RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
I never actually tried the epeen monitor since I don't even have a SCR LCK button on my keyboard... :(
So I never looked into that, but this mission is based on the RSPB 1.7.6 by Above - and I think he got it working. So it should work. It should... :/

About the bandits spawn : I'm tryin', but this is bloody complicated.

Dalereo wrote
also do you have a vehicle spawn point?? like where they spawn and crap?
Easiest way is to open the mission with the mission editor and look at the triggers ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

John2022
In reply to this post by Haleks

Wow. Thanks for the speedy reply

I'll ask this in the other post.
Come back later to auto anwser me.
Cheer
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Kryptic
In reply to this post by Haleks
Hey, Can you add the combat roll? or is there a place where i can download the animation or something to make it work? i wanna do ninja parkour
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

brado
This post was updated on .
In reply to this post by Haleks
does anyone use the "@heli_extras"for AI..just cant seem to get it to work...any help would be great.
ie:- what files go in what folder..been moving them everywhere so thought it was time to ask
or maybe this is wrong :-
"G:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@DaiZyFACTIONS;@heli_extras
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
In reply to this post by Kryptic
Kryptic wrote
Hey, Can you add the combat roll? or is there a place where i can download the animation or something to make it work? i wanna do ninja parkour
I'll add it for the next update ;)

For the helis extra; I just put it the addons folder of CoWarmod : but I remember having some problems with it - I think it had something to do with a key binding glitch...
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Duke
In reply to this post by brado
Yup I use it. and yes it goes in the @heli_extras folder in an addon folder... I think I had to put in the userconfig in the @heli_extras folder as well thats contained in the zip... Use the windows key to launch
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

brado
This post was updated on .
Cheers guys for quick replys

@Duke  Thats the bit i was missing "Use the windows key to launch" thanks for that

@Haleks..ill defo be watching this space for your DaiZy Chernarus/wasteland  1.7.6.1 FACTIONS (Full AI)mod Will be BOSS,

Have you or anyone got a heli to hover over a petrol station ? if so..how did you do it as ive tried to land on the roof and it just goes down by the sides of it....if i can get it to fly to a place and hover without landing first that would work...getting AI to fly using "move to" on map first isnt close enough

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

brado
What Mods does everyone use with DayZ any good ones??
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Dalereo
Question Is anyone else having issues with the triggers once you load a save?? after i load it theres no more bandit spawns
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Above
Administrator
In reply to this post by Haleks
Haleks wrote
I never actually tried the epeen monitor since I don't even have a SCR LCK button on my keyboard... :(
So I never looked into that, but this mission is based on the RSPB 1.7.6 by Above - and I think he got it working. So it should work. It should... :/

About the bandits spawn : I'm tryin', but this is bloody complicated.

Dalereo wrote
also do you have a vehicle spawn point?? like where they spawn and crap?
Easiest way is to open the mission with the mission editor and look at the triggers ;)

I used the MP spawnpoints, and extras ofc.

http://dayzdb.com/map#4.122.118 find some of the spawns here.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Above
Administrator
In reply to this post by Dalereo
Dalereo wrote
Question Is anyone else having issues with the triggers once you load a save?? after i load it theres no more bandit spawns

I noticed this, but only when I got the new skins.

Change to any DayZ skin and triggers will work.

Also, I reckon heli crashes still spawned with new skins after reload, just not bandits.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

steve silent
heres a question.. i hope gets answered

when you put your allies in a plane or helicopter and have one of them as pilot.. how do you make them land at the waypoint you set..

i tried everything, looked on the mouse wheel menu, there is no way to make them do it..

i was in an osprey set the way point for NE airfield .. he flew there but turned and headed down towards kamenka, over the ocean and flew around in circles

so i tried the biplane.. exactly same result. its so weird.
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Ray
Best way is to use some script for heli extractions.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
In reply to this post by steve silent
steve silent wrote
heres a question.. i hope gets answered

when you put your allies in a plane or helicopter and have one of them as pilot.. how do you make them land at the waypoint you set..

i tried everything, looked on the mouse wheel menu, there is no way to make them do it..

i was in an osprey set the way point for NE airfield .. he flew there but turned and headed down towards kamenka, over the ocean and flew around in circles

so i tried the biplane.. exactly same result. its so weird.
this is an Arma 2 old problem : every user stumbled on this while playing solo...
Look for helis_extra mod (it's included in CoWarmod).
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
In reply to this post by Above
Above wrote
Dalereo wrote
Question Is anyone else having issues with the triggers once you load a save?? after i load it theres no more bandit spawns

I noticed this, but only when I got the new skins.

Change to any DayZ skin and triggers will work.

Also, I reckon heli crashes still spawned with new skins after reload, just not bandits.
I think it's actually the fact that you're changing skin that fixes it : you're considered as another, newly spawned player when doin' this, therefore triggering triggers - even if they were already triggered in the previous skin.
Wish I could fix this :/
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Dalereo
Also quick question HAL youve been awesome in answering btw and awesome mod, MY food and water dont deplete at all in single player or LAN is this normal?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
Dalereo wrote
Also quick question HAL youve been awesome in answering btw and awesome mod, MY food and water dont deplete at all in single player or LAN is this normal?
Nope... :/
Have you used Kron'Support call or changed your skin any other way?
I though this problem was solved (you're the first one to report it) :(
Also, do you go into game options when reloading a save (to quick-fix the UI)?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Dalereo
Iv only changed my skin through the cheat menu and the items dropped also question about lan play? Sometimes it runs and others he gets stuck at character loading any ideas?
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Ray
This mission isnt aimed for LAN. Made for SP you see.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
In reply to this post by Dalereo
Dalereo wrote
Iv only changed my skin through the cheat menu and the items dropped also question about lan play? Sometimes it runs and others he gets stuck at character loading any ideas?
Since i didn't have LAN in mind when creating this mission, I suggest you guys find some tutorials on the net about editing missions for LAN - and try to edit my mission file. Otherwise, I guess bugs & glitches would be expected :/
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