for the info; I'll look into that mission file - but there's also quite a good chance that this bloat issue could be caused by one of the CoWar mods : I remember that I had to remove one of them or I would have the same issue (can't remember wich one, sadly).
Meanwhile I would suggest to not use any other addons than the recommended ones in the first post.

Also, Stalker ATF, do you run Factions with or without additional mods? And could you point me wich releases are affected by those delays problems in your experience? ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

SackRatte
Im still not able to safe/play a safe file. Still got this error message. I don have 2 Arma 2 folders.I have combined operation so im not able to move the Arma 2 addons folder to the OA addons folder. What should i do naow?:3
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LOOTING

Smith0208
In reply to this post by Haleks
in this version of DaiZy are there random loot spawns or are they the same every time u play the game?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

deathshank
In reply to this post by SackRatte
@SackRatte
 I also run Combined ops and all i did was copy the addon folder from Arma 2 and paste it into my OA folder... prob a waste of disk space but it works lol :P
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Re: LOOTING

aggelon
In reply to this post by Smith0208
This is random ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Above
Administrator
In reply to this post by deathshank
deathshank wrote
@SackRatte
 I also run Combined ops and all i did was copy the addon folder from Arma 2 and paste it into my OA folder... prob a waste of disk space but it works lol :P

This is the only way of doing it.

You had to do this in order to play DayZ at all, before. But Steam came up with a work around.
But since this isn't MP, you still have to do it, until someone makes a launcher for SP. Kodabar made one, but I'm not sure if that works for our releases, and if it still works at all.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Stalker (ATF)
In reply to this post by Haleks
Sorry I was away. I'll take a look at what I've been running. Truthfully I have a lot of other mods from COWAR running with all the versions. I know I told you a few weeks ago that the breaking point release wasn't delayed but I was wrong. I can say right now that I've almost downloaded everything on the single player release page and have delays on everything. Breaking Point did seem to have the most stable game play after a few hours than most. The only thing I can do I think for you at this point is completely get rid of addons from cowar and start fresh with this version of factions. I can play for a few hours and compare the game without addons.

EDIT: I guess I should throw out there that whenever I put a few hours into one of the faction releases not only do I get the delays in actions, but loot and zombies take awhile to spawn. Eventually they do, but it takes i would say if I'm standing still 10 or maybe even 20 minutes to start again. That's why I say breaking point seems to be a little more stable. I don't get the delays as bad, and the loot and zombies whenever I start to have issues with them not spawning start to spawn back in much faster then the faction releases. I hope that made sense.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Lordcyam
In reply to this post by Haleks
hey i am getting a error.... i tried to play and it said cant play/edit
Ray
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Ray
Lordcyam wrote
hey i am getting a error.... i tried to play and it said cant play/edit
Copy the addons folder from ArmA 2 directory to ArmA 2 Operation Arrowhead's directory.
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