RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

Ultrazen
This post was updated on .
Haleks wrote
You mean that you unlocked the Remove Parts script in the dayz_code?
It's the first thing I tried when unlocking 1.8.0.3! ^^

But that's exactly why they don't use it : you can't remove the engine or the fuel tank without having the vehicle exploding on you. I think they're also using it in EPOCH, but I don't know if they managed to fix it.
The only "fix" I can think of would be to make an exception for those parts and make them impossible to salvage...
I might try, it's still a cool feature to add.
No I just changed the file vehiclesetDamage ... the damage is reduced but not random: (

"I might try, it's still a cool feature to add."   it would be great if you get there  :)

Edit : I did not understand the question  "You mean that you unlocked the Remove Parts script ?"  Yes I managed to using this script
script

I added a missing line in fn_selfActions.sqf below :   _isVehicle = _cursorTarget isKindOf "AllVehicles";

add : _part = _cursorTarget isKindOf "AllVehicles";
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Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

saprykheid
In reply to this post by Haleks
Haleks wrote
saprykheid wrote
Example: BAF_AS50_scoped + 10Rnd_127x99_m107 does no damage.
They're unbanned all right, but I just saw that they made some changes to the config files : for instance there's a m107_DZ classname... I don't know how much I can do here.
Doesn't Loki show several m107 in its menus? One of them might be the m107_DZ and should work.
I'll have a look at it anyway!
Yes there are often several weapons of the same type. So does that mean we can only used a defined set of weapons - And can you tell which config file you looked at?
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Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

COOL CANADIAN
In reply to this post by Haleks
Hello can i plz have help??? ok so i try to build the warfarebdepot but i need 2 what look to be wrapped up wire but i don't know what it is can u plz help thanks :) good job btw
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Re: RELEASE : DaiZy FACTIONS 3.0 [17/01/2014 UPDATED]

COOL CANADIAN
nvm i got it :)
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
Small update!

I've added a new mission file that some of you may like! ;)
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED]

Siaubakas
Hey i think i found a bug - an invisible friendly AI :D i was trying to find one near me ( about 100 metres ) and you can see him then he's firing :D i mean you can see firing smoke .
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED]

twsmith
In reply to this post by Haleks
Sorry, I thought the zombies would attack AI bandits but not friendly AI NPC's.

Any chance of getting a walking zeds version with the bandit car patrols?

Thanks.
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED w/ Car Patrols]

pingu2992
In reply to this post by Haleks
For some reason, zombies, bandits, and loot have all stopped spawning for me. It was fine in Elektro, but by the time I reached Cherno and eventually Kamenka nothing was spawning anymore. Help?
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED]

Haleks
In reply to this post by Siaubakas
Siaubakas wrote
Hey i think i found a bug - an invisible friendly AI :D i was trying to find one near me ( about 100 metres ) and you can see him then he's firing :D i mean you can see firing smoke .
Damn...
I might have an idea on this; will do some tests tomorrow and upload a fix as well as a walking zeds + car patrols mission.
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED w/ Car Patrols]

Haleks
In reply to this post by pingu2992
pingu2992 wrote
For some reason, zombies, bandits, and loot have all stopped spawning for me. It was fine in Elektro, but by the time I reached Cherno and eventually Kamenka nothing was spawning anymore. Help?
Were you moving in a vehicule? Did you use the loot cycle script?

Along my runs, I found out that sometimes the loot/zeds spawns can take some time to catch up (especially if you don't use the loot cycle); but everything keep spawning eventually.
Are you using the latest version?
And are you 100% sure about the bandits? I can't see why they would stop spawning - and they can pop quite far from you.
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED w/ Car Patrols]

pingu2992
Loot cycle script? I was moving in a vehicle but to make sure, I did run up and down the coast back from Kamenka to Cherno to see if it would spawn to no avail. Please elaborate on these loot cycle scripts. :D
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED w/ Car Patrols]

Arasoi
In reply to this post by Haleks
hey haleks buddy could you make a walking zeds with even more zombies in cities? im asking because its abit too easy but if there was like x2 or x4 the amount then it'd be even cooler.
 if you dont have time i understand.
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED w/ Car Patrols]

Sarc
In reply to this post by Haleks
I can add that this also happened to me. No zombies, no loot. Bandits, however, are still around but I have no idea if they are still spawning or just left over. It did all seem to start after I traveled between cities on a bicycle, but spawning has not started again after resting for days in a tent and waiting an hour in real time.

Also, I didn't know you could choose not to use the loot cycle script, but at first, loot spawns were definitely changing after resting in a tent, so it is enabled for me.
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED w/ Car Patrols]

donbutaraul69
you need to add loot script? coz i am in cherno and i looted all city and now i sleep in tent for 18 hours and the loot don't spawn
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED]

Mizzle
In reply to this post by Haleks
Awesome job with the mod haleks, loving it!
And i would like to thank you for your continued support for this :)

2 questions though:

Any chanse you could merge some of the missions? Like have car patrols AND walking zeds? Love them both :)

And could you do anything with the thirst/hunger in this mod? Just updated from 1.7 and now i can't walk from town to town without almost dying from thirst and hunger. It might have been too easy in 1.7 but i think 1.8 has gone too far :)
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Re: RELEASE : DaiZy FACTIONS 3.0 [18/01/2014 UPDATED]

Haleks
Mizzle wrote
Awesome job with the mod haleks, loving it!
And i would like to thank you for your continued support for this :)

2 questions though:

Any chanse you could merge some of the missions? Like have car patrols AND walking zeds? Love them both :)
Don't worry, it's planned. ;)
Mizzle wrote
And could you do anything with the thirst/hunger in this mod? Just updated from 1.7 and now i can't walk from town to town without almost dying from thirst and hunger. It might have been too easy in 1.7 but i think 1.8 has gone too far :)
This should be fixed already. Maybe your framerate is too high? It can have an impact on some scripts monitoring elapsed time.
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Re: RELEASE : DaiZy FACTIONS 3.0.1 [19/01/2014 UPDATED w/ Car Patrols]

Haleks
This post was updated on .
In reply to this post by Haleks
Updated to v3.0.1

Changelog :
- Modified zombies spawn sequence : it should help the script to keep up, especially when driving fast through towns.
- Removed the "forest" restriction for the loot cycle script : it doesn't matter where you pitch your tent anymore, just sleep in it to clean up the loot piles on the map.
- Added a new mission file : Walking zeds + car patrols.
- [FIXED] One of the NPC models was invisible.

Make sure to update every addons & missions files, and launch a new game!
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Re: RELEASE : DaiZy FACTIONS 3.0.1 [19/01/2014 UPDATED w/ Car Patrols]

donbutaraul69
on what town should i find car patrols?
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Re: RELEASE : DaiZy FACTIONS 3.0.1 [19/01/2014 UPDATED w/ Car Patrols]

donbutaraul69
In reply to this post by Haleks
i found a bug, all time when i find a skin and i start to wear him the monitor goes black  blue or white, and i can't do anything
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Re: RELEASE : DaiZy FACTIONS 3.0.1 [19/01/2014 UPDATED w/ Car Patrols]

Haleks
donbutaraul69 wrote
i found a bug, all time when i find a skin and i start to wear him the monitor goes black  blue or white, and i can't do anything
Weird; I just tried with a few skins and didn't have any issue.
What mission are you playing and what skin were you trying to wear? And what beta patch are you using?

donbutaraul69 wrote
on what town should i find car patrols?
Can't really say, it is pretty much random. They will spawn on a road, at quite some distance from you and begin to patrol a large area. But you will stumble upon one, eventually. ;)
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