This post was updated on .
Haleks, to be honest, I have not heard any music an more since you thought you fixed the music skipping issue. No music at all. I now played like 15 minutes.
EDIT! Must be my bad. It must be in my mission files. I guess there is a syntax error somewhere. But no error message. EDIT2: Haleks, I got it now, I had an error in monitor.sqf in the mission main folder. BTW, at the end there is a "};" which has no opening bracket. Music is still skipping. Haleks, is debugging turned off somewhere? I'd like to see error messages. Hopefully you know... I have a general question: When AI shoots at me, the world I see gets very contrasted for a while - that only means "it was close", but he did not hit me, right? |
Hi Halecks,
Something is wrong with the Zombies again. I started a couple of times a new game and in the last one I spawned near Elektro, approached the town and saw a few Zombies as usual but then the Zombie generation stopped because I run through the center of Elektro (1st FireHouse, Church, Supermarket, 2nd FireHouse) without seeing a single Zombie around anymore. I can still the 2-3 Zombies I saw at the beginning when I approached Cherno from the West, but nothing more. Totally unexpected: I was maybe 5 minutes in the game. Anubis |
Have not really had the chance to play the the 2.9 versions, but in older versions I had the trouble that if I traveled to fast (constantly running or vehicle) I would have to stop at new places for a bit (1-2 minutes) and wait for things to spawn. For the vehicles I noticed some moments where nothing spawned till I exited the vehicle, though it is not consistent. I tend to notice when something spawns on my PC. I usually get a bit of a hiccup or freeze for like 1 second while they load. |
In reply to this post by Haleks
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It works the same way you would bloodbag another player online
"- [ADDED] The player can bloodbag wounded survivors." ho yes I like it :) |
Right now it's pretty basic stuff, as it will also heal a broken leg.
But it is functionnal and quite handy! ;) |
Au fait Haleks,
Au cas ou, ne t’embête pas avec ma demande concernant le script de déploiement de vélo/moto/gyro . J'ai réussi a le faire fonctionner :) Montage vélo avec boite a outil et scrap puis upgrade vers moto avec moteur et scrap , puis vers gyro avec rotor et scrap... I'm Happy lol you do not bothers with my request for the deployment script bicycle / motorcycle / gyro. I managed to do it :) Montage bike with a toolbox and then upgrade to scrap bike with motor and scrap, then to with gyro rotor and scrap ... Lol I'm Happy |
In reply to this post by Haleks
Hi I've been playing on 2.9.1 for several hours (somewhere between 6-10, not exactly sure), everything does work; but it seems to be slowing down.
Zeds are not spawning ahead of the player as they did, I may get 1-2 as I approach a town, but it takes maybe 5 minutes before I get the numbers that I did when I first started this playthrough, same goes for loot spawn, also the inventory is getting, well laggy seems the best way to put it, taking a while to respond to commands. I am running the other recommended mods as listed in the first post (using only the listed files from the cowar mod). |
This post was updated on .
In reply to this post by Haleks
I just started playing 3.0 walking zeds and don't seem to be able to lean with the Q and E keys. I checked my key bindings and still have them selected as the controls for leaning so I'm not sure why it's not working. They do work for rolling when I'm prone.
I've also noticed that the zombies don't seem to attack the AI. I was being shot at by a guy with an MP5 and since I didn't have a weapon I just took cover behind a burnt out truck. 4 or 5 zombies walked right past the guy who was laying down and blazing away with the MP5 and they ignored him and walked over to attack me even though I was laying down and making no noise. Is there any friendly AI any more? I played 2.9.1 for about 6 hours last night and didn't find any friendlies, just bandits, a commander and I think another guy labelled as a scavenger or something (just found another one, it was a profiteer) but they all attacked me and when I killed them they were all ticked off as bandits in the journal. Any hope of getting less damaged vehicles or at least more tires dropped in loot script. In the 6 hours I played last night I encountered 3 repairable vehicles. Of those; the 6 wheeled truck had 6 flats, a pickup had 4 flats and a pickup with a machine gun had 4 flats. It's frustrating walking around for 6 hours scrounging for tires and only managing to find 2, both of which I believe I looted from dead bandits anyway. I found at least a dozen tire irons and not even a single tire in random loot. Thanks. Wayne |
I just discovered that leaning works when I have a pistol armed, my dumb. :)
Something is definitely wrong with the zombies though, the hostile AI is blazing away, one with a shotgun and one with an MP5 and the zombies seem oblivious to them. |
Ok, finally ran into a friendly "survivor" but there's no option to recruit him. I can talk to him but can't get him to follow me.
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Sorry, looks like I broke something... :/ Going to work on it right away. |
Mission files updated!
Re-download, replace the mission files & don't forget to restart a new game. Sorry about that guys! |
This post was updated on .
In reply to this post by Haleks
Haleks, would you mind adding random weather to the mission start? Because always clear weather at start is boring... The following will work.
[Dayz_Factions\init.sqf] .. overcast_init = random 0.9; fog_init = 0.5 * (random overcast_init); //not too much fog 0 setOvercast overcast_init; 0 setfog fog_init; simulWeatherSync; .. BUG? I spawned a HMMV, my AI mate is the gunner. The gun has ammo but the AI does not shoot at bandits or zedz. If I tell him to disembark, he starts shooting... EDIT: OK, there seems to be some problems with stuff I spawn in via loki. I now made him fire via "command fire", but he cannot kill the zombies. I have seen that before. I spawned in some weapons (M107 and the likes!), which didn't do any damage at all... just noise. Is there maybe some anti cheater code as a result of the massive multiplayer cheating? A whitelist of allowed weapons? |
I'm pretty sure I've un-banned every single thing (ammo, weapons & vehicles) so it must be something else.
I'll check it out! And thanks for the tip about the random weather! |
In reply to this post by twsmith
Zeds aren't able (never were) to attack NPCs at the moment. :/ |
Example: BAF_AS50_scoped + 10Rnd_127x99_m107 does no damage.
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They're unbanned all right, but I just saw that they made some changes to the config files : for instance there's a m107_DZ classname... I don't know how much I can do here. Doesn't Loki show several m107 in its menus? One of them might be the m107_DZ and should work. I'll have a look at it anyway! |
Hello Haleks,
I still need you :) if you find the time. I installed the script Remove Parts From Vehicles. It does not work properly. the problem is with the enginepart and fuelpart. I get to disassemble, they appear in my inventory but not to dismantle the vehicle. I try since yesterday without success: ( I made changes to the mission, but I do not think that is the cause of the problem but I give them printed in case you would see a problem. Add Remove Parts From Vehicles Spawn with machete and radio damage vehicles, Capacity backpack, Bloodbag capacity Adding Fred's Anti-Zombie Frequency Emitter Adding Auto refuel Adding Deploy / upgrade bike / motorcycle / gyrocopter Added cheat menu Link: DayzFaction 3.0 Your help will be welcome once again :) _______________________________ French : Bonjour Haleks, J'ai encore besoin de toi :) si tu trouve le temps. J'ai installé le script Remove Parts From Vehicles. Il ne fonctionne pas correctement . le probleme est avec the enginepart and fuelpart . j'arrive a les démonter, ils apparaissent dans mon inventaire mais ne se démontent pas du vehicule. Je cherche depuis hier sans succes :( J'ai fait des modifications sur la mission, mais je ne pense pas que se soit la cause du probleme mais je te les indiques au cas ou tu verrais un probleme. Ajout Remove Parts From Vehicles Spawn avec machette et radio dommages vehicules, Capacité sac a dos, Capacité bloodbag Ajout Fred's Anti-Zombie Frequency Emitter Ajout Auto refuel Ajout Deploy/upgrade velo/moto/gyrocoptere Ajout cheat menu Link: DayzFaction 3.0 Ton aide sera la bienvenue encore une fois :) |
You mean that you unlocked the Remove Parts script in the dayz_code?
It's the first thing I tried when unlocking 1.8.0.3! ^^ But that's exactly why they don't use it : you can't remove the engine or the fuel tank without having the vehicle exploding on you. I think they're also using it in EPOCH, but I don't know if they managed to fix it. The only "fix" I can think of would be to make an exception for those parts and make them impossible to salvage... I might try, it's still a cool feature to add. |
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