RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

tango3355
wow those new base building editor looks sweet, is there a easy way to just install it to any map, i am lost when it comes to changing code.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
This post was updated on .
tango3355 wrote
wow those new base building editor looks sweet, is there a easy way to just install it to any map, i am lost when it comes to changing code.
It's compatible with every DayZ map, but I'm afraid you'll have to change some pieces of code in various files... Daimyo has written a complete tutorial on GitHub, if you want to have a look.

Anyway, I'm checking if there isn't any other bugs than the missing pictures; I'll most likely upload a new mission file with the updated script tomorrow.

EDIT : Building update post-poned guys...
Found some annoying issues - and it doesn't work when resuming a save (unless changing skin, but that's a bit game-breaking if you've a squad). I saw a lot of complains on opendayz forums, it looks like the author ain't providing any support...
I'll keep digging, but I will stick to the current version for now.
That thing gave me one of a headache >_<
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Bean
In reply to this post by Haleks
Keep getting "you can not play/edit this mission, it is dependent on downloadable content that has been deleted.chernarus" when i load the SP game

Can anyone help me? I have been trying for days and don't know what I am doing wrong

with the target line do i just add -mod=@DaiZyFACTIONS;@rMod or do i need to remove the "no splash" then put it in? I have tried both but i just keep getting the error message

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
Bean wrote
Keep getting "you can not play/edit this mission, it is dependent on downloadable content that has been deleted.chernarus" when i load the SP game

Can anyone help me? I have been trying for days and don't know what I am doing wrong

with the target line do i just add -mod=@DaiZyFACTIONS;@rMod or do i need to remove the "no splash" then put it in? I have tried both but i just keep getting the error message
Just copy the Addons folder from your Arma 2 directory into your OA folder.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
Updated!

I've just added Krixes' Self Bloodbag script to the mission file; just redownload & replace the mission.
Sorry but you'll have to restart another game...

I just tried it and it works nice; looks like you have a good chance to get sick though ;)
I've also fixed some mispelling in the Cheat menu :  the Antibiotic cheat now works fine!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

MrThirsty
...and I'm just re-downloading! Nice one! Without it sounding too obvious perhaps, but I take it you can now self-administer blood bags?

Btw, have you ever played this map: 'Schwemiltz Map' with MBG buildings? Its superb and I think would make a great choice if you were to ever consider porting this great mod of yours to a new survival map to explore ;)

Even if you play ARMA2 reg SP - please give it a try Haleks!

Have you ever though about adding survivor(or bandit) run shacks into the game, for example rare road side villages/farm house etc (small) that have just either bandits or survivors running it? (instead of Zeds). In my head the villages would be heavily barricaded/customized to fit a type of bases players currently create online to fortify themselves, tyres, sand bags, wirefences etc?

Just an idea

Thirsty
"Reality is for people who lack imagination"
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Nabu
Banned User
In reply to this post by Haleks
Haleks wrote
Updated!

I've just added Krixes' Self Bloodbag script to the mission file; just redownload & replace the mission.
Sorry but you'll have to restart another game...

I just tried it and it works nice; looks like you have a good chance to get sick though ;)
I've also fixed some mispelling in the Cheat menu :  the Antibiotic cheat now works fine!
yuhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!

thx Halex this is great! :)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Bean
In reply to this post by Haleks
Thanks got it working now but double tapping zero does not bring up the cheat menu?

--- Original Message ---

From: "Haleks [via Kodabar DayZ / DaiZy single player forum]" <ml-node+[hidden email]>
Sent: 28 April 2013 18:07
To: "Bean" <[hidden email]>
Subject: Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Bean wrote
Keep getting "you can not play/edit this mission, it is dependent on downloadable content that has been deleted.chernarus" when i load the SP game

Can anyone help me? I have been trying for days and don't know what I am doing wrong

with the target line do i just add -mod=@DaiZyFACTIONS;@rMod or do i need to remove the "no splash" then put it in? I have tried both but i just keep getting the error message
Copy the Addons folder from your Arma 2 directory into your OA folder.


To unsubscribe from RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2], click here.
NAML
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
Bean wrote
Thanks got it working now but double tapping zero does not bring up the cheat menu?
That's odd, I have it working properly - I didn't change anything beside the antibiotic glitch.
Are you running the latest Beta?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

ataribaby
WOW self transfusion! Finaly! Thanks a lot.

BTW Zero misson got update. Now you can rearm that damm tank :)

Its excelent mission. I following it from begining.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
This post was updated on .
ataribaby wrote
WOW self transfusion! Finaly! Thanks a lot.

BTW Zero misson got update. Now you can rearm that damm tank :)

Its excelent mission. I following it from begining.
Thanks a lot dude! Much appreciated ;)
(Didn't see about Zero update, going to download right now! :D )

MrThirsty247 wrote
Btw, have you ever played this map: 'Schwemiltz Map' with MBG buildings? Its superb and I think would make a great choice if you were to ever consider porting this great mod of yours to a new survival map to explore ;)
Do you have a link? I googled it and didn't find much :/

MrThirsty247 wrote
Have you ever though about adding survivor(or bandit) run shacks into the game, for example rare road side villages/farm house etc (small) that have just either bandits or survivors running it? (instead of Zeds). In my head the villages would be heavily barricaded/customized to fit a type of bases players currently create online to fortify themselves, tyres, sand bags, wirefences etc?
The trouble is that the dayz code is set so that certain types of building spawn zombies; AFAIK there's no way to prevent them from spawning in specific locations - unless adding custom villages with custom buildings.
But that's beyond my knowledge right now, I think Above & Fedus are more experienced regarding this.

Also guys, some of you reported some framerate drop when recruiting survivors. For some reason it's not noticeable on my install, but I think I might have fixed it with the latest update; please let me know ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

DarkRaven
Thanks for the update was hanging for it, also looks to be worth the wait.

This would be great running in Arma 3 engine I guess it'll sooner rather than later.  
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
You're welcome!

I saw a couple of videos lately, and it seems that the DayZ mod will be available for A3 way sooner than the SA...
I wonder if they were expecting this at BIS. (I know I wasn't ^^)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Above
Administrator
Haleks wrote
You're welcome!

I saw a couple of videos lately, and it seems that the DayZ mod will be available for A3 way sooner than the SA...
I wonder if they were expecting this at BIS. (I know I wasn't ^^)

I knew A3 DayZ would out-release SA.


But that's not why I came here, I came here to tell you what I've noticed about the UI after reload.

Food etc, in fact, everything except from what glitches on re-load has the "text=" deselected. It might sound strange now, but look in RSCtitles and you'll see what I'm talking about. I've not tried anything yet. Because I'm fixing something else. But I hope this is what you've been looking for.

Best regards, Above.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
Thanks dude! Never noticed that, I will look at it tonight and let you if it fixes anything!
Nice input ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED]

Nabu
Banned User
In reply to this post by Haleks
Haleks wrote
WTF? Are you saying that somehow you manage to duplicate an item offline? :/
Or did you use the Cheat menu or Loki's to spawn them? If that is the case, what you're describing can occur when you add an item (or too much items) to an already full inventory.
Ok, after a while i found out how i spawn NVgoogles and Binoculars. Onley cheat used was changing my skin to the Old Bandit Skin with the 001 cheat ingame-cheat-menu. Then i make one swing with my knife, and i got Binoculars and NV googles in the right slot. So there must be a "bug" with the knife, or with the Old Bandit Skin - at least the cheatet one, i dont know if it could be found. I didn't tryed out if this works with other skins still.

Greetings
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Thanks dude! Never noticed that, I will look at it tonight and let you if it fixes anything!
Nice input ^^

Cool, I'll also take a look at it soon actually. Also, the self bloodbag really do add a damn nice feeling to singleplayer. :P
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Nabu
Banned User
Haleks wrote
WTF? Are you saying that somehow you manage to duplicate an item offline? :/
Or did you use the Cheat menu or Loki's to spawn them? If that is the case, what you're describing can occur when you add an item (or too much items) to an already full inventory.
Ok, after a while i found out how i spawn NVgoogles and Binoculars. Onley cheat used was changing my skin to the Old Bandit Skin with the 001 cheat ingame-cheat-menu. Then i make one swing with my knife, and i got Binoculars and NV googles in the right slot. So there must be a "bug" with the knife, or with the Old Bandit Skin - at least the cheatet one, i dont know if it could be found. I didn't tryed out if this works with other skins still.

///Edit: i'm refering to the okc3s byonet kn1fe

Greetings
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Haleks
This post was updated on .
In reply to this post by Above
Above wrote
Also, the self bloodbag really do add a damn nice feeling to singleplayer. :P
Indeed! At last the friggin' thing is usefull again ;)

Nabu wrote
Ok, after a while i found out how i spawn NVgoogles and Binoculars. Onley cheat used was changing my skin to the Old Bandit Skin with the 001 cheat ingame-cheat-menu. Then i make one swing with my knife, and i got Binoculars and NV googles in the right slot.
Ok; I'm not playing with those addons so I never noticed that - thanks for telling me.
It must be an error in one of the mod scripts; wich means at least one of the CoWar mods is incompatible with DaiZy :/
I will have a look tonight and update the main post.

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [04/23 : UPDATED v1.2]

Above
Administrator
Haleks wrote
Above wrote
Also, the self bloodbag really do add a damn nice feeling to singleplayer. :P
Indeed! At last the friggin' thing is usefull again ;)
Yes, "you don't know what you have until you lose it". But the other way around really, I didn't realize what missed until we got it back! xD
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