This post was updated on .
No I just changed the file vehiclesetDamage ... the damage is reduced but not random: ( "I might try, it's still a cool feature to add." it would be great if you get there :) Edit : I did not understand the question "You mean that you unlocked the Remove Parts script ?" Yes I managed to using this script script I added a missing line in fn_selfActions.sqf below : _isVehicle = _cursorTarget isKindOf "AllVehicles"; add : _part = _cursorTarget isKindOf "AllVehicles"; |
In reply to this post by Haleks
Yes there are often several weapons of the same type. So does that mean we can only used a defined set of weapons - And can you tell which config file you looked at? |
In reply to this post by Haleks
Hello can i plz have help??? ok so i try to build the warfarebdepot but i need 2 what look to be wrapped up wire but i don't know what it is can u plz help thanks :) good job btw
|
nvm i got it :)
|
In reply to this post by Haleks
|
Hey i think i found a bug - an invisible friendly AI :D i was trying to find one near me ( about 100 metres ) and you can see him then he's firing :D i mean you can see firing smoke .
|
In reply to this post by Haleks
Sorry, I thought the zombies would attack AI bandits but not friendly AI NPC's.
Any chance of getting a walking zeds version with the bandit car patrols? Thanks. |
In reply to this post by Haleks
For some reason, zombies, bandits, and loot have all stopped spawning for me. It was fine in Elektro, but by the time I reached Cherno and eventually Kamenka nothing was spawning anymore. Help?
|
In reply to this post by Siaubakas
Damn... I might have an idea on this; will do some tests tomorrow and upload a fix as well as a walking zeds + car patrols mission. |
In reply to this post by pingu2992
Were you moving in a vehicule? Did you use the loot cycle script? Along my runs, I found out that sometimes the loot/zeds spawns can take some time to catch up (especially if you don't use the loot cycle); but everything keep spawning eventually. Are you using the latest version? And are you 100% sure about the bandits? I can't see why they would stop spawning - and they can pop quite far from you. |
Loot cycle script? I was moving in a vehicle but to make sure, I did run up and down the coast back from Kamenka to Cherno to see if it would spawn to no avail. Please elaborate on these loot cycle scripts. :D
|
In reply to this post by Haleks
hey haleks buddy could you make a walking zeds with even more zombies in cities? im asking because its abit too easy but if there was like x2 or x4 the amount then it'd be even cooler.
if you dont have time i understand. |
In reply to this post by Haleks
I can add that this also happened to me. No zombies, no loot. Bandits, however, are still around but I have no idea if they are still spawning or just left over. It did all seem to start after I traveled between cities on a bicycle, but spawning has not started again after resting for days in a tent and waiting an hour in real time.
Also, I didn't know you could choose not to use the loot cycle script, but at first, loot spawns were definitely changing after resting in a tent, so it is enabled for me. |
you need to add loot script? coz i am in cherno and i looted all city and now i sleep in tent for 18 hours and the loot don't spawn
|
In reply to this post by Haleks
Awesome job with the mod haleks, loving it!
And i would like to thank you for your continued support for this :) 2 questions though: Any chanse you could merge some of the missions? Like have car patrols AND walking zeds? Love them both :) And could you do anything with the thirst/hunger in this mod? Just updated from 1.7 and now i can't walk from town to town without almost dying from thirst and hunger. It might have been too easy in 1.7 but i think 1.8 has gone too far :) |
Don't worry, it's planned. ;) This should be fixed already. Maybe your framerate is too high? It can have an impact on some scripts monitoring elapsed time. |
This post was updated on .
In reply to this post by Haleks
Updated to v3.0.1
Changelog : - Modified zombies spawn sequence : it should help the script to keep up, especially when driving fast through towns. - Removed the "forest" restriction for the loot cycle script : it doesn't matter where you pitch your tent anymore, just sleep in it to clean up the loot piles on the map. - Added a new mission file : Walking zeds + car patrols. - [FIXED] One of the NPC models was invisible. Make sure to update every addons & missions files, and launch a new game! |
on what town should i find car patrols?
|
In reply to this post by Haleks
i found a bug, all time when i find a skin and i start to wear him the monitor goes black blue or white, and i can't do anything
|
Weird; I just tried with a few skins and didn't have any issue. What mission are you playing and what skin were you trying to wear? And what beta patch are you using? Can't really say, it is pretty much random. They will spawn on a road, at quite some distance from you and begin to patrol a large area. But you will stumble upon one, eventually. ;) |
Free forum by Nabble | Edit this page |