Yup! Download link updated guys. If you have started a new game in v1.3 and don't see any UI when resuming, I suggest re-downloading & restarting. Sorry for the inconvenience folks! :/ |
HI Haleks,
I have added a few scripts from CoWarMod and also the required CBA scripts (which CoWarMod needs). I suppose however I have to start again, because I see no changes in the behavior of the current squad, is that correct (not a big deal anyway, I like DaiZy a lot)? Anubis |
I can't tell you for sure atm; but you should wait a bit if you gonna restart : I'm updating this again this afternoon. Finally got the latest version of the base build to work... Just a few more tests to run! ;) |
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That's nice! I never actually tried it. I downloaded it, but I never actually implemented it! And the skins you helped me with works perfectly now. I even shoved them all in the loot table the "usual" way, and I've yet to see a skin. It somehow turned out balanced. I found some yesterday, but not now after the restart. *EDIT: Clothing was actually kinda common in stores. I'll have to tweak around with it. |
This post was updated on .
In reply to this post by Haleks
Hi Haleks,
Don't worry I can restart as many times as needed, not a big deal. It is a work in progress and I believe there are tons of nice features which could be added, DaiZy has an incredible potential. EDIT: restarted this evening with the latest version and found a couple of glitches: 1. one squad AI died (unknown reasons) but he remained standing and idle. The related "Fx" squad option was gone, I could hear flies buzzing but when I tried to 'hide body' nothing happened. The body could be looted 2. another squad AI died (killed by a bandit), went down, I could loot the body but the "Fx" squad option was always there. I used the 'hide body' option and the body disappeared, but then squad option "Fx" remained and if I pressed the key, the position of the body was shown (the diamond). 3. sometimes the squad AI do not react to 'get in' commands (especially if the vehicle is damaged) Note: I have added CBA and ASR_AI from CoWarMod, so there may be some interference. Anubis |
Thanks for commenting back! 1. Happened to me too :/ I think it's an animation conflict in Arma, whenever a unit is killed in the middle of some animation. (The game actually lacks some transitions between stances & mouvements). Only fix I can think of is to use some anim mod... 2. Yeah the recruit script is quite basic right now, I'll rewrite it at some point ;) 3. AI's won't get in vehicles that aren't working - you need to repair it first. btw, I'll most likely update this night... |
In reply to this post by Haleks
Hi in the next update could you please put out a version without the building script?
Thanks |
This post was updated on .
Updated!
I put a lot of time into making the latest update of the building script work for Single Player (and it was a goddamn pain in the arse!); I've fixed a few bugs and modified some minor things (some texts being displayed too long, replaced the 'remove actions' by simpler ones, fixed the images not being displayed in the build recipe menu, etc...). It should be bug-free - don't hesitate to tell me if you notice anything odd. Otherwise I changed a few other things to make this release a bit more challenging, as you should see in the changelog ;) IMO pretty much everything that needed to be fixed or polished has been done - hopefully if we don't have any new glitche with the new script, I might take my time to think about what's coming next for this release. Meanwhile I hope you enjoy the update! :D (This time you should be able to actually play it without updating every two days or so - promised!^^) @jst2fst: I can have a look tomorrow and provide you with a v1.3 file without it. EDIT : Damn... I forgot to remove the magic box :/ |
In reply to this post by Haleks
Just one thing I noticed about the building script : currently you won't be able to remove the objects you built once you've changed skin. Wich isn't new : I've used the "remove actions" of 1.1 (the one we've always used in here) instead of 1.2 and forgot to make a few modif' to fix this :(
Right now the feature I really want to add is a respawn script for survivors; once we have that and the patroling helis I might call it a final release - don't know for sure yet. So if there're some stuff you'd like to see fixed or improved before that, don't hesitate to give a shout ;) |
Hi Haleks,
A few suggestions (some said before): 1. survivor respawn - you mentioned it already! 2. add back to the cheat menu the mission time change (it was handy) 3. add squads of bandit (2-3) far north and make bandits do not engage each other 4. make bandits clear distinguishable, I hate to kill survivors by mistake :-) 5. add a squad command to "do not engage citizen"/"engage citizen" to avoid the squad to waste ammo Anubis |
This post was updated on .
2. add back to the cheat menu the mission time change : Sure, why not! I'll change the script so it doesn't mess with the mission day/month though. 3. add squads of bandit (2-3) far north and make bandits do not engage each other : will totally do it. Just want to take my time and test this, I don't want to mess up the difficulty balance. 4. make bandits clear distinguishable, I hate to kill survivors by mistake : I don't think I will since I actually like the fact that you have to be careful when approaching anyone. Not knowing if one is friendly or hostile push the player into taking some risks and tends to create uncommon situations in single player (I love those "Oh shit!" moments when the guy starts shootin' at you while you were hoping for a new buddy ^^). Hopefully the respawn script will minimize the consequences of killing a friendly by mistake ;) 5. add a squad command to "do not engage citizen"/"engage citizen" to avoid the squad to waste ammo : Yeah I've been working on that, but I didn't came to a satisfying result though :/ I have something working, more or less, but it needs some more tweaks... Thanks for the feeback! Also guys, one thing I forgot to mention : the "heal yourself" cheat no longer restores your hunger & thirst levels ;) EDIT : Does anyone notice a performance drop compared to previous versions, or is it just me? I'm looking for what could cause it, but my PC is also pretty old... So if anyone could confirm (or infirme!) it would be nice ;) |
In reply to this post by Haleks
Seems like I messed up a few things while working on the update (I was pretty tired :/ ).
Hopefully it's fixed; if any of you guys were experiencing some framerate drop, just redownload and use the updated mission file. |
is there any possibility that you could get r3f to work in this sp?
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In reply to this post by Haleks
Ok i have an error, When ever i push continue it says im missing a file.
Whenever i restart i join the game and my thirst/ hunger/ blood etc are at 0, I cannot move and im in some wierd place (Just completely flat with no textures grass, Some hills every now and then) I did everything in the tutorial. but i need help. |
Ok i figured out what is wrong, installing normally the beta patch files will go here
"*\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta" Take the files that is in that folder, and copy them out into " *\Steam\steamapps\common\arma 2 operation arrowhead\ " If you dont use steam, just ignore the steam part. |
This post was updated on .
In reply to this post by Haleks
"
EDIT : Does anyone notice a performance drop compared to previous versions, or is it just me? I'm looking for what could cause it, but my PC is also pretty old... So if anyone could confirm (or infirme!) it would be nice ;) " Haleks, in the 1.4 (not the 1.4.1 that I am testing now) I noted a performance drop when then squad AI was far away (>1km) but I think there was something really not working because at the same time thirst and hunger where going to zero very quickly. I have an Intel Quad-Core at 4.5 GHz and usually get top performances. Anubis |
yea i also get fps drop compared to old versions
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In reply to this post by Haleks
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This post was updated on .
In reply to this post by Anubis
Hi Haleck,
Just a note about 1.4.1 ... I was moving parallel to the road Elektro-Topolka Dam and I counted at least 5 bandits there, that area is an hornet nest!!! I think 2 bandits were killed by others bandits and I managed to kill 3 of them loosing the only survivor I had found (we went into a barn to take cover and the poor guy broke his leg, so I left him there). I am playing veteran because I like 3D view but I put the enemy at Expert level (Expert/1.00). EDIT: It seems to me the game is slowing down as time goes by and I can see that the game engine is eating up RAM, on start-up is 870 Kbytes but in the previous game I have seen it going up 1.6 Mbytes. I am now tracking FPS with FRAPS. " 4. make bandits clear distinguishable, I hate to kill survivors by mistake : I don't think I will since I actually like the fact that you have to be careful when approaching anyone. Not knowing if one is friendly or hostile push the player into taking some risks and tends to create uncommon situations in single player (I love those "Oh shit!" moments when the guy starts shootin' at you while you were hoping for a new buddy ^^). Hopefully the respawn script will minimize the consequences of killing a friendly by mistake ;) " I know what you mean :-) , but I still hate to kill a survivor or to be killed far North (the guys there are very well armed). I admit I ... cheat and save the game sometimes when I am in doubt. Anubis |
Thanks Anubis!
Are you on v1.4.1? The modifications I made didn't completely resolved the performance drop on my install - I'm starting to think that the updated building script might be causing this :/ Will take a look today - I hope I can fix this >_< btw, I might add the R3F script, but this isn't my prio right now. @Zaiyuna : Glad you could sort it out! ;) |
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