RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: SelfBloodBag.sqf missing

Doughnutz
Hi,
I Have been playing with the last couple of versions, spefically with the walking zeds mission, I also ran into zeds not spawning; I am now running 2.9 and so far they spawn just fine.

However I just tried to self blood bag and I was met with "player_selfbloodbag.sqf missing"

Just thought I'd pass it on.

Otherwise loving the walking version (always hated sprinting/ zigzagging zeds), so many thanks.
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Re: SelfBloodBag.sqf missing

Haleks
This post was updated on .
Doughnutz wrote
Hi,
I Have been playing with the last couple of versions, spefically with the walking zeds mission, I also ran into zeds not spawning; I am now running 2.9 and so far they spawn just fine.

However I just tried to self blood bag and I was met with "player_selfbloodbag.sqf missing"

Just thought I'd pass it on.

Otherwise loving the walking version (always hated sprinting/ zigzagging zeds), so many thanks.
Woops! >_<'
Sorry about that, I'm gonna fix this right away!

EDIT : Mission files have been updated! Thanks for letting me know. ;)
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Re: SelfBloodBag.sqf missing

Doughnutz
Just tried the update, self blood bagging works fine, many thanks.
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Re: RELEASE : DaiZy FACTIONS 2.9 [13/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
T_T Just noticed that wrecks & roadblocks aren't spawning anymore...
I'll release a hotfix ASAP.
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
Updated!

Wrecks, roadblocks & junk now spawn as they should!
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

aggelon
In reply to this post by Haleks
Great \o/
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Re: Army Tent Camp at Stary Sobor missing

Doughnutz
I have travelled to Stary Sobor to raid the tent camp and, well umm, it is no longer there, is this a glitch or by design? (it was there in previous releases)
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

saprykheid
In reply to this post by Haleks
Is selfbloodbag not working? I had close to zero blood, but a bloodbag in my gear, wasn't unconscious, but self bloodbag is not appearing in the scroll menu.
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Re: Pitching Tent

Doughnutz
In reply to this post by Doughnutz
When trying to pitch a tent I now get the message "you need the EXACT amount of whatever you are trying to build without extras".  I've tried searching the net and am still unclear whether I need tools (with the addition of the build script) to pitch a tent or not, I have a tool box but as yet no entrenching tool. Or maybe its a glitch?
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Doughnutz
In reply to this post by saprykheid
I've had this, if you drop the bag and pick it back up again it works, at least it did for me.
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Re: Army Tent Camp at Stary Sobor missing

Haleks
In reply to this post by Doughnutz
Doughnutz wrote
I have travelled to Stary Sobor to raid the tent camp and, well umm, it is no longer there, is this a glitch or by design? (it was there in previous releases)
I released a hotfix early this morning : make sure you're using the updated dayz_code and launch a new game.
I just checked and they're spawning all right.

Doughnutz wrote
When trying to pitch a tent I now get the message "you need the EXACT amount of whatever you are trying to build without extras".  I've tried searching the net and am still unclear whether I need tools (with the addition of the build script) to pitch a tent or not, I have a tool box but as yet no entrenching tool. Or maybe its a glitch?
Doh! It's a glitch with the base building script : it won't let you build the tent if you have anything else in your inventory...
I'll upload a mission file without it until I can figure it out... :/
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Haleks
In reply to this post by Doughnutz
Actually, the tent glitch was easy to fix...
I'm uploading a new dayz_code right now. ;)
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

donbutaraul69
Haleks what means DaiZy_Factions_2.9 [BAF].Chernarus? That BAF
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Haleks
donbutaraul69 wrote
Haleks what means DaiZy_Factions_2.9 [BAF].Chernarus? That BAF
British Air Force.
It's written on the first post :
Haleks wrote
Optionnal missions files are now available :
[No IA] : You're the last survivor in Chernarus.
[The Walking Zeds] : Zombies can only walk, there're a bit more numerous.
[B.A.F] : You begin the game as the leader of a British Air Force squad.
EDIT : new dayz_code uploaded!
Not sure 100%, but the fixe should work right away : no need to restart a game.
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

donbutaraul69
you upload the new mission with tent bug fix?
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Haleks
Yup, just replace the dayz_code. ;)
It should work without restarting your game.
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Doughnutz
I did play with the hot fix, and I've just re-downloaded and played but the camp still does not show, so I'm guessing I need to do it on a new game as this one was started before the fix, would that be right?
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Haleks
Doughnutz wrote
I did play with the hot fix, and I've just re-downloaded and played but the camp still does not show, so I'm guessing I need to do it on a new game as this one was started before the fix, would that be right?
Yep; sadly most of the changes require to launch a new game to kick in.
Sorry about that! :/
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Ultrazen
Hello,
Haleks, can you still help me? I want to customize my inventory and Add Item_Radio but I can not do ...

I managed to add the machete


class CfgSurvival {
        class Inventory {
                class Default {
                        RandomMagazines = 3;
                        GuaranteedMagazines[] = {{"ItemBandage","HandRoadFlare"},{"Item_Radio"}};
                        RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
                        backpackWeapon = "ItemMachete";
                        //backpack = "DZ_Patrol_Pack_EP1";

I advance slowly and slowly I understand


j'espere que tu comprendras mon anglais scolaire avec une pointe de googletrad... :)
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Re: RELEASE : DaiZy FACTIONS 2.9 [14/01/2014 UPDATED]

Haleks
This post was updated on .
Ultrazen wrote
Hello,
Haleks, can you still help me? I want to customize my inventory and Add Item_Radio but I can not do ...

I managed to add the machete


class CfgSurvival {
        class Inventory {
                class Default {
                        RandomMagazines = 3;
                        GuaranteedMagazines[] = {{"ItemBandage","HandRoadFlare"},{"Item_Radio"}};
                        RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
                        backpackWeapon = "ItemMachete";
                        //backpack = "DZ_Patrol_Pack_EP1";
Your GuaranteedMagazines line seems to be the problem. Try this :

class CfgSurvival {
        class Inventory {
                class Default {
                        RandomMagazines = 3;
                        GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare","ItemRadio"};
                        RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
                        backpackWeapon = "ItemMachete";
                        //backpack = "DZ_Patrol_Pack_EP1";
And here's a usefull website with all Arma 2 objects, with the correct classnames & pictures. ;)

EDIT : Are you sure your line for the machete is working? Shouldn't you write "MeleeMachete" rather than "ItemMachete"?
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