This post was updated on .
This is a Full AI release (with both bandits and survivors) based upon the DaiZy Chernarus 1.7.6 release by Above.
Features in this release : - Bandits and recruitable survivors AI. - 25 new character models & skins. - Random helicrash sites. - Zombies spawning in forests. - Self bloodbag ability. - An improved building script. - AI, Zeds & Heli crashes spawning while inside vehicles. - Patroling Choppers. - Zombies reacting to AI gunshots. - Mission files with or without Cheat menu. You have the choice between two mission types : - Regular mission file : everyone will see Zeds as threats. - Bandit Edition : PvP game style. Most of the NPCs will ignore Zeds and focus on humans. The northern bandits will constantly hide and try to ambush the player and other survivors/bandits. Another optional mission file is available : I created an alternative introduction; you will play as the leader of a squad of the BAF, surviving the early days of the crisis. If spawning unarmed at the coast bores you, this mission was made for you! Updates/other features:
___________________________________________________________________________________________________________________________________________________________________ INSTRUCTIONS : First of all, don't forget to update your Arma 2 OA to the latest Beta patch! 1. Download DayZ 1.7.6.1 using DayZ Commander (you can also stick to 1.7.6 if you want, it doesn't matter). 2. Download the DaiZy FACTIONS files. 3. Make a folder called "@DaiZyFACTIONS" in your Arma 2 OA directory; inside, create a folder called "Addons". 4. Add all the DayZ 1.7.6.1 files to the Addons folder inside "@DaiZyFACTIONS". 5. Copy & Paste all the files from the Addons folder of the package you just downloaded into the Addons folder inside @DaiZyFACTIONS (overwrite dayz files). 6. Add one of the mission files to your "mission" folder in your arma 2 OA directory. 7. Don't forget to create a new OA Beta Patch shortcut and add "-mod=@DaiZyFACTIONS" in the target line! Write it like this to add the rMod : "-mod=@DaiZyFACTIONS;@rMod" NOTE : If you have an error message about missing content, you might have to copy the Addons folder from Arma 2 into your Operation Arrowhead folder. ___________________________________________________________________________________________________________________________________________________________________ Recommended Mods : - rMod : Some of the new skins come from Arma 2, therefore they're not compatible with backpacks - unless running the rMod. - CoWar Mod : The Lite Version is more than enough for DaiZy SP : You'll have a shitload of usefull features such as AI auto rearm, functionnal supressing fire, better driving skills and so on... It's worth spending some time reading the documentation files if you want to customize DaiZy to your likes. A must have, especially for this release since it greatly enhances AI units skills. NOTE : There's a glitch with the bayonnette knife mod : it spawns NVGs in the player's inventory. - The J.S.R.S Sound Mod : replaces Arma 2 sounds; you can also configure it the way you want (just follow LordJarhead's instructions to remove sound files). Please note that the following file conflicts with roadflares & other throwable objects sounds : "jsrs_grenade_c.pbo" (Just remove it if you don't want to jump off the ground everytime you throw a chemlight!) - LandTex (included in coWarmod) : greatly enhances landscapes textures. Known issues : - Bandit squads, AI cars & choppers can't engage each others (they are on the same side). - Saving & resuming inside a vehicle will break the hunger & thirst features. - I've removed pistols from AI units in order to prevent them being stuck when switching weapons (it's an old Arma 2 glitch wich occurs with spawned units). However, if you're using the auto-rearm feature from CoWarmod, your units might pick up a secondary weapon when they have the chance. If you notice that one of your units is unable to move, with a pistol drawn, just open your map, go to the 'units' menu and click on 'gear'. Make him drop his rifle and he will move again. - In some occasions, loot inside buildings might take a couple of minutes to spawn. CREDITS : AboveDayZ, Fedus_87, Niceonegunit, DayZ_SP, Unknown, ZedHunter & Haleks. |
Just installing and i go to try. Thanks for release.
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You're welcome dude!
Don't hesitate to report any issue ;) |
This is Fcking Awseome, Keep up this great work!
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In reply to this post by Haleks
could you make a release with the time cycle?
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In reply to this post by Haleks
Just started, one odd thing happens when i tried to take car wheel or engine parts via context menu. It says some duping warning and that i will be reported to Admin. hope AI admin will be benevolent :) Seems like some anti dupe stuff from MP. SO far no other guys i met. Only zombies. And i am very happy time cycle is out.
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In reply to this post by RandomGuy
Sure! Will upload it tonight. |
Maybe make time cycle toggleable in utilities menu? Dunno if its possible. Maybe it needs to be run on misson init.
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In reply to this post by Haleks
Baaah! I got guys! seems bandits. They spawned right in front of me and shot me to the death. Oh well. Maybe you can make new spawns make in some dsitane to player and out of front arc?
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In reply to this post by ataribaby
Yeah, I forgot to remove that ;) Will take care of it. Also, Survivors won't be easy to find - except in some remote locations : I've mostly used the original triggers from the former DaiZy 1.7.6 RSPB mission, plus a few places I added. I will work on this for the update. Meanwhile, if you want to find some survivors, you can look into the factory north of Elektro, or in the industrial area in Cherno. |
In reply to this post by ataribaby
If you're near the sea, there's a chance they do so :( Above has already done a great work regarding this matter; I'll look at it but I dunno how much more I can do there. |
Got great firefight at Prigorodky. Dunno it looks like endless wave of bandits :) BTW i think clotches spawn so much. I got barn full of clothes. Virtualy any building i visited had at least one mil clotches. Also i cant access my backpack when i changes to insurgent skin (dont know for others). Its visualy on my model and missing in inventoy. What will be great if AI guys can visit loot random near loot locations and looks like they behave bit like players if not in danger before they despawn.
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In reply to this post by Haleks
Yes it was at shore at Komarovo |
In reply to this post by Haleks
Justs reloaded save. I had czech backpack and then after i used insurgence dress backpack was removed. It was different backpack that my model had as insurgence. Probably part of that model. So i think you cant do much about this. SOmething that is not related to your work is that athere is plenty of everything in vanilla dayz. DUnno if i asking much but how it will be hard to do DayZ Redux version? It has right apocalypse scavenger feel. Its hard to find gear and stuff.
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In reply to this post by ataribaby
Dully noted. Will decrease the spawn chance for clothing items. About the Insurgent Skin, I don't remember having problems with it, but I'll look at it. Meanwhile, I suggest using the rMod. It unlocks pretty much everything from Arma2, including backpacks for Arma 2 unit. Going to add it in recommended mods. |
In reply to this post by ataribaby
Is it the first skin from the left in the second screenshot of the main post? In that case, there's nothing I can do; but it should still be considered as a Czech backpack in your inventory. EDIT : Also, backpacks won't show up on Arma 2 models :( But they should be functionnal. |
Yeah thats what i was affraid. I understand you cant do anything as models do not support that. Well backpack just disapear from your inventory when you use dress that do not support backpacks.
Just arrived into Elektro. What a epic firefights there! Holly cow! Thumbs up! |
Damn, I thought I fixed that :/ Just use the rMod, it'll do the trick ;) |
In reply to this post by ataribaby
I didn't know about DayZ Redux, but I was planning on a DaiZy 2017 Factions release (if Fedus is all right about it, will check with him), since I like this mod - reminds me of The Road movie (or the novel - it's a must have!). |
Yeah sure its about personal preferences. Looking forward to 2017 then. Anything is better than vanilla DayZ that is like one big Tesco Supermaket with big sale. You can gear up in minutes. I didnt played vanilla from time Redux was creates ( in 2012) and i got used really scavenge there as all is pretty rare there and you need luck to gear up and find survival equipment before you starve or get killed. REdux is now open source.
http://forums.dayzredux.com/index.php?/topic/3188-dayz-redux-100/ git hub repository is in post. Maybe just change loot tables of vanilla? But i bet it needs a lot of experimenthing what needs a lot of time. Something that Redux already done in great way as i never played 2017 yet, Redux has best loot system i ever saw in dayz for now. |
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