RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: Problem with accelerated hunger

twsmith
I forgot it had to be in the forest...  damn should have tried that before restarting again. :)
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Re: Problem with accelerated hunger

twsmith
Should I delete the 2.8 mission files?
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Re: Problem with accelerated hunger

Haleks
twsmith wrote
Should I delete the 2.8 mission files?
Yes, always use the latest ones.

Also guys, here's a new dayz_code, if you want to try it.
Hunger/Thirst problems might be fixed (eventhough I couldn't reproduce them), and loot seems to spawn faster.

I'll include it in the main files later.
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Re: Problem with accelerated hunger

twsmith
Will try it out later, have to get some sleep for nightshift.  Thanks again, love this mod!
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Re: Problem with accelerated hunger

twsmith
I was using the 2.9 missions I just hadn't bothered deleting the 2.8 ones. I'm a bit lazy that way. :)
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Re: Problem with accelerated hunger

saprykheid
In reply to this post by Haleks
Haleks, can you fix the music? I need it so much for the DayZ feeling, but very often it skips to the next track. I tried to find out the reason, but cannot see the problem. There's a config file for all music files which also defines the length of tracks, it's in:

.\dayz_sfx\CfgMusic.hpp

The music is called in:

.\dayz_code\compile\player_music.sqf

It looks like this. Do you see anything?

   private["_zombie","_type","_chance","_rnd","_sound"];
   while {!r_player_dead} do {
    _num = round(random 35);
    _sound = "z_suspense_" + str(_num);
    _length = getNumber(configFile >> "cfgMusic" >> _sound >> "Duration");
    _pause = ((random 5) + 2) + _length;
    if (!r_player_unconscious and !r_pitchWhine) then {
    playMusic _sound;
    };
    sleep _pause;
   };

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Re: Problem with accelerated hunger

Haleks
saprykheid wrote
Haleks, can you fix the music? I need it so much for the DayZ feeling, but very often it skips to the next track. I tried to find out the reason, but cannot see the problem. There's a config file for all music files which also defines the length of tracks, it's in:

.\dayz_sfx\CfgMusic.hpp

The music is called in:

.\dayz_code\compile\player_music.sqf

It looks like this. Do you see anything?

   private["_zombie","_type","_chance","_rnd","_sound"];
   while {!r_player_dead} do {
    _num = round(random 35);
    _sound = "z_suspense_" + str(_num);
    _length = getNumber(configFile >> "cfgMusic" >> _sound >> "Duration");
    _pause = ((random 5) + 2) + _length;
    if (!r_player_unconscious and !r_pitchWhine) then {
    playMusic _sound;
    };
    sleep _pause;
   };
This code should do it.
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Re: Problem with accelerated hunger

saprykheid
Will test eagerly; what have you seen?
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Re: Problem with accelerated hunger

Haleks
The music.fsm file needed to be changed.
I've also updated the main package with the latest dayz_code.
It should fix some minor bugs and improve the loot spawn.
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Re: Problem with accelerated hunger

Haleks
Downloads down for a couple of minutes - I think I broke something... :/
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Re: Problem with accelerated hunger

Thekobr4
Hey Haleks, Could you go online on steam and accept my Steam friend request? I have worked onyour mission file and edited it a little bit.
 Also i added a handcuff script, and yeah, i wanted to ask you, for the permission to upload a modified version of yours.
 Would it be okay with you? You would get the full credit.
 As i said, its based on your release and i just implement something and "improve" some other things.

Sincerely, ViciousViper/Blitz.
ViciousViper - The hot Sauce :3
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release

Haleks
I don't mind buddy!
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Re: release

Thekobr4
You Sir, are Amazing.
ViciousViper - The hot Sauce :3
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Re: RELEASE : DaiZy FACTIONS 2.9 [15/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
No worries man ;)

I've updated the download links by the way!
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Re: release

sapry_notloggedin
In reply to this post by Haleks
What about cheat versions? I added the advanced cheat menu some of us may have seen, with some reorg. and changed Zombie shield...
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Re: RELEASE : DaiZy FACTIONS 2.9 [15/01/2014 UPDATED]

Anubis
In reply to this post by Haleks
Haleks wrote
I've updated the download links by the way!
Hi Halecks,

I have downloaded the new 2.9 package around 18:30, replaced everything and restarted: I am in Cherno and the tents in front of the hospital aren't there. Anything wrong?

I really enjoy the new Zombie build-up, it is more progressive.

EDIT: found a minor glitch - when wounded the flashing red with the white cross and the normal blood status are both displayed flashing alternatively

Anubis



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Re: RELEASE : DaiZy FACTIONS 2.9 [15/01/2014 UPDATED]

Haleks
Anubis wrote
Haleks wrote
I've updated the download links by the way!
Hi Halecks,

I have downloaded the new 2.9 package around 18:30, replaced everything and restarted: I am in Cherno and the tents in front of the hospital aren't there. Anything wrong?

I really enjoy the new Zombie build-up, it is more progressive.

EDIT: found a minor glitch - when wounded the flashing red with the white cross and the normal blood status are both displayed flashing alternatively

Anubis
The latest update was around 18:50; I had just fixed that particular issue.
But I'm uploading a new version right now (v2.9.1) : I've fixed an issue where loot could be deleted in front of the player. The respawn timer for zombies wasn't working and has also been fixed. ;)
I hope those were the last major issues with the custom dayz_code! ^^'
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Re: RELEASE : DaiZy FACTIONS 2.9.1 [15/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
Done!
Sorry, I've been a little frenzy on the updates today! ^^
Hopefully this is the last one for a while.
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Re: RELEASE : DaiZy FACTIONS 2.9.1 [15/01/2014 UPDATED]

NeoSPF
Good work Haleks

I've been testing and the 2 issues I had seem to be gone now.
- Lack of loot spawning in industrial zones
- crazy fast hunger/thirst on reloading

I restarted, headed for cherno and instantly found a toolbox in a big broken down factory which is massive change from before.

I would be testing a save game if a damn Bandit hadn't just owned my ass and made me fully restart lol :P

thanks man
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Re: RELEASE : DaiZy FACTIONS 2.9.1 [15/01/2014 UPDATED]

PPGames
Hi, I´ve been playing the 2.9.1, the one that was available yesterday around 19:00 (GMT here) played for 3h and looks good.

I spawn at Elektro, found a tent in one of the residencial buildings, I looked around, memorized some loot, and ran into the forest to see if the loot script was working.
So far is great, script is working fine, I try the recycling, and works to.

Thanks for the continuous updates ;)

Best Regards
PP
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