RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

classic Classic list List threaded Threaded
1505 messages Options
1 ... 57585960616263 ... 76
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 2.9.1 [15/01/2014 UPDATED]

saprykheid
This post was updated on .
Haleks, to be honest, I have not heard any music an more since you thought you fixed the music skipping issue. No music at all. I now played like 15 minutes.

EDIT! Must be my bad. It must be in my mission files. I guess there is a syntax error somewhere. But no error message.

EDIT2: Haleks, I got it now, I had an error in monitor.sqf in the mission main folder. BTW, at the end there is a "};" which has no opening bracket.

Music is still skipping.

Haleks, is debugging turned off somewhere? I'd like to see error messages. Hopefully you know...

I have a general question: When AI shoots at me, the world I see gets very contrasted for a while - that only means "it was close", but he did not hit me, right?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 2.9.1 [15/01/2014 UPDATED]

Anubis
Hi Halecks,

Something is wrong with the Zombies again. I started a couple of times a new game and in the last one I spawned near Elektro, approached the town and saw a few Zombies as usual but then the Zombie generation stopped because I run through the center of Elektro (1st FireHouse, Church, Supermarket, 2nd FireHouse) without seeing a single Zombie around anymore.

I can still the 2-3 Zombies I saw at the beginning when I approached Cherno from the West, but nothing more.

Totally unexpected: I was maybe 5 minutes in the game.

Anubis
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 2.9.1 [15/01/2014 UPDATED]

Stormforge
Anubis wrote
Hi Halecks,

Something is wrong with the Zombies again. I started a couple of times a new game and in the last one I spawned near Elektro, approached the town and saw a few Zombies as usual but then the Zombie generation stopped because I run through the center of Elektro (1st FireHouse, Church, Supermarket, 2nd FireHouse) without seeing a single Zombie around anymore.

I can still the 2-3 Zombies I saw at the beginning when I approached Cherno from the West, but nothing more.

Totally unexpected: I was maybe 5 minutes in the game.

Anubis
Have not really had the chance to play the the 2.9 versions, but in older versions I had the trouble that if I traveled to fast (constantly running or vehicle) I would have to stop at new places for a bit (1-2 minutes) and wait for things to spawn. For the vehicles I noticed some moments where nothing spawned till I exited the vehicle, though it is not consistent. I tend to notice when something spawns on my PC. I usually get a bit of a hiccup or freeze for like 1 second while they load.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
Updated files.

The changelog is rather small, but I think you guys will like it!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Ultrazen
It works the same way you would bloodbag another player online
Haleks wrote
Updated files.

The changelog is rather small, but I think you guys will like it!
"- [ADDED] The player can bloodbag wounded survivors."

ho yes I like it :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
Right now it's pretty basic stuff, as it will also heal a broken leg.
But it is functionnal and quite handy! ;)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Ultrazen
Au fait Haleks,

Au cas ou, ne t’embête pas avec ma demande concernant le script de déploiement de vélo/moto/gyro . J'ai réussi a le faire fonctionner :) Montage vélo avec boite a outil et scrap puis upgrade vers moto avec moteur et scrap , puis vers gyro avec rotor et scrap... I'm Happy lol



you do not bothers with my request for the deployment script bicycle / motorcycle / gyro. I managed to do it :) Montage bike with a toolbox and then upgrade to scrap bike with motor and scrap, then to with gyro rotor and scrap ... Lol I'm Happy


Reply | Threaded
Open this post in threaded view
|

Re: Respawn slowdown?

Doughnutz
In reply to this post by Haleks
Hi I've been playing on 2.9.1 for several hours (somewhere between 6-10, not exactly sure), everything does work; but it seems to be slowing down.  

Zeds are not spawning ahead of the player as they did, I may get 1-2 as I approach a town, but it takes maybe 5 minutes before I get the numbers that I did when I first started this playthrough, same goes for loot spawn, also the inventory is getting, well laggy seems the best way to put it, taking a while to respond to commands.

I am running the other recommended mods as listed in the first post (using only the listed files from the cowar mod).
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

twsmith
This post was updated on .
In reply to this post by Haleks
I just started playing 3.0 walking zeds and don't seem to be able to lean with the Q and E keys.  I checked my key bindings and still have them selected as the controls for leaning so I'm not sure why it's not working.  They do work for rolling when I'm prone.

I've also noticed that the zombies don't seem to attack the AI.  I was being shot at by a guy with an MP5 and since I didn't have a weapon I just took cover behind a burnt out truck.  4 or 5 zombies walked right past the guy who was laying down and blazing away with the MP5 and they ignored him and walked over to attack me even though I was laying down and making no noise.

Is there any friendly AI any more?  I played 2.9.1 for about 6 hours last night and didn't find any friendlies, just bandits, a commander and I think another guy labelled as a scavenger or something (just found another one, it was a profiteer) but they all attacked me and when I killed them they were all ticked off as bandits in the journal.

Any hope of getting less damaged vehicles or at least more tires dropped in loot script.  In the 6 hours I played last night I encountered 3 repairable vehicles.  Of those; the 6 wheeled truck had 6 flats, a pickup had 4 flats and a pickup with a machine gun had 4 flats.  It's frustrating walking around for 6 hours scrounging for tires and only managing to find 2, both of which I believe I looted from dead bandits anyway.  I found at least a dozen tire irons and not even a single tire in random loot.

Thanks.

Wayne
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

twsmith
I just discovered that leaning works when I have a pistol armed, my dumb. :)

Something is definitely wrong with the zombies though, the hostile AI is blazing away, one with a shotgun and one with an MP5 and the zombies seem oblivious to them.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

twsmith
Ok, finally ran into a friendly "survivor" but there's no option to recruit him.  I can talk to him but can't get him to follow me.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
twsmith wrote
Ok, finally ran into a friendly "survivor" but there's no option to recruit him.  I can talk to him but can't get him to follow me.
Sorry, looks like I broke something... :/
Going to work on it right away.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
Mission files updated!
Re-download, replace the mission files & don't forget to restart a new game.
Sorry about that guys!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

saprykheid
This post was updated on .
In reply to this post by Haleks
Haleks, would you mind adding random weather to the mission start? Because always clear weather at start is boring... The following will work.

[Dayz_Factions\init.sqf]
..
overcast_init = random 0.9;
fog_init = 0.5 * (random overcast_init); //not too much fog
0 setOvercast overcast_init;
0 setfog fog_init;
simulWeatherSync;
..

BUG?
I spawned a HMMV, my AI mate is the gunner. The gun has ammo but the AI does not shoot at bandits or zedz. If I tell him to disembark, he starts shooting...
EDIT: OK, there seems to be some problems with stuff I spawn in via loki. I now made him fire via "command fire", but he cannot kill the zombies. I have seen that before. I spawned in some weapons (M107 and the likes!), which didn't do any damage at all... just noise. Is there maybe some anti cheater code as a result of the massive multiplayer cheating? A whitelist of allowed weapons?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
I'm pretty sure I've un-banned every single thing (ammo, weapons & vehicles) so it must be something else.
I'll check it out!

And thanks for the tip about the random weather!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
In reply to this post by twsmith
twsmith wrote
I just discovered that leaning works when I have a pistol armed, my dumb. :)

Something is definitely wrong with the zombies though, the hostile AI is blazing away, one with a shotgun and one with an MP5 and the zombies seem oblivious to them.
Zeds aren't able (never were) to attack NPCs at the moment. :/
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

saprykheid
Example: BAF_AS50_scoped + 10Rnd_127x99_m107 does no damage.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
saprykheid wrote
Example: BAF_AS50_scoped + 10Rnd_127x99_m107 does no damage.
They're unbanned all right, but I just saw that they made some changes to the config files : for instance there's a m107_DZ classname... I don't know how much I can do here.
Doesn't Loki show several m107 in its menus? One of them might be the m107_DZ and should work.
I'll have a look at it anyway!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Ultrazen
Hello Haleks,

I still need you :) if you find the time.

I installed the script Remove Parts From Vehicles. It does not work properly. the problem is with the enginepart and fuelpart. I get to disassemble, they appear in my inventory but not to dismantle the vehicle.

I try since yesterday without success: (

I made changes to the mission, but I do not think that is the cause of the problem but I give them printed in case you would see a problem.

Add Remove Parts From Vehicles
Spawn with machete and radio
damage vehicles,
Capacity backpack,
Bloodbag capacity
Adding Fred's Anti-Zombie Frequency Emitter
Adding Auto refuel
Adding Deploy / upgrade bike / motorcycle / gyrocopter
Added cheat menu

Link: DayzFaction 3.0


Your help will be welcome once again :)

_______________________________


French :

Bonjour Haleks,

J'ai encore besoin de toi :) si tu trouve le temps.

J'ai installé le script Remove Parts From Vehicles. Il ne fonctionne pas correctement .  le probleme est avec the enginepart and fuelpart . j'arrive a les démonter, ils apparaissent dans mon inventaire mais ne se démontent pas du vehicule.

Je cherche depuis hier sans succes :(

J'ai fait des modifications sur la mission, mais je ne pense pas que se soit la cause du probleme mais je te les indiques au cas ou tu verrais un probleme.

Ajout  Remove Parts From Vehicles
Spawn avec machette et radio
dommages  vehicules,
Capacité sac a dos,
Capacité bloodbag
Ajout Fred's Anti-Zombie Frequency Emitter
Ajout Auto refuel
Ajout Deploy/upgrade velo/moto/gyrocoptere
Ajout cheat menu

Link: DayzFaction 3.0


Ton aide sera la bienvenue encore une fois :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Haleks
You mean that you unlocked the Remove Parts script in the dayz_code?
It's the first thing I tried when unlocking 1.8.0.3! ^^

But that's exactly why they don't use it : you can't remove the engine or the fuel tank without having the vehicle exploding on you. I think they're also using it in EPOCH, but I don't know if they managed to fix it.
The only "fix" I can think of would be to make an exception for those parts and make them impossible to salvage...
I might try, it's still a cool feature to add.
1 ... 57585960616263 ... 76