RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: Possibly a bug

Haleks
I don't think I tried with spawned unit - wouldn't swear though...
And I just put the pbo along with the others in COWarmod folder ;)
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Re: Possibly a bug

Above
Administrator
Just tried this and tweaked around abit. Gotta say that it's actually good. Well done, Haleks.


One thing tho, changing skin triggers bandits again. I can't remember where this is changed atm, but I can mess around with it and post back.


I've also pretty much fixed the UI.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

atomicdonut10
In reply to this post by Haleks
it says something about community assets
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Re: Possibly a bug

Haleks
In reply to this post by Above
Above wrote
Just tried this and tweaked around abit. Gotta say that it's actually good. Well done, Haleks.


One thing tho, changing skin triggers bandits again. I can't remember where this is changed atm, but I can mess around with it and post back.


I've also pretty much fixed the UI.
Thanks Above, much appreciated ;)
I didn't know that changing skin would reactivate the triggers; would be nice if you have a solution for it! :D

btw : I'm trying Arma 3 right now ^^
It's... different from Arma 2. Not sure I like all the changes...
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Re: Possibly a bug

Above
Administrator
Haleks wrote
Above wrote
Just tried this and tweaked around abit. Gotta say that it's actually good. Well done, Haleks.


One thing tho, changing skin triggers bandits again. I can't remember where this is changed atm, but I can mess around with it and post back.


I've also pretty much fixed the UI.
Thanks Above, much appreciated ;)
I didn't know that changing skin would reactivate the triggers; would be nice if you have a solution for it! :D

btw : I'm trying Arma 3 right now ^^
It's... different from Arma 2. Not sure I like all the changes...

I can afford ArmA 3 in 2 weeks. >_<
Oh really? ArmA 3 (looks) like the fucking bomb. Can't wait to start create stuff for it. I hope DayZ is ported to ArmA 3 by the time I can buy it.
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Re: Possibly a bug

Dalereo
In reply to this post by Haleks
hmm still nothing has to be something else causing it not to function right ima just start game disable all mods and delete them and try again
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Re: Possibly a bug

Dalereo
Still nothing >_< i have no clue man
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Re: Possibly a bug

Haleks
Sorry dude, I wish I could be of more help; I'm not very familiar with ASR...

btw : Arma 3 is actually pretty good & well optimized for an Alpha - but the greatest thing about Arma is the community mods. Can't wait to see what's in store! :D
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suggestion

atomicdonut10
u should make a mercenary single player it seems amazing and I would like to try it single player plz
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Re: suggestion

Haleks
atomicdonut10 wrote
u should make a mercenary single player it seems amazing and I would like to try it single player plz
Do you mean without the survivors?
The purpose of that release was to enhance the FULL AI version...
If you just want the bandits plus the new skins, you can run Above's mission using my dayz files (except dayz_factions.pbo), I'm pretty sure it'll work fine. (Tell me if it doesn't.)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Boynamedsu3
In reply to this post by Haleks
Either I have crap luck at finding a friendly AI, or for some reason they all hate me, because I've been getting mowed down by EVERY AI that has a gun. Lol.
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Ray
Then you havent found any friendlies. Friendly AI works brilliantly
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Boynamedsu3
Sigh.
Kind of sucks, I've been scouring the map in search for them. Lol.
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Re: suggestion

Dalereo
In reply to this post by Haleks
Got it to actully install lol made seperate mod folders for each mod i wanted to use from COWar comes up in the main menu its being used still havent seen them do anything yet but again may take some time for the script to actully do something then ofcourse im also attempting to use it with guys i spawn so it may not work with them? i dunno also your mod doesent seem to be ACE friendly?? everytime i run ace it boots me even in sp it starts up then when it loads char selection kicks me to the death page
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Re: suggestion

Dalereo
Also was the abilty to give youself blood removed??
Ray
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Re: suggestion

Ray
Giving yourself was a bug in early mission stages.
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Re: suggestion

Above
Administrator
Ray wrote
Giving yourself was a bug in early mission stages.

I'm pretty sure it's still possible. Just rewrite the blood script. You can even just copy the morphine code (I'm pretty sure it's that easy).
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Re: suggestion

Haleks
In reply to this post by Dalereo
Dalereo wrote
Got it to actully install lol made seperate mod folders for each mod i wanted to use from COWar comes up in the main menu its being used still havent seen them do anything yet but again may take some time for the script to actully do something then ofcourse im also attempting to use it with guys i spawn so it may not work with them? i dunno also your mod doesent seem to be ACE friendly?? everytime i run ace it boots me even in sp it starts up then when it loads char selection kicks me to the death page
If you play with ACE (wich I never tried), make sure to use CoWarmodACE!

Above : Never thought it could be that simple o_O
Will try tonight!

Above wrote
I hope DayZ is ported to ArmA 3 by the time I can buy it.
I've just seen that Chernarus has been converted for Arma 3 already! ^^
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Re: suggestion

Dalereo
Im not using the COWar Mod at all its Daizy thats not letting ace work with it
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Re: suggestion

Dalereo
Well its not Daizy its something im using hmmm
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